The new credit meta (20M a MINUTE) (Clickbait but you'll click it anyway)

Dude, they weren't having "fun" doing skimmer missions, the "fun" was being had leveraging a broken mechanic asap before it was patched, and subsequently "getting away with it".

Nah, its was genuinely fun popping the little buggers from a few hundred metres up.
 
the kickstarter insured that they wouldn't loose any money, and even if they did, they have plenty of IP's to make up the difference. Elite: Dangerous isn't their only game, nor is it their last. Elite: Dangerous can be a negative profit for years ( even if that's possible, who knows, maybe the upkeep is probably minuscule) and they would be able to take the profit loss since they have many more sources of income. chances are that this game will still be here a decade from now. The income loss would have to be pretty significant IE:"Many Millions of dollars" for them to pull the plug. Not to mention the fact that Elite: Dangerous has already made them multiple millions of dollars.

That being said, its funny how a multimillion dollar company cant fix simple bugs and create a fleshed out fair game over the years where people wouldnt need to exploit in the first place
 
Dude, they weren't having "fun" doing skimmer missions.

The "fun" was in being "in the know" and leveraging a broken mechanic asap under Frontier's nose before it was patched, and then subsequently "getting away with it".

Only PC gamers are who ask for hardcore games and then complain about grind and finds fun in exploiting any meta possibility.
 
That being said, its funny how a multimillion dollar company cant fix simple bugs and create a fleshed out fair game over the years where people wouldnt need to exploit in the first place
Have you not played games by Ubisoft, Bethesda, EA, Activision, etc? For instance, Battlefield 1 has bugs in it that have been present since BF3. Bethesda recently released Skyrim on the Nintendo Switch and it still has bugs in it that have been present since the original release in 2011.
 
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Nah, its was genuinely fun popping the little buggers from a few hundred metres up.

Ok, well skimmers haven't been removed from the game, if that was actually the fun in this (which it wasn't!), it's still right there right now.

You can go bombard skimmers 20 times in a row, then suicide, rearm and repeat 30 times today!

The fun was in earning a boat load of cash beyond what you were supposed to be earning, while you could get away with it.
 
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You could make that argument about any bug - why should they fix it if doesn't affect everyone?

Well, the mining thing and the skimmer thing didn't affect me in the slightest, so I totally ignored it. if peeps want to do it, good on them. It has zero effect to my game or the way I play. Didn't feel the need to complain or kick off about it at all.
 
Ok, well skimmers haven't been removed from the game, if that was actually the fun in this (which it wasn't), it's still right there right now.

The fun was in earning a boat load of cash beyond what you were supposed to be earning, while you could get away with it.

Part of the fun. Annoying saddos who really shouldn't care because it's a game is also part of the fun.

I've now had revenge for them raining down on my ships.
 
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sollisb

Banned
Ok, well skimmers haven't been removed from the game, if that was actually the fun in this (which it wasn't), it's still right there right now.

The fun was in earning a boat load of cash beyond what you were supposed to be earning, while you could get away with it.

Being totally hands up honest... The best fun was killing the cop who attacked me :) Of course not having to pay off the bounty and just ditching the ship made all the more sweet :) But then the entire C&P system is built around buying a hotrod ship, having bounty fun and then selling it. Pay off bounties? Aint nobody got no time for that. Uh huh :D
 
Have you not played games by Ubisoft, Bethesda, EA, Activision, etc? For instance, Battlefield 1 has bugs in it that have been present since BF3. Bethesda recently released Skyrim on the Nintendo Switch and it still has bugs in it that have been present since the original release in 2011.

Nah not much of a big gamer anymore but i certainly dont recall experiencing as many bugs in games i use to play as compared to elite.
 
The fun was in earning a boat load of cash beyond what you were supposed to be earning, while you could get away with it.

technically folks were supposed to be earning it as it WAS in the game. If it wasn't supposed to be there it wouldn't have ;) They only removed it because people kicked off, and it was more of a PR stunt, than fixing any meaningful problem with the game.
 
Ok, well skimmers haven't been removed from the game, if that was actually the fun in this (which it wasn't!), it's still right there right now.

You can go bombard skimmers 20 times in a row, then suicide, rearm and repeat 30 times today!

The fun was in earning a boat load of cash beyond what you were supposed to be earning, while you could get away with it.

Cash is meaningless, I have billions in liquid assets already. Volyboom was just a nice top up to the credit balance, I only made a few billion from it which is a far cry from what some people made. To be honest, I was doing it for the endless supply of G5 engineering materials that the missions were vomiting out. I knew it wasn't going to last, no unintended goldrush does.

So yeah, dumbfiring those little skimmers was actually good fun, no matter how much you try to tell me it wasn't.
 
That being said, its funny how a multimillion dollar company cant fix simple bugs and create a fleshed out fair game over the years where people wouldnt need to exploit in the first place

Seriously that theory has sailed long time ago. Many people admit they aren't here to play ED, they want big three ships and they want endless rebuys so they can trash it out with friends.

Really, nothing to do with actual game. People also don't play other MMORPGs too. Come on, many 'newbies' get their first gold thousands via riding along with experienced players in raids in WoW for example. That's how it's been for ages. People declare they want open world, immersion, sandbox, yada, but they don't want work for it really - because why would they if there's hundreds of other types of entertainment out there. If they aren't big space fans and aren't there for immersion, how much for them will be enough to stick around?

I am not however saying that FD can't keep adding things hoping that some of those players will stop to fool around and some of features will be enough for them to *live* in game, not just play it. But before that happens, they are most likely will see anything in game standing between them and big end ships a grind.
 
Only PC gamers are who ask for hardcore games and then complain about grind and finds fun in exploiting any meta possibility.

Not everyone who fly skimmer missions were exploiting them, I'd wager that many more players were doing them normally than via the exploit. And certainly not everyone was exploiting mining missions.

That's my point, in order to bring a few exploiters to heel they dragged along a lot more "legal" players who were innocently enjoying content correctly. Is that a good idea? Was the heavy hand justified or would a more measured careful response have worked better?

Is curtailing a few people's credit train worth punishing a lot of normal players? Or is it better to let the exploit sit until it can be properly fixed without deleting content from regular players?

I just feel like sometimes Frontier is more concerned with preserving the grind than presenting a fun player experience. Again, just my opinion as a customer of the game.
 
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