The nerf was overnerfed, as usual

I suggest we nerf those who have an OCD bias. This will encourage patience and allow those players who have an inability to wait longer than 10 seconds before exploding with indignant rage and self centred MOAR righteousness to at stay away from a key board for longer than 3 minutes. It won't really help them but it will reduce the idiocy we see on the forums.

There is no rule - https://www.thetimes.co.uk/article/no-genuine-rule-dictates-the-use-of-less-or-fewer-cs25kv8s5

It was something invented in 1770 by Robert Baker based on his personal preference only and was never mentioned or used prior to him unilaterally declaring it a rule. Robert Baker opined that fewer might be more elegant and proper. Almost every usage writer since Baker has followed Baker's lead, and generations of English teachers have swelled the chorus. The result seems to be a fairly large number of people who now believe less used of countables to be wrong.

get a life!
 
There is no rule - https://www.thetimes.co.uk/article/no-genuine-rule-dictates-the-use-of-less-or-fewer-cs25kv8s5

It was something invented in 1770 by Robert Baker based on his personal preference only and was never mentioned or used prior to him unilaterally declaring it a rule. Robert Baker opined that fewer might be more elegant and proper. Almost every usage writer since Baker has followed Baker's lead, and generations of English teachers have swelled the chorus. The result seems to be a fairly large number of people who now believe less used of countables to be wrong.

I didn't realise that both were grammatically correct. I agree that "fewer and fewer" does sound more elegant and proper than "less and less" though.

But getting back on topic now, I think that "fewer and fewer" should be nerfed so that it is roughly equivalent to "less and less". Since this may take some time, the mods should temporarily ban the usage of "fewer and fewer".
 
If everyone who enjoys cheating realises they aren't the target audience of the game would now leave the game that would be great, thanks.
 
Basically you can make millions if you are willing to travel and get involved. At the same time increasing the Colonia systems growth and expansion.

Colonia? Wouldn't even consider going there for anything less than 10bn. Probably not even for that. Unfortunately mission payouts are capped at 50 mn, though.
 
The problem was that you could hover over a single location, in your ship, & knock off heaps of skimmers......allowing you to claim 100m credits for zero effort. I'd say that this constitutes as "broken". Same with mining missions rewarding you for mining a mineral by handing over more of that same mineral than you gave them in the first place. Again, broken.

Heaps of money for no effort, that can be called 'broken' indeed, I give you that.
But how would you call the mess of bugs I was talking about then?

Which one is more game-breaking? Which one needs to be fixed first?
 
yes reward balance is off sicne a looong time thats why people ar eunhappy and get to those exploit like things. The mony grind at soem point to advance and play a new ship is HUGE and only a few activities make them possible to be obtained in a reasonable time.

it is that moemnt when FD needs to seriously play their own game and track how much time specific actions need and how much income they then need to give for them to make this a balanced payout.
 
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