I agree it isnt trolling - I define that as attacking a new player for no reason at al like a newbie in a sid with no cargo and no powerplay. If anyone thinks using a highly engineered warship to kill a sid like that is fun tut tut.see a shrink. But players like tnat are a minority really.
What sucks is game is mega unbalanced. I play in Open and Mobius about 50 50 and CGs about same. I can easily get away fro attacks and it just adds a time sink although I note on the xbox numbers of players in open are now getti g lower and lower. Not a good sign. Use Mobius whem I have limited time as I am a working adult and same old same old time sinks.
ED is a fighting optional game. Reason? Assymetric risk. Trader bound to lose and loses cargo with no insurance. Heavily armed killing ship vs trader. How can that work? So fdev made running easy and just a time sink. Players wanting a pvp fight get bored. Answer? Balance trader vs pirate - new cp system could help if tweaked. When you die as a pirate all eng modules should be lost - increase the risk. Being a pirate should be in a cheap ship with no engineering with fake ID. Then make fsd reboot times a lot longer. Make CGs open only but triple rewards. Also for pvp fighter vs fighter ranking system plus zero rebuys in co petitions run by factions and in CZs. Make fighting fun and stop the credit per hr whine.
Love it, maybe not the no engineering part, but then again maybe. You could use all ya second hand modules, the g3s, and mid level legacy rolls, then when ya lose em it's not so bad.
Would help with the power play farming that goes on (I mean get what ya want people, but it would also be cool if PP modules where for players actually with a power).
Def agree on triple paying Open only CGs, dunno how it would be enforced with all the mode switching, but it would be very cool.