This has probably been discussed already, but if it's raised again, it may be reviewed again (especially with the recent C&P changes/edge cases from Beyond chapter 1.)
Current Problems
I think that the following things, and the current approach to these things, conflict with other:
1) Gankers (whether engineered or not) play in Open, forcing many CMDRs into Solo/Private group as they don't want to waste time/credits on rebuys. This is not a criticism of PvP/ganking. If you enjoy it, go for it, it's what PvP is for!
2) Too many people in Solo / not enough people in Open.
3) High complexity of the C&P changes, and their impact on scanner missions etc
The notoriety/ATR/rebuy cost changes to C&P were mostly (I think) designed/implemented to protect those players getting ganked by overpowered ships by having harsher consequences for the 'criminal'. But seems like there are so many complexities/edge cases that I'm sure are unintentional (at least that's the impression I get from the webcasts, forums, Lave Radio etc), one stray bullet = bounty etc.
World of Warcraft's model:
1) You can still join a pure PvP realm and so gank/get ganked whenever, wherever - your choice. PvP cannot be disabled here.
2) You can join a PvE realm but you can toggle PvP on or off at will. It turns on instantly, but when you click disable, it takes 5 minutes to turn off and cannot be turned off while in combat.
3) You can join a Battleground from any realm type for pure PvP mayhem (roughly equivalent to CQC)
Why not do similar for ED?
Replace Open/Solo universes with a single Universe that allows CMDRs to enable/disable PvP, following the same restrictions as above.
For those that really really love PvP, retain a pure PvP universe where it's not possible to disable PvP. It would be interesting to see what the population split would be.
Benefits:
1) Instant higher population of CMDRs in the same Universe.
2) Protection for those CMDRs not wishing to do PvP but still wanting the immersion of a better population. If they fancy some PvP, turn the flag on, knowing that they're vulnerable for at least 5 minutes.
3) Enables simplification of the complex Crime and Punishment system as those that disable PvP are both safe from gankers and from stray shots (on other CMDRs at least).
Problems:
1) it breaks immersion a little, as you effectively have a 'magic' shield against CMDRs. But that said, so does logging off.
2) It would probably be real PITA for FDev to implement...
3) There would certainly be unintended consequences
TL;DR
Single Universe and make PvP toggle-able with time limits
Current Problems
I think that the following things, and the current approach to these things, conflict with other:
1) Gankers (whether engineered or not) play in Open, forcing many CMDRs into Solo/Private group as they don't want to waste time/credits on rebuys. This is not a criticism of PvP/ganking. If you enjoy it, go for it, it's what PvP is for!
2) Too many people in Solo / not enough people in Open.
3) High complexity of the C&P changes, and their impact on scanner missions etc
The notoriety/ATR/rebuy cost changes to C&P were mostly (I think) designed/implemented to protect those players getting ganked by overpowered ships by having harsher consequences for the 'criminal'. But seems like there are so many complexities/edge cases that I'm sure are unintentional (at least that's the impression I get from the webcasts, forums, Lave Radio etc), one stray bullet = bounty etc.
World of Warcraft's model:
1) You can still join a pure PvP realm and so gank/get ganked whenever, wherever - your choice. PvP cannot be disabled here.
2) You can join a PvE realm but you can toggle PvP on or off at will. It turns on instantly, but when you click disable, it takes 5 minutes to turn off and cannot be turned off while in combat.
3) You can join a Battleground from any realm type for pure PvP mayhem (roughly equivalent to CQC)
Why not do similar for ED?
Replace Open/Solo universes with a single Universe that allows CMDRs to enable/disable PvP, following the same restrictions as above.
For those that really really love PvP, retain a pure PvP universe where it's not possible to disable PvP. It would be interesting to see what the population split would be.
Benefits:
1) Instant higher population of CMDRs in the same Universe.
2) Protection for those CMDRs not wishing to do PvP but still wanting the immersion of a better population. If they fancy some PvP, turn the flag on, knowing that they're vulnerable for at least 5 minutes.
3) Enables simplification of the complex Crime and Punishment system as those that disable PvP are both safe from gankers and from stray shots (on other CMDRs at least).
Problems:
1) it breaks immersion a little, as you effectively have a 'magic' shield against CMDRs. But that said, so does logging off.
2) It would probably be real PITA for FDev to implement...
3) There would certainly be unintended consequences
TL;DR
Single Universe and make PvP toggle-able with time limits
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