Hello Everyone,
Its been a crazy week with all thie gold rushes and easy money making bugs...so this is definitely a symptom of a bigger problem with the game on how it rewards it players for their time.
Quick story time:
Yesterday i was doing boom data deliver missions that are one of the technically well adjusted in the game-play side of things, they work, a bit boring yes but they work. BUT they don't pay much...at least not for a vet of years of playing the game, and that got me thinking, that the problem with the payout has been SCALABILITY.
Sure if you just started the game 10,000 credits for a deliver is kinda amazing, to outfit your shiny new sidewinder....but what if you are a vet using more expensive ships? well Scalability jumps out of the window at a certain point in the game
This game does not scale well its payouts for the vets.
it always feels so immersion breaking when you are a
Deadly pilot/Elite explorer/Broker trader and a Imperial Duke and yet they treat you like garbage and all those rank grinds dont matter one bit. Something is missing.
IMO Imperial Ranks/ Federation Ranks/ Polots Federation Ranks need to give you some sort of bonus, a payout multiplier. on top of the base payout given by anything Credit Related be it mission rewards or bounties.
Why because its a game and games require progression, need to validate and respect the time the player put into it and lets be real, we need better balance on the endgame payout.
The following Graph show some results on hypothetical bonus multiplier. Is not my job to balance the game but Fdev, but for me these numbers seem not to high not to low. In the end they need to pay enough to let vets mantain their ships and not overpay so that newbies blaze trough the early game.
This is a linear increase.
Leave your comments and lets discuss about the subject
1000 Credit Example
10,000 Credit Example
100,000 Credit Example
1,000,000 Credit Example
2,00,000 Credit Example
Its been a crazy week with all thie gold rushes and easy money making bugs...so this is definitely a symptom of a bigger problem with the game on how it rewards it players for their time.
Quick story time:
Yesterday i was doing boom data deliver missions that are one of the technically well adjusted in the game-play side of things, they work, a bit boring yes but they work. BUT they don't pay much...at least not for a vet of years of playing the game, and that got me thinking, that the problem with the payout has been SCALABILITY.
Sure if you just started the game 10,000 credits for a deliver is kinda amazing, to outfit your shiny new sidewinder....but what if you are a vet using more expensive ships? well Scalability jumps out of the window at a certain point in the game
This game does not scale well its payouts for the vets.
it always feels so immersion breaking when you are a
Deadly pilot/Elite explorer/Broker trader and a Imperial Duke and yet they treat you like garbage and all those rank grinds dont matter one bit. Something is missing.
IMO Imperial Ranks/ Federation Ranks/ Polots Federation Ranks need to give you some sort of bonus, a payout multiplier. on top of the base payout given by anything Credit Related be it mission rewards or bounties.
Why because its a game and games require progression, need to validate and respect the time the player put into it and lets be real, we need better balance on the endgame payout.
The following Graph show some results on hypothetical bonus multiplier. Is not my job to balance the game but Fdev, but for me these numbers seem not to high not to low. In the end they need to pay enough to let vets mantain their ships and not overpay so that newbies blaze trough the early game.
This is a linear increase.
Leave your comments and lets discuss about the subject
1000 Credit Example
10,000 Credit Example
100,000 Credit Example
1,000,000 Credit Example
2,00,000 Credit Example
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