Another weapon question! Today, seeker missiles. Which experimental?

  • Thread starter Deleted member 110222
  • Start date

Deleted member 110222

D
I will be going for high capacity main modification. Wondering what experimental you would equip?

I know seeker missiles aren't "the best" but I love them. Hell they even give my Cobra active MC functionality.
 
Against NPC's Drag Munitions is the only useful special effect. And it's not that good anyway. They can still boost, just not increase throttle / pip thrust.
 
I will be going for high capacity main modification. Wondering what experimental you would equip?

I know seeker missiles aren't "the best" but I love them. Hell they even give my Cobra active MC functionality.

What do you usually use the seeker missiles for? That has a big impact on experimental effect selection
 
I seldom fire them. I see them as an equaliser in a pinch.
I'd probably go for rapid fire with Drag if you're normally firing on unshielded targets, or Overload if you're often firing on shielded targets. The reason I suggest rapid fire is in a pinch, you presumably want to get as much damage out in a short window as you can. If you were looking to use them more often in your fights, I would definitely suggest high capacity.
 

Deleted member 110222

D
I'd probably go for rapid fire with Drag if you're normally firing on unshielded targets, or Overload if you're often firing on shielded targets. The reason I suggest rapid fire is in a pinch, you presumably want to get as much damage out in a short window as you can. If you were looking to use them more often in your fights, I would definitely suggest high capacity.

Noted. I can always experiment with them. Nothing stopping me re-engineering, especially with the new system.
 
I use it to finish (when shields are down) as I like to effect so the only experimental that make sense is Drag Munitions.

Haven't converted my legacy modules yet, but I guess would select it if I had the materials.
 
Back
Top Bottom