Id say thats a minority/niche..that was my point.
Just on ship numbers, I have 18 and although they're not all fully G5 engineered (under the 2.4 engineers) several are including a fully G5 engineered corvette and cutter. Additionally all of my exploration ships are engineered to G5 where appropriate (mainly lightweight, which is the reason I need one metric frak-ton of proto light alloys) and several of the rest have engineering on at least all vital modules. In particular, every ship I own has a G5 FSD range mod for obvious reasons.
Why do I have 18 ships? I've played the game for two and a half years, what else is there to spend credits on? Plus I like to try different ships, they're part of the game content I paid for so why on earth
wouldn't I want to try them out? I'll be getting at least two more because I haven't yet sampled either the T-10 or the Chieftan.
I'm sure not that many players have 18 ships but the forums alone suggest that there are plenty with five or more. Having several ships isn't some odd thing that only a handful of cranks do.
Regardless, the only reason it would have any relevance to this discussion is if the people with multiple ships are expecting to get them all converted to new engineering standards within an unrealistic amount of time. Someone already referred to '
expecting to engineer 18 ships in a week' which is laughable really because I expected nothing of the sort. It's obviously going to be a long-term project to convert that many ships and I never expected otherwise.
It still doesn't change the fact that as has been said over and over and over again in this thread, the issue is not really about wanting or expecting to do things 'quickly'. It's about the fact that it's still possible to spend time hunting for necessary grade 5 materials without making
any progress at all thanks to layered RNG therefore
completely wasting the time spent on the activity and that the broker system, which could alleviate that, instead actually encourages people to participate in even more of that potentially fruitless gameplay since trading down from G5 is pretty much the only use for it with the current exchange rates.
I still haven't seen anything that comes close to a sensible reason why someone would have a strong objection to the exchange rates being improved in this thread. I suggested myself that the lower rates could go to 4-1 with G4 to G5 being 5-1 since I accept that G5 materials need to have some barriers to obtaining them or else there is no sense of achievement. The rates are currently 6-1 for upwards trades which means that to obtain a single unit of a G5 material requires
12 whole drops (36 units) of a G3.
The change I suggested would still make the overall rate from G3 to G5 20-1 i.e. seven whole spawns of a G3 material for a single unit of a G5. (Obviously you'd actually have one unit of G3 left over so every third time, you'd only need to get another six spawns of G3 materials to get your single unit of G5. Based on my average of 10 rolls at G5 to max out the new stats, if a player was to get all their G5 materials by trading up they would still need
70 full spawns of G3 materials to end up with 10
units of G5.
That really does not feel like G5 materials being handed out like candy to me. I'd suggest anybody who thinks otherwise goes out to get 70 spawns of a single type of G3 material and pops back to let me know just how quick it was.