Beyond did literally nothing to help the grind.

I have never once flown for hours looking for HGEs and not found any.
My first guess is people are flying too fast.

I've modded most of my fleet of over 20 ships and refilled my hold almost entirely.
Only trade down, and never look for G1-2 mats actively.
I'll even leave them laying on the ground since it's hardly worth the time to pick them up.


Edit: I just started the game and found one within 5 mins...

You've seriously modded 20 ships to G5 already? Does that include HRP's and Boosters? Its taking me so long i've given up on the idea!
 
You've seriously modded 20 ships to G5 already? Does that include HRP's and Boosters? Its taking me so long i've given up on the idea!

Yes but that does not include those.
It also does not include any sensors or life support, except for the two new ones (Chieftain and iEagle) as the old values I have are better due to secondaries.
I did do a whole bunch of railguns and a few lasers as well.
Redid all of the FSDs, DD5s and PDs.
Redid about half of the power plants.
If they wouldn't benefit from a change, I didn't do one.
My c4 thermal vent beams, for example, were rolled for pretty low dist draw, so I kept them as is.

I did stuff by the module not the ship, for the update.


Ftr, I've found 4 HGEs in just under an hour, playing right now.
 
Well it just took me three hours of surface prospecting to get ten G3 drops, soooooooooo...

....soooooooooooooo using the ratio I suggested, if you wanted to trade up that would give you one unit of a grade 5 material and half towards another. 10 drops = 30 units of grade 3 and using a 4:1 exchange ratio for the G3 to G4 and 5:1 for G4 to G5 gives a 20:1 ratio overall.

That is of course assuming that everything you picked up happens to be in the same material family as the G5 material you eventually want. If not, you're not going to have a single unit of G5 even with the reduced ratio I suggested by the time you convert them across to the right material family at 4:1 first.

With the actual ratios in the live game though, even if they are all in the same material family you haven't even got a single unit of G5 there yet, you need two more drops for that. So taking your three hours for ten drops and extrapolating, that would be around three and a half hours to collect enough G3s to trade up for a single unit of G5.

Grade 5 modifications take on average ten rolls, so for ten units of just one of the three materials or data you would need to roll your mod, you'd 'only' need to spend about 35 hours doing what you just did. Then you could crack on getting 10 units of each of the other two materials or data you needed. :D

Don't forget, that assumes that everything you collected is in the right material family too. If it's in a different one, you need to factor in another 6:1 exchange rate on top of that.

Not sure what you were intending to demonstrate there but personally, I think that could stand some improvement.
 
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I have never once flown for hours looking for HGEs and not found any.
My first guess is people are flying too fast.

I've modded most of my fleet of over 20 ships and refilled my hold almost entirely.
Only trade down, and never look for G1-2 mats actively.
I'll even leave them laying on the ground since it's hardly worth the time to pick them up.


Edit: I just started the game and found one within 5 mins...

I can't believe I just read this. Yes, I've also logged in and found one within five minutes on other occasions. However yesterday I didn't find one in one hour and 45 minutes. See that's the nature of RNG. It's y'know... random.

As for 'flying too fast' when I'm looking for USSs I start by zeroing my throttle and then nudge it up just off the bottom so no, I don't actually think that's it. I mean I've been doing this for two years now, please credit me with some basic knowledge of what works.

USSs were spawning just fine, just no HGEs. Before you say it, yes I was in deep space. They do actually spawn in shipping lanes too since 3.0 launched and I found a few in one a couple of days ago as I was flying to a distant station but there was nothing in the patch notes to suggest that the spawns in deep space had been reduced and when I was looking for some on Sunday, deep space spawned plenty. Believe me, if I simply didn't know how to find them I would have posted to ask for tips, not to suggest changes.
 
I can't believe I just read this. Yes, I've also logged in and found one within five minutes on other occasions. However yesterday I didn't find one in one hour and 45 minutes. See that's the nature of RNG. It's y'know... random.

As for 'flying too fast' when I'm looking for USSs I start by zeroing my throttle and then nudge it up just off the bottom so no, I don't actually think that's it. I mean I've been doing this for two years now, please credit me with some basic knowledge of what works.

USSs were spawning just fine, just no HGEs. Before you say it, yes I was in deep space. They do actually spawn in shipping lanes too since 3.0 launched and I found a few in one a couple of days ago as I was flying to a distant station but there was nothing in the patch notes to suggest that the spawns in deep space had been reduced and when I was looking for some on Sunday, deep space spawned plenty. Believe me, if I simply didn't know how to find them I would have posted to ask for tips, not to suggest changes.



I'm not having a go at anyone, and it sounds like you're doing all the right things...

That said, I just found 7 HGE within 90 mins.
That's a pretty consistent rate for me, maybe a little on the high side; 15 mins per hit is about normal I'd say.
It seems the same people, have the same sorts of results over time.
That suggests something other than RNG, don't you think?

1 of those 7 was in a shipping lane.
1 was right in front of the mat trader station, lol...

Were you in a binary system?
I only hunt for HGE in single star systems.
 
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I'm not having a go at anyone, and it sounds like you're doing all the right things...

That said, I just found 7 HGE within 90 mins.
That's a pretty consistent rate for me, maybe a little on the high side; 15 mins per hit is about normal I'd say.
It seems the same people, have the same sorts of results over time.
That suggests something other than RNG, don't you think?

1 of those 7 was in a shipping lane.
1 was right in front of the mat trader station, lol...

Were you in a binary system?
I only hunt for HGE in single star systems
.

Yeah I also only look in single star systems because depending on the distance between the stars in a binary, trinary or whatever and their orientation the 'deep space' zone can be so far out/up/down that I can't even be bothered flying out to work out exactly where it is. Also superstition, which has a part to play in anything governed by RNG obviously. :D I also make sure I'm in the highest population system I can find that also fits whatever other criteria are applicable for the material I'm looking for.

If an hour and 45 minutes was usual for me, I wouldn't have remarked on it. The previous worst I ever had was just over an hour; the entire reason I posted about it on here at the time was that it was sufficiently unusual I wanted to make sure it wasn't a bug with the latest patch. The point though is that it can happen and critically, that we have no control over whether it does or not. It doesn't matter how much knowledge we may have, or how much skill, or experience, if the RNG decides tonight is a good night for ing up your back and telling you it's raining, all you can do is say 'Thank you Sir, may I have another.'

All of which is why as a gate for high level content (for want of a better term) it's really not one that I'm fond of and why some proportionate revisions to the material broker exchange rates could greatly assist in curtailing its worst excesses.

Incidentally I've found two HGEs inside 20 minutes tonight, doing exactly what I was last night. For the above reason though that doesn't diminish my point, it actually illustrates it.

Oh and as for your one in a shipping lane, the best I've seen since 3.0 went live was dead ahead of me right next to the star as I jumped into a system, I was like 'Oh OK, go on then...'
 
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No, he means literally nothing, except some stuffs. But, literally not the stuffs he wanted, except for some of it.

but... but... but...

this-amp-goes-to-11.jpg
 
Yeah I also only look in single star systems because depending on the distance between the stars in a binary, trinary or whatever and their orientation the 'deep space' zone can be so far out/up/down that I can't even be bothered flying out to work out exactly where it is. Also superstition, which has a part to play in anything governed by RNG obviously. :D I also make sure I'm in the highest population system I can find that also fits whatever other criteria are applicable for the material I'm looking for.

If an hour and 45 minutes was usual for me, I wouldn't have remarked on it. The previous worst I ever had was just over an hour; the entire reason I posted about it on here at the time was that it was sufficiently unusual I wanted to make sure it wasn't a bug with the latest patch. The point though is that it can happen and critically, that we have no control over whether it does or not. It doesn't matter how much knowledge we may have, or how much skill, or experience, if the RNG decides tonight is a good night for ing up your back and telling you it's raining, all you can do is say 'Thank you Sir, may I have another.'

All of which is why as a gate for high level content (for want of a better term) it's really not one that I'm fond of and why some proportionate revisions to the material broker exchange rates could greatly assist in curtailing its worst excesses.

Incidentally I've found two HGEs inside 20 minutes tonight, doing exactly what I was last night. For the above reason though that doesn't diminish my point, it actually illustrates it.

Oh and as for your one in a shipping lane, the best I've seen since 3.0 went live was dead ahead of me right next to the star as I jumped into a system, I was like 'Oh OK, go on then...'



Haha, well, I really don't have anything to add in that case, except that the game obviously hates everyone at times!

Speaking of superstitions, I was convinced pinning blueprints in 2.4 caused those mats to *not* drop.
Still spent a lot of time searching and still never got any god rolls!
:/
 
No, he means literally nothing, except some stuffs. But, literally not the stuffs he wanted, except for some of it.

No I mean that the biggest grind bottleneck, the singular aspect of the grind that dominated the problematic portion of the material collection experience, has not been addressed in a way that matters.

It's like putting a new coat of paint on a wall and failing to fix the gaping hole in the wall next to it and then defending yourself as "oh well we did fix up the walls because the paint on the other wall was a little chipped."
 
No I mean that the biggest grind bottleneck, the singular aspect of the grind that dominated the problematic portion of the material collection experience, has not been addressed in a way that matters.

It's like putting a new coat of paint on a wall and failing to fix the gaping hole in the wall next to it and then defending yourself as "oh well we did fix up the walls because the paint on the other wall was a little chipped."

Literally.
 
Literally.

I said on like page 3 that the title was a bit of an exaggeration. I don't like exaggerating my titles, but if you look at this thread which is on page 20, and a similar thread I made on a related issue which is on page 3, you'll notice that this is the one with the inflammatory title. Just the way things are.
 
Same experience as Red Anders, 1 Abnormal Compact Emission in several hours of playtime. That was managing to finally find one from a USS, they don't seem to pop up on ships at all for me, but some materials still just seem to be like that for whatever reason no matter what you do to give yourself the best chances.
 
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Same experience as Red Anders, 1 Abnormal Compact Emission in several hours of playtime. That was managing to finally one from a USS, they don't seem to pop up on ships at all for me, but some materials still just seem to be like that for whatever reason no matter what you do to give yourself the best chances.

You must be doing it wrong. :p
 
When I look at the new system from outside the box, it seems pretty clear that Frontier's intention is for us to be able to Engineer up to G4 fairly easily, but if you want mid-range G5, it's going to take longer.

If you want max G5, it's going to take a fair amount longer, and I would say that it's intentionally designed that way, regardless of your Engineering tenure or experience. This means that there will be bottlenecks, and perhaps other speedbumps that will slow you down. The manner and execution might change, but this is true in the vast majority of continuously developed online games.

People can like it or not as they choose, but that doesn't change the high likelihood that a fair number of posters in this thread have expectations that are out of line.

I too, would not like to spend an evening trying to achieve a goal that seems reasonable and come up short, or even completely empty-handed, but that's just how it is sometimes. I would not actually end up empty-handed, unless I purposefully did not collect the materials that I did come across. I don't find it to be a reasonable expectation that we should get what we are looking for, and in the quantity that we desire, 100% of the time.

Riôt
 
I'm just a very average player, since the release I've maxed all Hi Grade mats. Mainly cuz thats all I've done before messing with the new engies. As for the Abnormal Compact emission drops I have a secret place. LOL, Isinor I believe it's name is. A permit system that has a persistant convoy beacon. 2 annies and a t-9 appear everytime you jump in. Most hate the permit systems but they do have some items to make it worthwhile.
Sometimes the short cuts take longer than the long lonesome road.
 
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