Baby it's dark outside! OKAY - not always!

I(yes of course I blinking well know about them, thank you)
That was the 12 year old in me talking :)

Problem is, he never shuts up.

I honestly think it is stupid, unecessary and it is straining on the eyes and hope the "immersion" peeps (I don't care about your opinion Backelaer, I'll use whatever non-insulting terms I like) are happy.

It just means I shan't be driving on the darkside again, I'll just recall ship and move around to the light.
Well, I'm one of them. Does the ambient light from the galaxy not illuminate the dark side? I was rather keen on being able to have differing conditions based on which way the darker side was directed at. I would like to be able to drive under the light of the stars, or in pitch black.
 
Great pic.

This is probably the best visual improvement to the game since the new station interiors.

The fact there were no nights in the galaxy before the last patch was beyond daft.

I dunno, getting rid of the cheese-puff planets was pretty good too.

That was the 12 year old in me talking :)

You better pull him out, Ziggy, wash him off and let him go home before someone comes looking for him!
 
There's a handy feature on your SRV, it's called: Lights. We also have a Camera. Now all we need is Action.

edit: ninja'ed [mad]

this made me smile, and they have normal beam and full beam settings

We want realism, not a dam arcade game. This is good how it should be

We want realism, not a dam arcade game. This is good how it should be
 
it's too light...
it's too dark...

I think FD is going to have to make options and settings for every single aspect of this game. :rolleyes:
 
it's too light...
it's too dark...

I think FD is going to have to make options and settings for every single aspect of this game. :rolleyes:

NO... They just need to do it right the first time and there will be no complaining.

Unfortunately, this change is still screwed up because the Ship and SRV lights are coupled to the light levels of the planet instead of being independent with a constant beam strength regardless of how light or dark the surrounding environment is.

Attention to Detail! It is becoming a lost art. Both from the developers side as well as gamers. Many of whom appear to be in dire need of an AD transplant.
 
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Well, I'm one of them. Does the ambient light from the galaxy not illuminate the dark side? I was rather keen on being able to have differing conditions based on which way the darker side was directed at. I would like to be able to drive under the light of the stars, or in pitch black.

The new model does use the ambient light of the "Sky Box" to determine how bright the surface is. If the night sky has a lot of the brighter sections of the galaxy in view, the surface will be illuminated to a low but still visible degree. If there is no Milky Way visible on the night side of a planet, then it will be practically pitch black.
 
NO... They just need to do it right the first time and there will be no complaining.

Unfortunately, this change is still screwed up because the Ship and SRV lights are coupled to the light levels of the planet instead of being independent with a constant beam strength regardless of how light or dark the surrounding environment is.

Attention to Detail! It is becoming a lost art. Both from the developers side as well as gamers who many of whom seem to need a AD transplant.
You missed my point.
Your "right" is different from someone else's "right". There will always be people who want it different than what it is.
It's not like this is a math equation with only one correct answer.
 
The reason people wanted dark planets is so their screenshots would look nice. The reason people want brighter planets is so they can see better when playing. Here’s a thought: let’s make the world naturally dark and implement night vision tech for our ships/srvs!

Half joke aside, that’s really all they need to do though. Simple back ground lighting changes that can be toggled on/off or anyhing inbetween being applied when in ships, and when in external cams the realistic lighting (also wih the option for night vision?)
 
We need night vision, infrared, and/or a wire mesh overlay of the terrain that we can switch on and off. Personally, I want my high tech space ship to not be hindered in the darkness. We aren't hindered by it today.

You mean "Night Vision" which makes the dark side planet surfaces look like they did pre-3.0?
 
I posted a screenshot without headlights (yes of course I blinking well know about them, thank you) to illustrate (sorry) how stupid the new "darkside" levels are. You just can't see owt, you are reduced to following wavescanner signals and not able to head for specific features until they appear on your scanner if you wind the range out and are not blocked by being on a steep slope.

I honestly think it is stupid, unecessary and it is straining on the eyes and hope the "immersion" peeps (I don't care about your opinion Backelaer, I'll use whatever non-insulting terms I like) are happy.

It just means I shan't be driving on the darkside again, I'll just recall ship and move around to the light.

I dont quite get the point of intentionally showing darkness is dark without lights. Its a bit like saying you get hungry if you dont eat. Its true, but not surprising. You'd have a better point if it would be too dark when using lights.
 
OKAY so people can't understand why I find this annoying so I went back to do some more screenshots (sorry I don't have a vid capture setup at the moment). I'll stick them behind spoiler tags so as not to make the thread look too bad.)

First up - coming in to land - can't see a thing, not even darker than dark patches, no chance of picking a spot:


t9Chi09.jpg

Now fair enough, no reason to land on a dark side unless you have an installation / port to go to.



So, on the surface, Anaconda lights on, SRV full beam and this is the view from above:

GBh4hmG.jpg


Which just shows how useless the ship / SRV lights are.


Now in the SRV - full beam - can't see more than, what 100 - 110 m? Certainly can't determine if there are rills, craters or owt interesting beyond that loom:


LvNes9N.jpg



Finally, here no lights, same position and you will note that there is not even the slightest amount detail discernible - so there is no ambient light illumination at all. I have left this one sort-of full-size (albeit cropped) so you can see in detail that basically there is no detail.


ZCSaola.jpg


As an amateur astronomer I have spent an awful lot of nights outside on moonless nights and I can tell you that there is illumination there when your eyes adjust - so I don't think it would be too much of a stretch for us to be able to flick a switch and enable night-vision in the ships and SRV. Prior to this latest 3.02 update, the SRV view started off as dark as this but then a higher-level illuminated view cut-in after a few seconds, I just would like to have that back.
 
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OKAY so people can't understand why I find this annoying so I went back to do some more screenshots (sorry I don't have a vid capture setup at the moment). I'll stick them behind spoiler tags so as not to make the thread look too bad.)

First up - coming in to land - can't see a thing, not even darker than dark patches, no chance of picking a spot:



Now fair enough, no reason to land on a dark side unless you have an installation / port to go to.



So, on the surface, Anaconda lights on, SRV full beam and this is the view from above:



Which just shows how useless the ship / SRV lights are.


Now in the SRV - full beam - can't see more than, what 70 m? Certainly can't determine if there are rills, craters or owt interesting beyond that loom:





Finally, here no lights, same position and you will note that there is not even the slightest amount detail discernible - so there is no ambient light illumination at all. I have left this one sort-of full-size (albeit cropped) so you can see in detail that basically there is no detail.




As an amateur astronomer I have spent an awful lot of nights outside on moonless nights and I can tell you that there is illumination there when your eyes adjust - so I don't think it would be too much of a stretch for us to be able to flick a switch and enable night-vision in the ships and SRV. Prior to this latest 3.02 update, the SRV view started off as dark as this but then a higher-level illuminated view cut-in after a few seconds, I just would like to have that back.


Night vision would be good, won't help in bad weather though.

Regarding lights - The Python has a range of 1km, All the other ships have a range of 800m, the SRV has a range of 300m.

Also regarding landing, lower the landing gear, the terrain display allows you to land in zero visibility. Same deal with the SRV, the terrain display is always active, increase sensor range, you can drive the SRV with zero visibility.

Hopefully they will expand on the EGPWS, however cmdrs need to get used to flying/driving on instruments, if/when atmospheric landings arrive, you'll have a lot more to worry about than things being too dark, that is unless you don't want snow/dust storms, severe weather, fog and many other extreme weather scenarios that exist in our real galaxy.


351zssn.jpg


Real world EGPWS

xpmw5x.jpg
 
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OKAY so people can't understand why I find this annoying so I went back to do some more screenshots (sorry I don't have a vid capture setup at the moment). I'll stick them behind spoiler tags so as not to make the thread look too bad.)

First up - coming in to land - can't see a thing, not even darker than dark patches, no chance of picking a spot:



Now fair enough, no reason to land on a dark side unless you have an installation / port to go to.



So, on the surface, Anaconda lights on, SRV full beam and this is the view from above:



Which just shows how useless the ship / SRV lights are.


Now in the SRV - full beam - can't see more than, what 100 - 110 m? Certainly can't determine if there are rills, craters or owt interesting beyond that loom:





Finally, here no lights, same position and you will note that there is not even the slightest amount detail discernible - so there is no ambient light illumination at all. I have left this one sort-of full-size (albeit cropped) so you can see in detail that basically there is no detail.




As an amateur astronomer I have spent an awful lot of nights outside on moonless nights and I can tell you that there is illumination there when your eyes adjust - so I don't think it would be too much of a stretch for us to be able to flick a switch and enable night-vision in the ships and SRV. Prior to this latest 3.02 update, the SRV view started off as dark as this but then a higher-level illuminated view cut-in after a few seconds, I just would like to have that back.

Looks great, I fail to see the issue. Much better than pre 3.0.
 
I for one approve of the dark side of planets actually being dark. FD have done a brilliant job with the recent changes and I in no way wish to see them rolled back so that my Mk1 Eyeball performs better than my cat's at night time. It's all about the atmosphere and the immersion.
 
I like the new darkness. It makes the planets kind of scary. That being said, ship lights could use an upgrade. Maybe puts some LED lights on them. Right now I feel like my ship has oil lantern hanging off the front.
 
Baby it's dark outside!

I suppose all the "mah immershun" peeps are happy that the SRV no longer has "light-intensifier" canopies. Personally I think it is jobbie:


https://i.imgur.com/qzFyLkg.jpg


Gimme back my light planets. ;)

i like the idea where you can land is constrained by the physics, there are plenty of places to land after all. Maybe a night time daytime stat. could be added to the game, and you can always switch on those lights.
 
You missed my point.
Your "right" is different from someone else's "right". There will always be people who want it different than what it is.
It's not like this is a math equation with only one correct answer.

ONE LIGHT LEVEL for ALL planets for the Ship and SRV headlights is what is needed here. That is the ONE ANSWER.

Don't muddy the waters with a bunch of nonsense.
 
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