PvP Why PvP is not popular in Elite Dangerous?

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If you are looking for PvP focused gameplay, then you have CQC.

Where the main environment is concerned, PvP is merely a facilitator and not a primary goal. PvP is far from meaningless though, it does have at least some relevance where "proper" Piracy (i.e. with demands for cargo) and Bounty hunting is concerned. Not all Private Groups are necessarily exclusively PvE either.
On every page someone mentions CQC. People should forget that this mode exist at all. This mode should've been part of Elite, but it is separate game with different ships and setups. I cant fight there with my fav ships, i cant attack Python or Anaconda with my Viper, Cobra or Vulture. This mode cant be combat simulation for Elite. Right now telling someone about CqC is like sending someone to play Farm Simulator 17 because they wanted to be Miners or Traders in Elite.
 
I'm seeing a pattern in this thread.

The main theme from the keen PvP'ers is that they want to use their in-game ships for PvP.

The other one is 'forget CQC because we can't use our main ships in it'.

Okay, it's understandable. Everyone can understand this.

There are also calls for some kind of PvP Hub somewhere - like a CQC thing but in the main game and using one's own ships.

The thing is - it is perfectly possible to do this in-game. You use Anarchy systems.

The problem you keen PvP'ers have is that you're trying to bend the game to fit your desire for unfettered PvP. The game was never designed or intended to be a PvP frag fest. It was not intended to be CQC: Galaxy. Yet here you are still demanding such.

It's time to face up to reality - Frontier are willing for people to engage in direct PvP in the main game - up to a certain limit. They are trying to strike a balance between a certain amount of killing between players, and the rest of the game being played within the spirit of the game, which is primarily Player versus Environment.

It's in Frontier's interests to have a certain amount of player-killing happening; this stokes up the fires of interest. A certain amount of outrage amongst the player base is a desirable thing for Frontier (and probably any commercial games company who produce some kind of multi-player game) - it's a cynical move but it's also a realistic move.

But what Frontier are not prepared to do, is to turn the game into CQC: Galaxy. They know that PvP isn't what most of the player base desires. Also, they know they need to keep the game firmly rooted in its origins - original Elite, Frontier: Elite II, and Frontier: First Encounters. Otherwise, if they gave in to the demands of the minority of the player base and changed the game to suit that small % of players who are keen PvP'ers, the game would be changed so much that it simply wouldn't be an Elite game any more - it'd be a 3D shoot-em-up arcade merely with an Elite skin.
 
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There are also calls for some kind of PvP Hub somewhere - like a CQC thing but in the main game and using one's own ships.

The thing is - it is perfectly possible to do this in-game. You use Anarchy systems.
...

Yes! Why not? Why haven't those who want PvP already picked a few anarchy systems within FDL jump range of each other and started to battle over them? Why haven't they made a private group which you can be thrown out of for clogging? Why aren't they publishing regular league tables and battle reports?

Considering the numbers who profess to want meaningful PvP I find the conspicuous absence of these things hard to understand. PvE enthusiasts have some huge private groups set up at great effort and providing the gameplay they want. When will PvP proponents do the same?

It would be fun. I'd be tempted to dabble if they wanted casuals along.
 
Genar-Hofoen
As Braben explained it in Alpha times from interviews and game presentations, Elite Dangerous is meant to be ONE game, without any separatings to PvP and PvE. PvP was implemented into the core from the beginning as part of this game with all its drawbacks like griefing and ganking. Same was in Beta. And the way they are trying to balance it from the beginning - by bounty system. And so stays till this days.

All other opinions about "game was meant to be PvE oriented like classic Elite" is just their imagination and the way they like to play, not the way game is being developed.
 
I'm seeing a pattern in this thread.

[...]
But what Frontier are not prepared to do, is to turn the game into CQC: Galaxy. They know that PvP isn't what most of the player base desires. Also, they know they need to keep the game firmly rooted in its origins - original Elite, Frontier: Elite II, and Frontier: First Encounters. Otherwise, if they gave in to the demands of the minority of the player base and changed the game to suit that small % of players who are keen PvP'ers, the game would be changed so much that it simply wouldn't be an Elite game any more - it'd be a 3D shoot-em-up arcade merely with an Elite skin.
Testify brother!
 
Genar-Hofoen
As Braben explained it in Alpha times from interviews and game presentations, Elite Dangerous is meant to be ONE game, without any separatings to PvP and PvE. PvP was implemented into the core from the beginning as part of this game with all its drawbacks like griefing and ganking. Same was in Beta. And the way they are trying to balance it from the beginning - by bounty system. And so stays till this days.

All other opinions about "game was meant to be PvE oriented like classic Elite" is just their imagination and the way they like to play, not the way game is being developed.

You haven't taken the time to read what I wrote, which was essentially what you just posted :)
 
I'm seeing a pattern in this thread.

The main theme from the keen PvP'ers is that they want to use their in-game ships for PvP.

The other one is 'forget CQC because we can't use our main ships in it'.

Okay, it's understandable. Everyone can understand this.

There are also calls for some kind of PvP Hub somewhere - like a CQC thing but in the main game and using one's own ships.

The thing is - it is perfectly possible to do this in-game. You use Anarchy systems.

The problem you keen PvP'ers have is that you're trying to bend the game to fit your desire for unfettered PvP. The game was never designed or intended to be a PvP frag fest. It was not intended to be CQC: Galaxy. Yet here you are still demanding such.

It's time to face up to reality - Frontier are willing for people to engage in direct PvP in the main game - up to a certain limit. They are trying to strike a balance between a certain amount of killing between players, and the rest of the game being played within the spirit of the game, which is primarily Player versus Environment.

It's in Frontier's interests to have a certain amount of player-killing happening; this stokes up the fires of interest. A certain amount of outrage amongst the player base is a desirable thing for Frontier (and probably any commercial games company who produce some kind of multi-player game) - it's a cynical move but it's also a realistic move.

But what Frontier are not prepared to do, is to turn the game into CQC: Galaxy. They know that PvP isn't what most of the player base desires. Also, they know they need to keep the game firmly rooted in its origins - original Elite, Frontier: Elite II, and Frontier: First Encounters. Otherwise, if they gave in to the demands of the minority of the player base and changed the game to suit that small % of players who are keen PvP'ers, the game would be changed so much that it simply wouldn't be an Elite game any more - it'd be a 3D shoot-em-up arcade merely with an Elite skin.

Well, regarding your CQC / Hub comments I could really see the imperials designating some low-value system for gladiator fights, complete with news coverage, media-feeds and ranking lists.

Could be fun.
 
As Braben explained it in Alpha times from interviews and game presentations, Elite Dangerous is meant to be ONE game, without any separatings to PvP and PvE.

That's why you need to find ways to make PvP fit inside the galaxy rather than separate from it - most of the plans and ways people say they want PvP to operate exclude that possibility.

Braben also said that PvP combat should be rare and meaningful, not commonplace and insignificant - but this is always ignored when PvPers choose to reference him.

As has been said many many many times here people aren't against PvP, only against the mess of epeen waving and game-reality smashing nonsense that goes around it.
 
That's why you need to find ways to make PvP fit inside the galaxy rather than separate from it - most of the plans and ways people say they want PvP to operate exclude that possibility.

Braben also said that PvP combat should be rare and meaningful, not commonplace and insignificant - but this is always ignored when PvPers choose to reference him.

As has been said many many many times here people aren't against PvP, only against the mess of epeen waving and game-reality smashing nonsense that goes around it.

Succinct and to the point. :)
 
Genar-Hofoen
As Braben explained it in Alpha times from interviews and game presentations, Elite Dangerous is meant to be ONE game, without any separatings to PvP and PvE. PvP was implemented into the core from the beginning as part of this game with all its drawbacks like griefing and ganking. Same was in Beta. And the way they are trying to balance it from the beginning - by bounty system. And so stays till this days.

All other opinions about "game was meant to be PvE oriented like classic Elite" is just their imagination and the way they like to play, not the way game is being developed.

The game was also planned to have (and has) mode choice plus player blocking, so it is all one game where you can pick and choose who you instance with. It only becomes a problem when people either log into open and don't expect to meet other players doing whatever they like, or don't like the menu choices other players make.

That's why you need to find ways to make PvP fit inside the galaxy rather than separate from it - most of the plans and ways people say they want PvP to operate exclude that possibility.

Braben also said that PvP combat should be rare and meaningful, not commonplace and insignificant - but this is always ignored when PvPers choose to reference him.

As has been said many many many times here people aren't against PvP, only against the mess of epeen waving and game-reality smashing nonsense that goes around it.

He also said he wanted to play a great game without being griefed by teenagers.
 
So? 400bil systems is not enough to hide from teenagers? :)

Oh c'mon now! :)

I know you're being tongue-in-cheek there, but..

Most players stay within the inhabited regions of the ED galaxy. And you should know and/or realise this :)

This concentrates most of the player base into either the main Bubble, or Colonia.

And as you know - this is also where most of the keen PvP'ers are as well, it's also where Law Enforcement happens in the star systems which aren't Anarchy.
 
Oh c'mon now! :)

I know you're being tongue-in-cheek there, but..

Most players stay within the inhabited regions of the ED galaxy. And you should know and/or realise this :)

This concentrates most of the player base into either the main Bubble, or Colonia.

And as you know - this is also where most of the keen PvP'ers are as well, it's also where Law Enforcement happens in the star systems which aren't Anarchy.
Nothing about tongue-in-cheek, just for different reasons i cant agree with most people here :) I joined this discussion on moment, when someone, cant remember already, told people to go play another game, because Elite is not about PvP and that PvP was added by some accident. This statement i find completely false. I am playing since beta on PC, actively since middle of 2015 i think, now switched to console and my main "way" was PvP and ganking. Constant circle of dying, killing, rebuys. And now i read that Elite is not about PvP. Wow! )
 
that PvP was added by some accident. This statement i find completely false.

This is not true, nobody said that. IIRC you chimed in at the point where it was asserted that ED was built and balanced around PvP - it is not.

So? 400bil systems is not enough to hide from teenagers? :)

It says right there "Play your way" - if that can be interpreted as "I'll do whatever I want thanks" then that works both ways - or we can accept that it's not so general purpose and discuss that.
 
This is not true, nobody said that. IIRC you chimed in at the point where it was asserted that ED was built and balanced around PvP - it is not.



It says right there "Play your way" - if that can be interpreted as "I'll do whatever I want thanks" then that works both ways - or we can accept that it's not so general purpose and discuss that.

Ow yeah, you was that man :) About Balanced around PVP/PVE can be interpreted in both ways, like ALGOMATIC already did. And here i agree with him.
 
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Nothing about tongue-in-cheek, just for different reasons i cant agree with most people here :) I joined this discussion on moment

Well okay. I've been involved in this game since mid-2014.

, when someone, cant remember already, told people to go play another game, because Elite is not about PvP and that PvP was added by some accident.

I don't think anyone has said PvP was added by accident here. Ever.

They might have said PvP is possible - which is perfectly true.

This statement i find completely false. I am playing since beta on PC, actively since middle of 2015 i think, now switched to console and my main "way" was PvP and ganking. Constant circle of dying, killing, rebuys. And now i read that Elite is not about PvP. Wow! )

It is not accurate to claim that PvP is the main reason for the game to exist, nor the main game mechanic to which all others are subordinate.

On the contrary - PvP is completely subordinate to the main game mechanics.

The BGS, the systems of Law in non-Anarchy inhabited star systems, the material gathering, Engineering, missions, etc. all are the back-bone of the game.

Now, your own personal reasons for playing this game may be as you stated - you're in here for PvP and ganking - your own words. That's perfectly fine (although I consider ganking as a sole reason for playing this game to be going against the spirit of the game, and rather toxic to the game) and you have a certain level of freedom to do that, for reasons I stated a few posts ago. (Frontier actually wants some degree of player destruction in a cynical but realistic business way to keep the fires of interest burning for the game.)

However, your reasons for playing the game aren't THE reasons the game exists. If that were so, Frontier would NOT be going to all the trouble of producing a BGS, missions etc. etc. No, instead, if your reasons for playing the game were the sole superior reasons for the game existing, then Elite: Dangerous would be nothing more than a 3D Arcade shoot-em-up with an Elite-style skin. And that is very clearly not the case.

Regards
 
Ow yeah, you was that man :) About Balanced around PVP/PVE can be interpreted in both ways, like ALGOMATIC already did. And here i agree with him.

This is a language barrier perhaps - that cannot be interpreted both ways at all, you are utterly wrong and they mean entirely different things.

I believe you know this perfectly well though and you're just engaging in more ForumPvP and purposeful misrepresentation of other's opinions in an attempt to bolster your own point. Unfortunately it's just making you an unreliable narrator.
 
This is a language barrier perhaps - that cannot be interpreted both ways at all, you are utterly wrong and they mean entirely different things.

I believe you know this perfectly well though and you're just engaging in more ForumPvP and purposeful misrepresentation of other's opinions in an attempt to bolster your own point. Unfortunately it's just making you an unreliable narrator.
Interesting thing that jasonbarron said same about your words on page 122/123(purposeful misrepresentation of other's opinions in an attempt to bolster your own point). All you try to do here, is to show that your opinion is only truth, but it's nor working that way, and all you can is to deal with it. People have different viewы on same situation.

Genar-Hofoen
Said already many times here. You say that game is based around PvE, i say that game is based around PvP. You have proofs, i have proofs. Verdict?
 
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Interesting thing that jasonbarron said same about your words on page 122/123(purposeful misrepresentation of other's opinions in an attempt to bolster your own point). All you try to do here, is to show that your opinion is only truth, but it's nor working that way, and all you can is to deal with it. People have different viewы on same situation.

Genar-Hofoen
Said already many times here. You say that game is based around PvE, i say that game is based around PvP. You have proofs, i have proofs. Verdict?

My verdict is I have factual evidence to back me up, whereas you have your subjective reasons for loading the game.

My other verdict is it's perhaps not worth my time to continue discourse with you. Have a nice day.
 

ALGOMATIC

Banned
Interesting thing that jasonbarron said same about your words on page 122/123(purposeful misrepresentation of other's opinions in an attempt to bolster your own point). All you try to do here, is to show that your opinion is only truth, but it's nor working that way, and all you can is to deal with it. People have different viewы on same situation.

Genar-Hofoen
Said already many times here. You say that game is based around PvE, i say that game is based around PvP. You have proofs, i have proofs. Verdict?

I am 100% pvp/ganker/terrorist in this game and have 0 interest in any PVE activities.

The PVE content is poor at best and can be depleated in 200 hrs, after that PvP becomes the end game with PVE activities standing in its way with the forms of credits and material gatherings.

For the last 6 months before this update (after Quince RIP) I haven't done a single PVE activity and for me the game is entirely about PvP in all its flavours.
 
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