How long do bounties last?

I have a ship with a bounty on it, but I wasn't flying it when I visited the Interstellar Factor, so I couldn't pay off the bounty.

How long will this bounty last? Is it now required to be paid off? It costs more to transfer my ship places and the bounty is relatively small. I wouldn't mind if it goes away in a week, but if it's a life thing I might as well fly that ship over to an IF and pay it off.
 
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You gotta go to Interstellar Factors to pay bounties off now. Be sure you bring the ship you got the bounty in (you know that part already), and that your Notoriety (found in the Statistics page under Crime on the right-hand panel) is at zero.
 
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Also, a little PSA to anyone designating a “hot” ship in their fleet: make sure it’s speedy (to outrun NPC bounty hunters/system security). You can fight them off, of course, but that just makes the bounty worse.

I use my Cobra, since she’s fast and cheap to replace if things go south, plus super-easy to park doing planetary scan missions.
 
Also, a little PSA to anyone designating a “hot” ship in their fleet: make sure it’s speedy (to outrun NPC bounty hunters/system security). You can fight them off, of course, but that just makes the bounty worse.

I use my Cobra, since she’s fast and cheap to replace if things go south, plus super-easy to park doing planetary scan missions.
Yeah, I'm, using a cobra for the same reasons :)
 
I paid off the Cr200 bounty I incurred in my 'vette and I'm a little perplexed.

It cost Cr200 to pay off. The IF didn't even take a cut.
For me, that's great because it means a Cr200 bounty is pretty-much the same as a fine.

For a proper outlaw, though, I'm not sure it's going to have the desired effect.
They're flying around in a Cr200m ship, at the very least risking a Cr10m re-buy, but they can do a bunch of crimes and incur, say, a Cr50,000 bounty, then just pay-off Cr50,000 to avoid the likelihood of a re-buy?

I don't really see the deterrent there, or the punishment. [uhh]
 
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I paid off the Cr200 bounty I incurred in my 'vette and I'm a little perplexed.

It cost Cr200 to pay off. The IF didn't even take a cut.
For me, that's great because it means a Cr200 bounty is pretty-much the same as a fine.

For a proper outlaw, though, I'm not sure it's going to have the desired effect.
They're flying around in a Cr200m ship, at the very least risking a Cr10m re-buy, but they can do a bunch of crimes and incur, say, a Cr50,000 bounty, then just pay-off Cr50,000 to avoid the likelihood of a re-buy?

I don't really see the deterrent there, or the punishment. [uhh]
It’s even weirder when you see the high costs of cleaning individual modules. Doesn’t really add up, IMO.

I make a habit of not acquiring bounties, so far it's working well for me.
I’d like to stay clean, but with the KWS changes and Skimmer mission removal, the only meaningful things left in my home system are planetary scan missions, 90% of which incur a trespassing bounty.
 
I paid off the Cr200 bounty I incurred in my 'vette and I'm a little perplexed.

It cost Cr200 to pay off. The IF didn't even take a cut.
For me, that's great because it means a Cr200 bounty is pretty-much the same as a fine.

For a proper outlaw, though, I'm not sure it's going to have the desired effect.
They're flying around in a Cr200m ship, at the very least risking a Cr10m re-buy, but they can do a bunch of crimes and incur, say, a Cr50,000 bounty, then just pay-off Cr50,000 to avoid the likelihood of a re-buy?

I don't really see the deterrent there, or the punishment. [uhh]


With a bounty that low, I suspect it was a FF bounty. That being the case, I have found them to be cleared at face value at an IF contact. A least on the two occasions I have had in 3.0. Just something to consider. Maybe it was the "Reckless Weapons Discharge" offense.
 
It cost Cr200 to pay off. The IF didn't even take a cut.
I remember Sandro mentioning at some point that they got rid of that since it didn't really make sense anymore.
In the past, IF was optional, so you had to pay 25% for the 'luxury' of their service.
Now it is the only way to get rid of them. So adding an additional 25% doesn't really make sense. The bounty costs what it costs.
 
I remember Sandro mentioning at some point that they got rid of that since it didn't really make sense anymore.
In the past, IF was optional, so you had to pay 25% for the 'luxury' of their service.
Now it is the only way to get rid of them. So adding an additional 25% doesn't really make sense. The bounty costs what it costs.

Good catch right there. I must have missed, or forgotten that tid-bit.
 
It’s even weirder when you see the high costs of cleaning individual modules. Doesn’t really add up, IMO.


I’d like to stay clean, but with the KWS changes and Skimmer mission removal, the only meaningful things left in my home system are planetary scan missions, 90% of which incur a trespassing bounty.

True, but bounties incurred in the course of completing a mission do not raise notoriety. So although you’ll have to go to an IF to pay it, you can pay it right away instead of having to wait 2hrs per notoriety point before you can. (I’m game hours too, can’t wait them out overnight)
 
With a bounty that low, I suspect it was a FF bounty. That being the case, I have found them to be cleared at face value at an IF contact. A least on the two occasions I have had in 3.0. Just something to consider. Maybe it was the "Reckless Weapons Discharge" offense.

I think it was an FF bounty (It wuz my SLF pilot wot dun it m'lud) but it was an "assault" bounty.

My point was, being able to pay off a bounty just by handing over credits to the value of the bounty doesn't seem like much in the way of a deterrent or a punishment.

You get, what?, a couple of thousand credits bounty for a murder (which, if it's a player, results in a multi-million credit re-buy for them) and then you can go and pay it off for the "sticker price" and avoid the possibility of an expensive re-buy yourself?

Presumably this "notoriety" malarkey also has some impact, here, but it seems like there's a lot of potential to do bad things with trivial consequences.
Even from a "business" POV, it seems like you could do things like pirating LTDs and then just use part of your earnings to pay off the bounty and absolve yourself of any risk as a result of your actions.

I'm not suggesting this IS definitely the case, btw.
I'm just saying that, based on my experience, that's how it looks like it works so I'm a bit perplexed about it all.
 
I think it was an FF bounty (It wuz my SLF pilot wot dun it m'lud) but it was an "assault" bounty.

My point was, being able to pay off a bounty just by handing over credits to the value of the bounty doesn't seem like much in the way of a deterrent or a punishment.

You get, what?, a couple of thousand credits bounty for a murder (which, if it's a player, results in a multi-million credit re-buy for them) and then you can go and pay it off for the "sticker price" and avoid the possibility of an expensive re-buy yourself?

Presumably this "notoriety" malarkey also has some impact, here, but it seems like there's a lot of potential to do bad things with trivial consequences.
Even from a "business" POV, it seems like you could do things like pirating LTDs and then just use part of your earnings to pay off the bounty and absolve yourself of any risk as a result of your actions.

I'm not suggesting this IS definitely the case, btw.
I'm just saying that, based on my experience, that's how it looks like it works so I'm a bit perplexed about it all.

To hear some, and often too, it is enough of an outrage to be chased out of the instance, let alone pay a fine. I believe FD have some sympathy for those who play wrongdoers. The C&P system is meant to include some consequences, but not stamp it out. Plus, it would do no one any good to make PvE activities too costly. We'll all get through these early day, and growing pains and all.
 
90% of which incur a trespassing bounty.

There lies one of the fundamental issues with the the new and old system. Trespassing should never incur a "bounty". Anything that is CR400, Cr600 or so should only ever be a fine. It's pretty dumb to be running around being IDed by bounty hunters because of a 400 or 600 CR bounty. It's just .
 
There lies one of the fundamental issues with the the new and old system. Trespassing should never incur a "bounty". Anything that is CR400, Cr600 or so should only ever be a fine. It's pretty dumb to be running around being IDed by bounty hunters because of a 400 or 600 CR bounty. It's just .
Have to agree with that!
 
There lies one of the fundamental issues with the the new and old system. Trespassing should never incur a "bounty". Anything that is CR400, Cr600 or so should only ever be a fine. It's pretty dumb to be running around being IDed by bounty hunters because of a 400 or 600 CR bounty. It's just .
Agreed. It’s idiotic.
 
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