I must agree that the boosters have been the hardest part as i have 7 of the things. But look, this is the nature of the beast. Things will change and not everyone is gonna like it. It is a pain having to do it all over again but you gotta admit that being able to trade the materials is handy.
Anyway, i have a tip, you might know this already. BUT say you have to get TIN for example, so you select tin and they say "ok what do you want to swap it for?". So you have a look and lets say in this case, you have not enough of any current alternate mats to swap for TIN. OK. Deselect TIN. NOW select the material that you DONT have enough of that you want to swap for TIN. Lets call it MAT X. Chances are, you DO actually have some other materials that you can swap for MAT X. Call them MAT Y.
So, get Mat Y, use it to get MAT X, THEN swap for TIN.
You can also keep doing this further and further down the chain all the way to grade ones to get what you need.
Doesthis make sense? Its kind of hard to explain but let me know if you get it.
I think anybody with a functioning brain cell can work out how trading works. The problem is that the ratios are set so high that it's only really feasible to trade down.
Trading down is very effective. For trading up, no matter how you slice it you would need to trade 36 level 3 mats for a single unit of level 5. Doesn't matter if you trade six grade 3 mats for a single unit of G4 and then trade six of them for a grade 5, it's 36 units of grade 3 overall.
If you happen to have a load of one kind of level 4 mat
and it's in the right 'queue' to trade directly up to the level 5 mat you need without crossing types, then it can work.
If you don't already have them then it's useless as a grind/RNG reducer because many grade 4 materials are as much of a pain to obtain as G5s, being dependent on multiple layers of RNG in that you first need to get the right USS type to spawn and then hope for the right material spawns because unlike G5 materials, the grade 4s don't tend to be exclusive to a specific system type and state - it's basically a bran tub. Sometimes you'll get lucky, other times you won't but you can''t influence it in any way.
As soon as you're into trading from grade three materials upwards, you're needing
12 full drops of that material in order to get
a single unit of the material you need. Considering that maxing grade 5 mods is taking me an average of 10 rolls, that would be 360 units of grade 3 materials to obtain the necessary 10 units of grade 5. That's
120 full drops of the grade 3 material lol. Sorry but hitting 120 spawns of a different material is not reducing anything.
Go below grade 3 and the overall trade up numbers become so funny that I'm not even going to bother repeating them.