Beyond did literally nothing to help the grind.

You didn't like the old version and now you don't like the new version.

I got on just fine with the old version and have very-nicely-engineered-everything as a result - however new engineering looks like I can do some stuff even better, so I'll be getting on just fine with that, too.

If you want lots of HGE materials, go get them - the places where they are to be found are well documented, and if you're failing, you have missed something - I know that because I too, was missing a lot when I didn't know how to find the materials.

Oh and by the way, trading up is a mug's game - trading down is where it's at - I just traded in a handful of MEF and now have 150 CIF to burn on dirty drives.
You still have to go material gathering, you just gotta know what to pick up to use and what to pick up to trade - for what it's worth, bottleneck materials were the thorn in the side of my previous engineering efforts, and with this patch, that problem is behind me.

I think the key is finding enjoyment in what you're doing - The grind is in the mind.

You called my post a rant yet didn't even read it because if you had you would know that I WAS doing everything right and was just getting bad rng. I filled my entire inventory of proto heat up but didn't get a proto alloy drop. That is undeniably the result of rng. There is NOTHING you can do to get a boom system to drop proto alloy HGE instead of proto heat, it's just a matter of luck.
 
Maybe, but in any case a small adjustment to the G5 ratios would probably make everybody happy.

In an ideal world small changes to lots of things would please lots of people.

But the needs of the many outweigh the needs of the few..even the one :p
 

Yeah... So what?

What does that have to do with the proper use of this system?

I'm in the process of restocking my inventories having completed ALL of my ship upgrades across my 11 ship fleet. I am questioning the posted changes to spawn rates contained in the patch notes, as they do not seem to be any better than they were in 2.4.

This criticism of another part of the game hardly negates my previous points here. But go ahead and blow off everything I said because of it if you want.

I was simply trying to offer some help to those who are obviously struggling to grasp how the new system works. But in the end, if I am going to get push back from those same players, then I really couldn't care less how much time others waste doing this stuff wrong. ;)
 
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Yeah... So what?

What does that have to do with the proper use of this system?

I'm in the process of restocking my inventories having completed ALL of my ship upgrades across my 11 ship fleet. I am questioning the posted changes to spawn rates contained in the patch notes, as they do not seem to be any better than they were in 2.4.

This criticism of another part of the game hardly negates my previous points. But go ahead and blow off everything I said because of it if you want.

I was simply trying to offer some help to those who are obviously struggling to grasp how the new system works. But in the end, I really couldn't care less how much time others waste doing this stuff wrong. ;)

Wasnt sure what the logic was there either but its very clear to me that trying to reason with most people using logic is a spectacular waste of time and energy on these forums.

o7
 
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You called my post a rant yet didn't even read it

Well, you called it a rant. I was quoting you directly - perhaps you didn't read it?

I suspect maybe you don't check things like the state of the minor factions before you go to the system - if you knew that minor factions at war, for example, cause spawns with things like military supercapacitors and so on, you would be able to avoid those and select systems with the best probability of dropping what you want.

My point was, that there's loads of resources out there that tell you all this stuff - that's how I learned, watching Mini, and reading the forums, and practicing.
The more I practiced, the luckier I got.
 
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Id say thats a minority/niche..that was my point.

Just on ship numbers, I have 18 and although they're not all fully G5 engineered (under the 2.4 engineers) several are including a fully G5 engineered corvette and cutter. Additionally all of my exploration ships are engineered to G5 where appropriate (mainly lightweight, which is the reason I need one metric frak-ton of proto light alloys) and several of the rest have engineering on at least all vital modules. In particular, every ship I own has a G5 FSD range mod for obvious reasons.

Why do I have 18 ships? I've played the game for two and a half years, what else is there to spend credits on? Plus I like to try different ships, they're part of the game content I paid for so why on earth wouldn't I want to try them out? I'll be getting at least two more because I haven't yet sampled either the T-10 or the Chieftan.

I'm sure not that many players have 18 ships but the forums alone suggest that there are plenty with five or more. Having several ships isn't some odd thing that only a handful of cranks do.

Regardless, the only reason it would have any relevance to this discussion is if the people with multiple ships are expecting to get them all converted to new engineering standards within an unrealistic amount of time. Someone already referred to 'expecting to engineer 18 ships in a week' which is laughable really because I expected nothing of the sort. It's obviously going to be a long-term project to convert that many ships and I never expected otherwise.

It still doesn't change the fact that as has been said over and over and over again in this thread, the issue is not really about wanting or expecting to do things 'quickly'. It's about the fact that it's still possible to spend time hunting for necessary grade 5 materials without making any progress at all thanks to layered RNG therefore completely wasting the time spent on the activity and that the broker system, which could alleviate that, instead actually encourages people to participate in even more of that potentially fruitless gameplay since trading down from G5 is pretty much the only use for it with the current exchange rates.

I still haven't seen anything that comes close to a sensible reason why someone would have a strong objection to the exchange rates being improved in this thread. I suggested myself that the lower rates could go to 4-1 with G4 to G5 being 5-1 since I accept that G5 materials need to have some barriers to obtaining them or else there is no sense of achievement. The rates are currently 6-1 for upwards trades which means that to obtain a single unit of a G5 material requires 12 whole drops (36 units) of a G3.

The change I suggested would still make the overall rate from G3 to G5 20-1 i.e. seven whole spawns of a G3 material for a single unit of a G5. (Obviously you'd actually have one unit of G3 left over so every third time, you'd only need to get another six spawns of G3 materials to get your single unit of G5. Based on my average of 10 rolls at G5 to max out the new stats, if a player was to get all their G5 materials by trading up they would still need 70 full spawns of G3 materials to end up with 10 units of G5.

That really does not feel like G5 materials being handed out like candy to me. I'd suggest anybody who thinks otherwise goes out to get 70 spawns of a single type of G3 material and pops back to let me know just how quick it was.
 
Just on ship numbers, I have 18 and although they're not all fully G5 engineered (under the 2.4 engineers) several are including a fully G5 engineered corvette and cutter. Additionally all of my exploration ships are engineered to G5 where appropriate (mainly lightweight, which is the reason I need one metric frak-ton of proto light alloys) and several of the rest have engineering on at least all vital modules. In particular, every ship I own has a G5 FSD range mod for obvious reasons.

Why do I have 18 ships? I've played the game for two and a half years, what else is there to spend credits on? Plus I like to try different ships, they're part of the game content I paid for so why on earth wouldn't I want to try them out? I'll be getting at least two more because I haven't yet sampled either the T-10 or the Chieftan.

I'm sure not that many players have 18 ships but the forums alone suggest that there are plenty with five or more. Having several ships isn't some odd thing that only a handful of cranks do.

Regardless, the only reason it would have any relevance to this discussion is if the people with multiple ships are expecting to get them all converted to new engineering standards within an unrealistic amount of time. Someone already referred to 'expecting to engineer 18 ships in a week' which is laughable really because I expected nothing of the sort. It's obviously going to be a long-term project to convert that many ships and I never expected otherwise.

It still doesn't change the fact that as has been said over and over and over again in this thread, the issue is not really about wanting or expecting to do things 'quickly'. It's about the fact that it's still possible to spend time hunting for necessary grade 5 materials without making any progress at all thanks to layered RNG therefore completely wasting the time spent on the activity and that the broker system, which could alleviate that, instead actually encourages people to participate in even more of that potentially fruitless gameplay since trading down from G5 is pretty much the only use for it with the current exchange rates.

I still haven't seen anything that comes close to a sensible reason why someone would have a strong objection to the exchange rates being improved in this thread. I suggested myself that the lower rates could go to 4-1 with G4 to G5 being 5-1 since I accept that G5 materials need to have some barriers to obtaining them or else there is no sense of achievement. The rates are currently 6-1 for upwards trades which means that to obtain a single unit of a G5 material requires 12 whole drops (36 units) of a G3.

The change I suggested would still make the overall rate from G3 to G5 20-1 i.e. seven whole spawns of a G3 material for a single unit of a G5. (Obviously you'd actually have one unit of G3 left over so every third time, you'd only need to get another six spawns of G3 materials to get your single unit of G5. Based on my average of 10 rolls at G5 to max out the new stats, if a player was to get all their G5 materials by trading up they would still need 70 full spawns of G3 materials to end up with 10 units of G5.

That really does not feel like G5 materials being handed out like candy to me. I'd suggest anybody who thinks otherwise goes out to get 70 spawns of a single type of G3 material and pops back to let me know just how quick it was.

I'm a five ship player, not counting various bookmarkers & taxis scattered about. I could have more, but I tend to only use one combat ship and a couple ships that are particularly useful for specific mission types. I can't even imagine trying to fully mod your fleet.
 
Well, you called it a rant. I was quoting you directly - perhaps you didn't read it?

I suspect maybe you don't check things like the state of the minor factions before you go to the system - if you knew that minor factions at war, for example, cause spawns with things like military supercapacitors and so on, you would be able to avoid those and select systems with the best probability of dropping what you want.

I'm just going to mention this because I actually know the player you're replying to here a little from other games. Believe me, the player knows the things to which you refer.

They're not exactly secrets to anybody who has spent a decent amount of time working with engineering either pre or post 3.0 (or indeed anybody who can use google or the forum search facility) and Darty is definitely one of the more analytical gamers I've come across in the last 30 years.
 
I'm a five ship player, not counting various bookmarkers & taxis scattered about. I could have more, but I tend to only use one combat ship and a couple ships that are particularly useful for specific mission types. I can't even imagine trying to fully mod your fleet.

Like I said mate, nothing I've said in this thread is really about modding the whole fleet anyway because I fully expect to still be tweaking bits of it this time next year. I'd never intended doing all of them as soon as 3.0 landed, it would be crazy to even try it. It's exactly because I'm not one of these grind-obsessed or engineer-obsessed gamers that people keep going on about that it's so bloody irritating when people just miss or ignore the point that I and others are trying to make here.

If I was seriously expecting to bang out 18 ships engineered to full G5 in a few weeks, I'd be the first to admit that was completely unrealistic. I'd just hoped that as and when I did do it, I would no longer be experiencing things like spending 105 minutes flying in supercruise in multiple high population systems without managing to get lucky enough for even a single HGE USS to spawn. Sadly it's not the case.

A fair few of my ships are basically parked up until FDev sort out the gameplay they were built for anyway. Zero point flying the Beluga until a decent number of luxury passenger missions can be picked up together, my smuggling Asp and Cobra have been in dry dock pretty much since the fail-on-scan smuggling missions got killed by snowflakes, the only combat ship I use regularly these days is my FDL and I haven't even dared undock my Cutter since 3.0 arrived because npcs flying down the middle of the mailslot invariably mean I clip something on the way out and I don't want to spend half my life at an interstellar factors paying off fines :D
 
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Well, you called it a rant. I was quoting you directly - perhaps you didn't read it?

I suspect maybe you don't check things like the state of the minor factions before you go to the system - if you knew that minor factions at war, for example, cause spawns with things like military supercapacitors and so on, you would be able to avoid those and select systems with the best probability of dropping what you want.

My point was, that there's loads of resources out there that tell you all this stuff - that's how I learned, watching Mini, and reading the forums, and practicing.
The more I practiced, the luckier I got.

I know I called it a rant. I also said "No big deal I thought, I'll just go HGE hunting in a boom system."

I know about faction state. I know about population. I know about avoiding superpowers (although that can be hard depending on where you are). Perhaps if you had read my op and the post you replied to you would have realized that I WAS doing everything right BECAUSE I got proto heat radiators, which only spawn under the exact same conditions as proto light alloys and proto radiolic alloys, which is what I was looking for.

How hard is this to understand?
 
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Just on ship numbers, I have 18 and although they're not all fully G5 engineered (under the 2.4 engineers) several are including a fully G5 engineered corvette and cutter. Additionally all of my exploration ships are engineered to G5 where appropriate (mainly lightweight, which is the reason I need one metric frak-ton of proto light alloys) and several of the rest have engineering on at least all vital modules. In particular, every ship I own has a G5 FSD range mod for obvious reasons.

Why do I have 18 ships? I've played the game for two and a half years, what else is there to spend credits on? Plus I like to try different ships, they're part of the game content I paid for so why on earth wouldn't I want to try them out? I'll be getting at least two more because I haven't yet sampled either the T-10 or the Chieftan.

I'm sure not that many players have 18 ships but the forums alone suggest that there are plenty with five or more. Having several ships isn't some odd thing that only a handful of cranks do.

Regardless, the only reason it would have any relevance to this discussion is if the people with multiple ships are expecting to get them all converted to new engineering standards within an unrealistic amount of time. Someone already referred to 'expecting to engineer 18 ships in a week' which is laughable really because I expected nothing of the sort. It's obviously going to be a long-term project to convert that many ships and I never expected otherwise.

It still doesn't change the fact that as has been said over and over and over again in this thread, the issue is not really about wanting or expecting to do things 'quickly'. It's about the fact that it's still possible to spend time hunting for necessary grade 5 materials without making any progress at all thanks to layered RNG therefore completely wasting the time spent on the activity and that the broker system, which could alleviate that, instead actually encourages people to participate in even more of that potentially fruitless gameplay since trading down from G5 is pretty much the only use for it with the current exchange rates.

I still haven't seen anything that comes close to a sensible reason why someone would have a strong objection to the exchange rates being improved in this thread. I suggested myself that the lower rates could go to 4-1 with G4 to G5 being 5-1 since I accept that G5 materials need to have some barriers to obtaining them or else there is no sense of achievement. The rates are currently 6-1 for upwards trades which means that to obtain a single unit of a G5 material requires 12 whole drops (36 units) of a G3.

The change I suggested would still make the overall rate from G3 to G5 20-1 i.e. seven whole spawns of a G3 material for a single unit of a G5. (Obviously you'd actually have one unit of G3 left over so every third time, you'd only need to get another six spawns of G3 materials to get your single unit of G5. Based on my average of 10 rolls at G5 to max out the new stats, if a player was to get all their G5 materials by trading up they would still need 70 full spawns of G3 materials to end up with 10 units of G5.

That really does not feel like G5 materials being handed out like candy to me. I'd suggest anybody who thinks otherwise goes out to get 70 spawns of a single type of G3 material and pops back to let me know just how quick it was.

Well it just took me three hours of surface prospecting to get ten G3 drops, soooooooooo...
 
Yeah... So what?

What does that have to do with the proper use of this system?

I'm in the process of restocking my inventories having completed ALL of my ship upgrades across my 11 ship fleet. I am questioning the posted changes to spawn rates contained in the patch notes, as they do not seem to be any better than they were in 2.4.

This criticism of another part of the game hardly negates my previous points here. But go ahead and blow off everything I said because of it if you want.

I was simply trying to offer some help to those who are obviously struggling to grasp how the new system works. But in the end, if I am going to get push back from those same players, then I really couldn't care less how much time others waste doing this stuff wrong. ;)

No offence or “push-back” intended, but if you read some of the previous comments you’ll find that a fair amount of the frustration is a result of the very issue that you raise in your thread – namely, the unpredictable nature of G5 spawning, even when you’re in the correct place. In practice, this can result in hours of simply flying around waiting for the required materials to show up. This has always been the case, but it is now exacerbated by the fact that the system requires much more G5 material than previously to complete a grade (with better end results, granted).

The point is, if the upward ratios were tweaked slightly, it would be feasible to trade between higher tiers without having to sacrifice vast and frankly disproportionate quantities of high grade materials which also represent a significant investment of time. One day you might be lucky and find a glut of a given G4 or G5 material, the excess of which could be used to offset your rotten luck the following day. It could help to mitigate the shortcomings and variability of the RNG approach.

I know exactly where to look for most things and have 10+ ships engineered to G5 under the old system, a process that I actually enjoyed. I'm enjoying converting them to the new system much less. I’m not even particularly vehement in my criticism of the new system, some of it is great, I simply think that slightly better ratios between higher tier materials would help to mitigate what issues remain. That seems reasonable enough to me. I’m really not sure what we’re arguing about.
 
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I have never once flown for hours looking for HGEs and not found any.
My first guess is people are flying too fast.

I've modded most of my fleet of over 20 ships and refilled my hold almost entirely.
Only trade down, and never look for G1-2 mats actively.
I'll even leave them laying on the ground since it's hardly worth the time to pick them up.


Edit: I just started the game and found one within 5 mins...
 
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Why didnt you trade loads of g1 and g2 mods or even some g5 mats for it? Am i the only one who was sitting on a mountain of mats?

Am i playing the game wrong?

HELP

This is an honest question - are you sitting on a mountain of G5 mats as well? I don't think that anyone would argue that Material Traders do not work wonderfully from grades G1-G3/G4. It's proving a slog for me converting my ships from G5 though.
 
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Deleted member 38366

D
Hmm...

Despite scooping up Mats like crazy (never ever collected anywhere near so many Mats, not even close), I'm also burning through them llike "the blue-haired Disney Princess at Louis Vuitton (tm)".

The Material cost for the Engineers seems through the roof.
Part of that issue IMHO is the exchange rates at the Mat Traders, especially the additional 1:6 penalty when trading cross-type.

I mean, literally seeing the Trader offer "give me 7776 of this cross-type G1 Mat for 1 (one) G5 Mat" seems... insane.
Apart from physically being impossible anyway.
Same for the "give me 1296 of this same-type G1 for 1 (one) G5 Mat".

The exchange rates at the Traders IMHO definitely need some serious tuning.

PS.
I originally planned to be back at Colonia within approx. 1-2 weeks after prepping me some FSDs and Power Distributors for Transfer.
Seeing the insane amount of Materials I now have to pour into the Engineers, I already dropped the plan for the Power Distributors for my fleet. The FSDs take forever already.
Re-modding my entire fleet to take advantage of some of the benefits? Get the hell outta here, no way. That idea would be just nuts. That'd be literally ten thousands of Mats. Plain crazy.
 
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I have never once flown for hours looking for HGEs and not found any.
My first guess is people are flying too fast.

I've modded most of my fleet of over 20 ships and refilled my hold almost entirely.
Only trade down, and never look for G1-2 mats actively.
I'll even leave them laying on the ground since it's hardly worth the time to pick them up.


Edit: I just started the game and found one within 5 mins...

It's almost like there's an extraordinate amount of randomness involved in the whole process or something.
 
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It's almost like there's an extraordinate amount of randomness involved in the whole process or something.

That would suggest that everyone is doing the same thing.
I don't think that's true.

I just found another one btw.
That's two in 20 mins or so.
 
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