Should fdevs feel under pressure?

Just objectively look at what's been going on...

They've had to completely remove 2 mission types recently.
Pretty sensible .... otherwise imagine the continuing complaints they took no action !

CQC is a failure. Can't get a game.
Is this new?

Multi-crew is a failure. No-one uses it.
Is thisnew? Err no - one?

The new CG is a farce. The station doesn't have enough spaces so people are floating around aimlessly waiting to dock for ages.

Sounds like a challenging CG that introduces the need for commanders to self-organize and form a line ...... or switch to solo. The CG is about upgrading a station to have bigger and better facilities, so it can be expected not to be a massive coriolis station to start with !

Beyond crime and punishment and engineers changes haven't exactly been met with overwhelming support (this isn't an invitation to debate either, whether you like it or not it's at least split opinion).
I would counter that argument by saying that many of us prefer the new system, thanks, but we may not have been verbal about it. Oh, but you don't want a debate on this .... too touchy for you?

They had to completely jettisone the seasons releases - meaning people who paid exorbitant prices for all the paid expansions have, 4 years later, had one and could justifiably be asking for some kind of refund.
This isn't new and was dealt with by Devs at the Livestream of FX. Where were you?

I want this game to be a success but it seems like they're going to have to invest a bit of resource to get it back up to speed. Is development resource possibly being diverted into Jurassic World? It feels like this beyond update has been given a fanfare when really the changes are, although welcome in the main, fairly underwhelming.

You will excuse me for appearing to be down on your comments but, to be honest, you have been way too negative in this post. A lot of it is old news.

Anyway ... I have a SRV to get out of an ice hole ........ :(
 
Just objectively look at what's been going on...

They've had to completely remove 2 mission types recently.
CQC is a failure. Can't get a game.
Multi-crew is a failure. No-one uses it.
The new CG is a farce. The station doesn't have enough spaces so people are floating around aimlessly waiting to dock for ages.
Beyond crime and punishment and engineers changes haven't exactly been met with overwhelming support (this isn't an invitation to debate either, whether you like it or not it's at least split opinion).
They had to completely jettisone the seasons releases - meaning people who paid exorbitant prices for all the paid expansions have, 4 years later, had one and could justifiably be asking for some kind of refund.

I want this game to be a success but it seems like they're going to have to invest a bit of resource to get it back up to speed. Is development resource possibly being diverted into Jurassic World? It feels like this beyond update has been given a fanfare when really the changes are, although welcome in the main, fairly underwhelming.

Yawn, more hyperbolic nonsense. Another person for my ignore list.
 
Objectively

Missions are always being re-balanced, and removing them not the end of the world.
Leaving them and doing nothing would be a worse sign, as we know they are activity looking at a revolution.
Would not be the first game making changes then rolling back and changing on them once they have gone from Beta to live.

People play CQC, I got a ping on Discord for a match an hour ago as the most recent one, sadly at work
People use MC

Why should CGs never be hosted from Outposts? Oh no, variety and one where the big ships aren't the go to king.... And what is the objective of the CG... a bigger station with large pads....

Mixed feelings are not a failure, any change is met with mixed feelings

We don't know what the DLC that will come along side Beyond will be but we have been told there is some
 
Yes they should.

This is just bad management.

CQC's failure was written on the wall before it was even implemented. Anyone with eyes could have seen that and the forum was quite vocal about what wouldn't work at the time.

Multicrew, similarly was poorly implemented and unnecessary.

CG's have always been a farce.

Even though this is a multiplayer game, your content for single player has to be on point first and foremost because even in Open, you'll spend almost all your time playing alone.

At the same time, multiplayer needs that initial discovery of fellow pilots before you can really get interested in investing the time to create wings and utilize multi-crew. So the cart is coming before the horse here.

And all the rest of the issues that get brought up over and over on the forum around the various things that you have to do in the game that aren't entertaining. All leading back to really not planning things well.

And this is all going on in the backdrop of competition finally maturing to the level where a game is forming and that game is forming vastly more feature-complete than elite is 3 years in. Luckily ED is not their only game because if it was, they would probably be in pretty serious trouble in the upcoming year.
 
Yes they should.

This is just bad management.

CQC's failure was written on the wall before it was even implemented. Anyone with eyes could have seen that and the forum was quite vocal about what wouldn't work at the time.

Multicrew, similarly was poorly implemented and unnecessary.

CG's have always been a farce.

Even though this is a multiplayer game, your content for single player has to be on point first and foremost because even in Open, you'll spend almost all your time playing alone.

At the same time, multiplayer needs that initial discovery of fellow pilots before you can really get interested in investing the time to create wings and utilize multi-crew. So the cart is coming before the horse here.

And all the rest of the issues that get brought up over and over on the forum around the various things that you have to do in the game that aren't entertaining. All leading back to really not planning things well.

And this is all going on in the backdrop of competition finally maturing to the level where a game is forming and that game is forming vastly more feature-complete than elite is 3 years in. Luckily ED is not their only game because if it was, they would probably be in pretty serious trouble in the upcoming year.

+1

MC born dead...everyone knew that before release.

Lots of bad game designer choices.
 
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By the way, on MC.
Since wing missions were already added as a legit way to load your freshly invited to the game friend with cash in quite short time, maybe its time to remove bounty sharing?
 
Elite is a strange game in that it seems that many who are not happy with it seem unable to walk away and find something they think better to do, but just hang around complaining.

If only I were so secure in the knowledge that my years on this earth were of such a great number that this was a good way to spend my time.

Meso
 
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By the way, on MC.
Since wing missions were already added as a legit way to load your freshly invited to the game friend with cash in quite short time, maybe its time to remove bounty sharing?

So that CG's become a mess of people fighting for the last shot on a ship again, no ta.
 
Elite is a strange game in that it seems that many who are not happy with it seem to unable to walk away and find something they think better to do, but just hang around complaining.

If only I were so secure in the knowledge that my years on this earth were of such a great number that this was a good way to spend my time.

Meso

I see one guy still post doom threads regularly who has quit 8 times in the past 4 weeks alone. I believe he joined in 2015 and predicted the games imminent demise yet is still here... Its a really odd crowd tbh.
 
Its a great game, with so much history.

however, ignoring DBOBE, when you look at who is making it, you get experts in Kinectimals, rollercoaster tychoon, etc.... seriosly, look at the devs linkedin prfiles for the games they have done.
 
Its a great game, with so much history.

however, ignoring DBOBE, when you look at who is making it, you get experts in Kinectimals, rollercoaster tychoon, etc.... seriosly, look at the devs linkedin prfiles for the games they have done.

There haven't been many space games in the same league as ED.
 
I'm not saying It's a bad game or that I'm quitting. I'm asking why the developers keep messing everything up. Really. How many more times do they have to implement something really badly before you start to wonder if they're being given appropriate resource. In my job if my team implemented a succession of developments that either had to be completely overhauled or ended up dead with no users almost instantly, senior management would rightly be asking questions. Why do FDev keep doing it? There must be a reason. I know guys who work in game development at rock star (I live in Edinburgh) and they aren't given this number of chances to get things right.

Or, you could take a look at the "other big space game" and see the problems the devs are having with that .... and it hasn't reached a full release yet !
 
I'm not saying It's a bad game or that I'm quitting. I'm asking why the developers keep messing everything up. Really. How many more times do they have to implement something really badly before you start to wonder if they're being given appropriate resource. In my job if my team implemented a succession of developments that either had to be completely overhauled or ended up dead with no users almost instantly, senior management would rightly be asking questions. Why do FDev keep doing it? There must be a reason. I know guys who work in game development at rock star (I live in Edinburgh) and they aren't given this number of chances to get things right.

Early 2017 I'd have agreed. They were recruiting heavily and moving some experience over to start Jurrasic World, also new office building. Lots of distraction and possible issues. I think the broadening of Frontiers game library and staff number was part of the reason Horizons came over 2 years. That phase is over, now the recruitment appears to be gap filling and slow expansion instead of the recruitment wave that was last year.
So this year, no. I don't think the issue is people, I think the issue is they are poking deep in the game to do a lot of changes and that has a high level of risk. Especially with a project as large as Elite it's often easier to design from the ground up than poke the existing stuff.
I'm sure there's some code that the developers rely on to make everything work but is a pain because it makes things difficult, if they could they'd love to re-write it but it's too far now and locked in.


As for what should happen - If you check the financials Elite is doing amazing and has exceeded expectations at every turn so far. From a senior management point of view there's probably no earth-shattering problems except the usual bumps in the road. They hit their release milestone comfortably even with a lengthy beta. The game still gets decent press every now and then and things are moving forwards.
 
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