Wow - 3.0 has turned the mission/reward system on its head, at least as far as assassinations go.
Last night I had only a short time to play. I wanted to practise some stuff with my new 3.0 PvP build against an NPC, 1v1, before I go fer real against a Cmdr.
So, I thought I'd go to the Bunda Anarchy and interdict an Authority ship (they can't summon help in an Anarchy).
Before undocking at Jameson, I checked the missions board just in case I could make a few mats from the jump.
And there it was: Assassination Mission. Bunda. 5 x MEF.
5 x MEF?! Good griefer ... that's 45 x CIF! To kill one informant??
Mercifully remembering to fit an Adv Disco first, I hightailed it to Bunda.
One scan of the system and a couple of minutes later, the guy had been paid the wages of sin and I was jumping back to Shinrarta looking for another mission.
Before RL sleep beckoned, I'd done 5 of these missions, all paying 5 x g5 mats. Two MEF, three BioTech. I did see many EFC also but I was only taking missions to Bunda, cuz Anarchy, and they were for elsewhere.
If a Cmdr had told me in 2.4 that Frontier would in 3.0 be offering me 45 x CIF to shoot up one easily-found NPC, honestly I'd have wondered if his Powerplant was leaking.
After five missions, a few possible improvements occurred:
- All five targets were in Anacondas
- At least four had the same scenario
- Two had the same name!
- Only one deployed an SLF
- All five were rather helpless against maxed RNG and a PvP gameplan
- It is possible that Frontier may need to re-code to take into account Anarchy systems. Specifically, there was an Authority partner-in-crime that might have been supposed to help the target, perhaps even summoning assistance, yet couldn't fire on me because my killing his informant didn't register as a crime. (In other words I may have been circumventing some of the intended difficulty mechanics, in an Anarchy.)
In short, some more variety and challenge would be welcome. (I may be about to be pitchforked for saying this, but tbh I think the challenge should be increased to justify the otherwise excellent reward.)
Either way, though, this is the PvE the game offered me last night:
- An activity I wanted to do, for its own sake
- The chance to practise a task requiring user skills
- A reward I desired
- Both destinations (start/end) convenient to me
- No bugs/frustrations (eg targets spawned fine)
All of the above seems such huge progress. I repeat that being handed 45 CIF (in one mission) for doing the very thing that I would have wanted to do anyway feels like a revelation.
Overall I think my Cmdr last night felt that his experience and equipment were put to good use by an employer that valued them and him. Slight overkill, perhaps, but he can live with that.
Good job, Frontier. Real progress!
Last night I had only a short time to play. I wanted to practise some stuff with my new 3.0 PvP build against an NPC, 1v1, before I go fer real against a Cmdr.
So, I thought I'd go to the Bunda Anarchy and interdict an Authority ship (they can't summon help in an Anarchy).
Before undocking at Jameson, I checked the missions board just in case I could make a few mats from the jump.
And there it was: Assassination Mission. Bunda. 5 x MEF.
5 x MEF?! Good griefer ... that's 45 x CIF! To kill one informant??
Mercifully remembering to fit an Adv Disco first, I hightailed it to Bunda.
One scan of the system and a couple of minutes later, the guy had been paid the wages of sin and I was jumping back to Shinrarta looking for another mission.
Before RL sleep beckoned, I'd done 5 of these missions, all paying 5 x g5 mats. Two MEF, three BioTech. I did see many EFC also but I was only taking missions to Bunda, cuz Anarchy, and they were for elsewhere.
If a Cmdr had told me in 2.4 that Frontier would in 3.0 be offering me 45 x CIF to shoot up one easily-found NPC, honestly I'd have wondered if his Powerplant was leaking.
After five missions, a few possible improvements occurred:
- All five targets were in Anacondas
- At least four had the same scenario
- Two had the same name!
- Only one deployed an SLF
- All five were rather helpless against maxed RNG and a PvP gameplan
- It is possible that Frontier may need to re-code to take into account Anarchy systems. Specifically, there was an Authority partner-in-crime that might have been supposed to help the target, perhaps even summoning assistance, yet couldn't fire on me because my killing his informant didn't register as a crime. (In other words I may have been circumventing some of the intended difficulty mechanics, in an Anarchy.)
In short, some more variety and challenge would be welcome. (I may be about to be pitchforked for saying this, but tbh I think the challenge should be increased to justify the otherwise excellent reward.)
Either way, though, this is the PvE the game offered me last night:
- An activity I wanted to do, for its own sake
- The chance to practise a task requiring user skills
- A reward I desired
- Both destinations (start/end) convenient to me
- No bugs/frustrations (eg targets spawned fine)
All of the above seems such huge progress. I repeat that being handed 45 CIF (in one mission) for doing the very thing that I would have wanted to do anyway feels like a revelation.
Overall I think my Cmdr last night felt that his experience and equipment were put to good use by an employer that valued them and him. Slight overkill, perhaps, but he can live with that.
Good job, Frontier. Real progress!