The new credit meta (20M a MINUTE) (Clickbait but you'll click it anyway)

shield regeneration in SC ?
data drop 1 unstead of 3
wing missions exploits
planet surface mission exploits
passengers bulk disapearance
....

List is long..

Data drop 1 instead of 3 was a long standing bug which FD fixed.
Shield regeneration in SC works.
Mission exploits - happen now and then, hard to predict all cases and scenarios.
Passenger bulk disappearance - they are more rare now, it happens now and then.

List is long because game is complex.
 
What an absolute laughable farce the state this game is currently in.

Eh, it's actually not in a terrible state. It just appears that way on the forums because Frontier keeps disabling parts of the game in an attempt to keep the grind wall in place in order to slow player progression. If they cared less about people making large amounts of credits then this drama wouldn't be happening and players would be happily playing instead of posting ire.

People were having fun with the skimmer missions. This mining mission loop was posted today by one person and that resulted in miners everywhere losing mining missions hours later. If both had remained in place and instead fixed in a patch a few weeks from now, would the game have fallen apart overnight? Would Elite have been broken irrevocably? Or would players have just kept playing along, richer than before but still enjoying themselves happily?

In my opinion, sometimes it's better to leave bugs in place than to lock content from players altogether, especially when said content is also being enjoyed normally by a lot more people than are exploiting it. But that's just my opinion.
 
Eh, it's actually not in a terrible state. It just appears that way on the forums because Frontier keeps disabling parts of the game in an attempt to keep the grind wall in place in order to slow player progression. If they cared less about people making large amounts of credits then this drama wouldn't be happening and players would be happily playing instead of posting ire.

In that case I (and many others) would be complaining that FDEV doesn't fix clear exploits.
 

sollisb

Banned
*Should*

QA is amazingly hard to get it right and more complex software gets, more "interesting" (read as incredibly hard) is to get it 100% correct.

You wonder why big publishers loath big experimental games, or why Mass Effect 4 original concept got axed by EA? Because they saw where it was going - unmanageable mess due of code path scenarios almost impossible to walk trough. And that's for single player game.

Or why they love this standardized open world approaches they use in their series? Because they are tried and true methods. And even then they break in hilarious ways.

We are so used to escalation of software complexity, while people who do CI, who do unit testing, your devops and you QAs are despairing with promises done by devs and marketing people. It is surprise it runs so well at all.

But I will repeat - if I would had a chance, I would definitely apply for FD CI (I think they were looking for someone in that position) team. They need it badly, especially for their gameplay design changes. Sandro and team won't be iterate trough all logical and even illogical scenarios cooked up by cunny and resourceful players. It is CI, server side and syssec people job. That's why they get paid.


You're half right....

The problem is one of randomness; or rather, too much of it. The Mission system has never been right, both from an implementation stand point and a randomness stand point. The Mission System bugs out in open all the time. That is not CI or any other of your terminology, it is down to poor testing and quality control. The second part, randomness, while also due to poor testing and quality is much harder to analyse unless you build specific test platforms to test it, and then have someone analyse the results.

It would appear, like 2.0, upto 2.4, Beyond 3.0 was rushed out the door. There are bugs in every facet of the release. And while I agree, "there will always be some bugs", the bugs we're seeing are mainly down to testing and quality. I'm near 30 years in development, including games. I know shoddy implementation and testing when I see it. But, I don't think it's fair to lay all the blame in one department. My opinion, is the problems tun much deeper. Lack of MMO experience, lack of balance experience, lack of thought for the player-base. And they're the ones that I fear most.

I'd much prefer to see someone come on and say 'We ****ed up, sorry, we're working on it" than nothing, but "soon" or "under investigation" - I've worked in many. many companies, including the one I'm in now with over $3.5 Trillion in investments, and in none of them, have I seen such poor testing.

It's been a bad week for Fdev, I hope they learn from this, and overcome it.
 
Better whip out your magnifying glass lad! Try and spot where i mentioned or hinted that the game is unplayable. I should also say that fdev have neglected fixing the numerous bugs/grind and gamebreaking bugs/crashes currently plaguing the game, yet remove such exploits, no matter how big or small, within a matter of hours/days! Not to mention the other things going on...
 
Eh, it's actually not in a terrible state. It just appears that way on the forums because Frontier keeps disabling parts of the game in an attempt to keep the grind wall in place in order to slow player progression. If they cared less about people making large amounts of credits then this drama wouldn't be happening and players would be happily playing instead of posting ire.

People were having fun with the skimmer missions. This mining mission loop was posted today by one person and that resulted in miners everywhere losing mining missions hours later. If both had remained in place and instead fixed in a patch a few weeks from now, would the game have fallen apart overnight? Would Elite have been broken irrevocably? Or would players have just kept playing along, richer than before but still enjoying themselves happily?

In my opinion, sometimes it's better to leave bugs in place than to lock content from players altogether, especially when said content is also being enjoyed normally by a lot more people than are exploiting it. But that's just my opinion.

At this point it is a bit posturing to ignore twisted perception about ED easy credits brings. But that's a dead horse beaten already if there's is one.

As for having fun - skimmer missions will be back, hopefully better priced without insane corner cases. Same for other missions that get taken down temporary. It is cost of business.

In fact I welcome FD being very quick on plugging these. That's important signaling about how they see such situations - as undesired gameplay.
 
Eh, it's actually not in a terrible state. It just appears that way on the forums because Frontier keeps disabling parts of the game in an attempt to keep the grind wall in place in order to slow player progression. If they cared less about people making large amounts of credits then this drama wouldn't be happening and players would be happily playing instead of posting ire.

People were having fun with the skimmer missions. This mining mission loop was posted today by one person and that resulted in miners everywhere losing mining missions hours later. If both had remained in place and instead fixed in a patch a few weeks from now, would the game have fallen apart overnight? Would Elite have been broken irrevocably? Or would players have just kept playing along, richer than before but still enjoying themselves happily?

In my opinion, sometimes it's better to leave bugs in place than to lock content from players altogether, especially when said content is also being enjoyed normally by a lot more people than are exploiting it. But that's just my opinion.
Yeah but you forget that there were tonnes of people on these forums complaining very loudly about the exploits and demanding that they be immediately removed/nerfed. So it seems FDev really can't win.
 
It's been a bad week for Fdev, I hope they learn from this, and overcome it.

Damage limitation is already in place. There's a 'send us your screenshots and win stuff money can't buy' thread appeared today in the news and announcements section of the forum.
 
Damage limitation is already in place. There's a 'send us your screenshots and win stuff money can't buy' thread appeared today in the news and announcements section of the forum.

Forum can be sometimes full of it. Nothing of this concerns majority of players. This is us in our little corner knowing too much and too fast.

People just want to play game, not taking part of meta drama some people think is very important.
 

sollisb

Banned
I hear the servers are going down tomorrow morning.


Can we have one more VolleyBoom? :D

Forum can be sometimes full of it. Nothing of this concerns majority of players. This is us in our little corner knowing too much and too fast.

People just want to play game, not taking part of meta drama some people think is very important.


So why are you here? Why is it you spend more time on the boards than in the game? You did say you only play a few hours a month?

Just for transparency, I have 1 Account with 12W played and another with 8W played, and a few other not worth mentioning.. And you?
 
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People really think being able to make millions per minute just sitting at a station clicking a bit on mission menus is something that should not be removed from the game? I mean... c'mon.
 
People were having fun with the skimmer missions.

Dude, they weren't having "fun" doing skimmer missions.

The "fun" was in being "in the know" and leveraging a broken mechanic asap under Frontier's nose before it was patched, and then subsequently "getting away with it".
 
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How are these clowns still in business?

the kickstarter insured that they wouldn't loose any money, and even if they did, they have plenty of IP's to make up the difference. Elite: Dangerous isn't their only game, nor is it their last. Elite: Dangerous can be a negative profit for years ( even if that's possible, who knows, maybe the upkeep is probably minuscule) and they would be able to take the profit loss since they have many more sources of income. chances are that this game will still be here a decade from now. The income loss would have to be pretty significant IE:"Many Millions of dollars" for them to pull the plug. Not to mention the fact that Elite: Dangerous has already made them multiple millions of dollars.
 
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