Notoriety

My main issue with notoriety is that it is the most "ungreen" mechanic that FDev have invented.

I get notoriety? I leave my box on all night, until it expires in the morning. I have to leave it on, as notoriety is not in the game world time, but in the real world playing time. That is not good for my electricity bill or the environment.

I'd prefer a longer notoriety tick-down, but it ticks down even if your not playing. More green.

BTW I also killed an NPC by accident that I was ironically trying to save from a pirate. Clearly - in the game rules - this is currently murder, there is no concept of manslaughter, or accidental killing, or mitigating circumstances [i.e. the NPC certainly lived at least 5 minutes longer than he would have done if I hadn't tried to help]. I am OK with this. C&P has always been annoying in ED, and it will continue to be - in a different way.

It seems justice isn't as easy as everyone would like to believe...

Your decision to leave things on is FDev's fault?

What rubbish.
 
I've got the notoriety not decaying bug. Game's been running for 5 hours, and still at 1. I submitted a ticket, but they won't get to it for at least 72 hours, so I'm stuck with my crappy sidewinder until then, since I'm still pretty new and don't have much credits. I'd be okay with the new notoriety system if it actually worked as it's supposed to.
 
Your decision to leave things on is FDev's fault?

What rubbish.

Yes my decision. With my limited opportunity for play time, a practical decision that I feel pressured into by the game design. But it isn't just me. Since notoriety only decays when you're online, I expect this will now become a common tactic - owing to the nature of FDev's design.

It is the first game mechanic FDev have invented that rewards players for leaving electronic equipment idle. And you think this should not be pointed out?
 
Ooooh, more people who didn't want harsher crime and punishment systems, they just wanted to hamstring PvPers! I'm glad the new system is frustrating all of you, you're the ones that asked for it, me personally? I've killed 52 players in 2 days in an anarchy system, toodles!
 
Hello Commander Shinku Rei!



Notoriety should decay during game play time regardless of which game mode you are in. If you find that Notoriety does not decay even though you are playing the game, please submit a ticket.
Surely a weakness in the notoriety system is that it decays whether you're actively playing or not, you just need to be logged into the game? So I can just leave my ship in a port, keep the game running overnight, and return in the morning to find my notoriety is 0.
 
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Surely a weakness in the notoriety system is that it decays whether you're playing or not, you just need to be logged into the game?

Judging by noise alone that you have to be logged in for notoriety to tick away I will guess asking for to be actually playing would require dramatic shift in player brains so I dont think that would be wise.

It is fun how majority of people who complains don't even understand bounty is on SHIP.
 
Yeah... this system is very short-sighted and invites A-Hole behavior. Same happened to me and now i have to spend 4 hours in open? Know what, i will pick a high traffic starport, land my large ship there and go out shopping for a few hours until this nonsense wears off.
Come on fdev, idea was good but no, you didn't think a lot about it! You really think anyone who usually avoids open play is now playing hours in open to get rid of that stupid notoriety?
It is a good idea against people who love to engage other players with their annoying piracy or ganking playstyle. But everyone else? Just annoying and a waste of energy while the pc/mac is running the game and we don't do anything.

Fix this please, come up with something better - at least separate notoriety of player and npc kills. Player = open, NPC = any game mode.

I mean.... its not like i really care, i fly a heavily armed shield tank. And since you don't do anything against combat logging... as i said, this invites unaesthetic behavior rather than bringing balance of some kind.

What are you talking about? You dont need to go to Open if you dont want to...
 
Yeah... this system is very short-sighted and invites A-Hole behavior. Same happened to me and now i have to spend 4 hours in open? Know what, i will pick a high traffic starport, land my large ship there and go out shopping for a few hours until this nonsense wears off.

Notoriety works in same way in all modes - you have to be logged in playing if you want it to tick off.
 
Judging by noise alone that you have to be logged in for notoriety to tick away I will guess asking for to be actually playing would require dramatic shift in player brains so I dont think that would be wise.

It is fun how majority of people who complains don't even understand bounty is on SHIP.
True. And some people don't seem to understand that notoriety is connected to the player and not the ship.
 
Judging by noise alone that you have to be logged in for notoriety to tick away I will guess asking for to be actually playing would require dramatic shift in player brains so I dont think that would be wise.

It is fun how majority of people who complains don't even understand bounty is on SHIP.

When so many people dont understand something it isnt fun but poor communication. FD should havev explained the changes IN GAME but I have given up hope they will ever grasp that lesson.
 
When so many people dont understand something it isnt fun but poor communication. FD should havev explained the changes IN GAME but I have given up hope they will ever grasp that lesson.
Having some kind of in-game manual, encyclopaedia, or reference guide accessible at any time wouldn't be a bad idea.
 
When so many people dont understand something it isnt fun but poor communication. FD should havev explained the changes IN GAME but I have given up hope they will ever grasp that lesson.

If those changes are ever changing you gonna chase target similar to running rabbit changing all UIs and tips. FD hinted they will do tutorial videos.

I don't disagree ED is lacking in-game help for simple things. I am not 100% sure how I would roll it out though.

Having some kind of in-game manual, encyclopaedia, or reference guide accessible at any time wouldn't be a bad idea.

Yeah, I have been advocating for that for ages. I understand FD have bigger fishes to fry, but can't they fetch some game design intern from Uni, give him task to mock up design for that and see if they can give some new one to implement it as trial?

At least that's how I would go about it.
 
If those changes are ever changing you gonna chase target similar to running rabbit changing all UIs and tips. FD hinted they will do tutorial videos.

I don't disagree ED is lacking in-game help for simple things. I am not 100% sure how I would roll it out though.



Yeah, I have been advocating for that for ages. I understand FD have bigger fishes to fry, but can't they fetch some game design intern from Uni, give him task to mock up design for that and see if they can give some new one to implement it as trial?

At least that's how I would go about it.
Well, they do produce and continue to update a PDF manual. They should just make it accessible from within the game. They should also make any tutorials videos accessible in game too, lots of games do that now.
 
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Having some kind of in-game manual, encyclopaedia, or reference guide accessible at any time wouldn't be a bad idea.

That is not enough. When you fundamentally change a core adpect of the game you MUST welcome the user with a big fat warning stating so, plus linking to a detailed description. Otherwise people would need to go hunting for changes. :p

Well, they do produce and continue to update a PDF manual. They should just make it accessible from within the game. They should also make any tutorials videos accessible in game too, lots of games do that now.

So users shoukd re-read the manual after every patch to find changes? :p
 
That is not enough. When you fundamentally change a core adpect of the game you MUST welcome the user with a big fat warning stating so, plus linking to a detailed description. Otherwise people would need to go hunting for changes. :p



So users shoukd re-read the manual after every patch to find changes? :p
True, no reason why they couldn't do that as well. My point is, it wouldn't do any harm to have some basic in-game resources for both new and veteran players to refer to.
 
That is not enough. When you fundamentally change a core adpect of the game you MUST welcome the user with a big fat warning stating so, plus linking to a detailed description. Otherwise people would need to go hunting for changes. :p

Then such warning becomes part of some player youtube tutorial and good luck explaining how things changed since then.
 
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