6 Hours searching for Military Supercapacitors - Zero Found! 90 Military Grade Alloys found instead!

I got the 80 Supercap. in Slatus, but I have no idea if it is still good. Some days ago as I said. I think it was 3/3. But this is not a unique system. It’s just a high population system that happened to be in the right state at the time. Also remember that both the system and the controlling faction has to be in the same state for it to be really good.

As I said - I think there’s a difference from platform to platform. I don’t doubt (now) that they just won’t spawn for some people - maybe entire platforms.

Ok thanks.
 
I think there’s a difference from platform to platform. I’m on PS4 and I got more than 80 Supercapacitors in 3 hours some days ago. In general I have no problems getting HGE’s to spawn at all.

This happens sometimes:
https://i.imgur.com/TQVNAFe.jpg

Remember that higher population = higher spawnrate of HGE’s. It means a lot. I can’t stress that enough. I use EDDB.io to find a system in the right state and with the highest possible population. I gladly travel hundreds of light years to get to a high population system. It’s worth it.

Now you're just showing off :-D
 
Need some new ships, new SRV, new specialized ‘fighters’
This material scavenger hunt is bull.
The original Kickstarter spirit is replaced by freemium, Asian game design theory- lame, going out to four wheel in the snow...
 
Why don't you try another system in the same state? If I am in a system specifically for HGEs and I am not getting what I think I should be getting in terms of spawn rate, I pull up the GMAP and use the "STATE" filter to find another system in that same state.

It does make a difference a lot of times... Moving somewhere else. Give that a try.

I am also not 100% convinced that there isn't a bug in the current code that stops making these just before the system state changes. When I say just before, I am saying that this might be happening as early as 12 hours before the state officially changes to something else.

I noticed this kind of diminishing returns when my home system went from Outbreak into Boom. When the state first changed to Outbreak I was getting a lot of PIs popping up. But as time went on, they seemed to be diminishing, until eventually I couldn't find any.

The system was still listed as being in Outbreak, but less than 12 hours later it flipped into Boom and "Proto Heat Radiators" started showing up pretty frequently.

Just a hunch... To explain the possible disparities we see from one player to another. And unless you just happen to be in a system that changes state, I don't believe there is any way to know how long a system has been in any particular state when you get there.



And they are favored over Deep Space now as well. :)

Useful thread and comment.

My session last night started off with galmap showing all systems in NONE state. Puddle around doing stuff before hunting for PIs.

Then using tools found one in Outbreak.

Then I got 3 MSC instead of PI. I checked the states on my right panel and controlling faction was in outbreak and rest are NONE.

Weird. Perhaps it's the state change thing you mentioned.
 
They way I see the brokers are nothing more than bandage on an gaping wound (RNG). RNG needs to be removed from the engineers completely, since we are achieving the same G5 levels I see no reason why some rolls take 10 times and others 5.

It is the equivalent of getting paid different amounts every time you did a job. One day you would get paid £50 and another day £100 for doing exactly the same work... This is the same thing, the reward isn't commensurate with the effort.

So yes, RNG is the devil's work imho...

Would the game developers be happy if each week DB decided what he was going to pay them? I suspect not. So why do it to us?


"So Ed, you've had a really good week I hear, and gathered all the materials you need for your next upgrade!"
"Yes Boss, it be real Grand! I'll be rolling this weekend for my G5 PD!"
"Yeah, well about that Ed, I know you have slogged your guts out for hour after sodding hour to get those MSCs, but I've got some bad news..."
"Oh, what's dat then Boss?"
"Well Ed, I'm afraid you'll need twice as many rolls today, so your MSCs will only go half as far!"
"But why is that Boss? As you know, I slogged for hours to get those MSCs!"
"Because Ed, I'm a sadistic sod that doesn’t play fairly... If you don't like it, Tough!"
 
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I got the 80 Supercap. in Slatus, but I have no idea if it is still good. Some days ago as I said. I think it was 3/3. But this is not a unique system. It’s just a high population system that happened to be in the right state at the time. Also remember that both the system and the controlling faction has to be in the same state for it to be really good.

As I said - I think there’s a difference from platform to platform. I don’t doubt (now) that they just won’t spawn for some people - maybe entire platforms.

Very good point, the controlling faction needs to be in the same state as the system (War or Civil War)... This should be added to the list of requirements...
 
Very good point, the controlling faction needs to be in the same state as the system (War or Civil War)... This should be added to the list of requirements...

Reporting back that while likely beneficial, having controlling faction in same state (war or civil war) as system state is not a requirement.

I am at Tau-2 Gruis A. Empire, Civil War, High sec, Agriculture (but with High Tech sub) 11B popluation, controlling faction in Boom.

Got some Imperial Shielding and good amount of MGA, but mostly MSC. Filled ~14 to 99 now in short amount for time (~90 min).

Got most success at 5k+ range where 1st to 3rd were HGE. Relog if no HGE after 3rd.

Usually stick with under 2.5k range to scan ships, but seems not successful.

I think high pop, high sec are the key factors for HGE frequency.
 
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Reporting back that this is not a requirement.

I am at Tau-2 Gruis A. Empire, Civil War, High sec, Agriculture (but with High Tech sub) 11B popluation, controlling faction in Boom.

Got some Imperial Shielding and good amount of MGA, but mostly MSC. Filled ~14 to 99 now in short amount for time (~90 min).

Got most success at 5k+ range where 1st to 3rd were HGE. Relog if no HGE after 3rd.

Usually stick with under 2.5k range to scan ships, but seems not successful.

I think high pop, high sec are the key factors for HGE frequency.

Interesting. I didn't know this, I always based on controlling faction state. That may explain some anomalies I've encountered.

I think high pop affects USS frequency, but not necessarily HGE.
 
Interesting. I didn't know this, I always based on controlling faction state. That may explain some anomalies I've encountered.

I think high pop affects USS frequency, but not necessarily HGE.

High pop as a factor for USS freq might be accurate.

I am at kitche now. Outbreak, 1b pop, high sec, empire, agriculture with industrial sub economy.

Once I had the chance to check it out, will report back.

Edited: initial findings
3 HGE in ~25m. 36 PIs in total.

Technique:
* Fly full speed to 10k at ~90 degree up, turn back at 2 speed pips and reving up to full speed and back to 2 speed pips.

1 uss is HGE
3 uss is HGE
Relog after 3 non-HGE
3 uss is HGE

Doing some stuff at home so test again later.
 
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Reporting back that this is not a requirement.

I am at Tau-2 Gruis A. Empire, Civil War, High sec, Agriculture (but with High Tech sub) 11B popluation, controlling faction in Boom.

Got some Imperial Shielding and good amount of MGA, but mostly MSC. Filled ~14 to 99 now in short amount for time (~90 min).

Got most success at 5k+ range where 1st to 3rd were HGE. Relog if no HGE after 3rd.

Usually stick with under 2.5k range to scan ships, but seems not successful.

I think high pop, high sec are the key factors for HGE frequency.

I said: “Also remember that both the system and the controlling faction has to be in the same state for it to be really good.”

What I mean is that it’s best that no other states are in effect in the system. If they are, and especially if the controlling faction is, you’ll get a mix of different HGE’s. That means, that you’ll get less of those HGE’s you really want over time. Simple logic, right - and I know it’s a fact.

They all have to come from the same pool of materials which size is determined by the size of the population in the system.

On the other hand, if you are low on several different high tier materials you can use this to your advantage and get them them all in the same system with mixed states. I do that sometimes.
 
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I said: “Also remember that both the system and the controlling faction has to be in the same state for it to be really good.”

What I mean is that it’s best that no other states are in effect in the system. If they are, and especially if the controlling faction is, you’ll get a mix of different HGE’s. That means, that you’ll get less of those HGE’s you really want over time. Simple logic, right - and I know it’s a fact. On the other hand if you are low on several different high tier manufactured materials you can use this to your advantage and get them them all in the same sysyem with mixed states. I do that sometimes.

Got it. Just replying to Susanna that it's not a requirement.

My next session at Kitche landed 2 HGE in under 25min. No Imperial Shielding in these two sessions.

I now have 93 PIs, so going for improvised components next.
 
I was out gathering and decided to try looking IN a shipping lane for a while, since that's supposed to work now. Nothing. But as soon as I went back to Deep Space I started finding them again.

The RNG is strong with this stuff. You just can't make any conclusions, as far as I can see. Everyone has their own experience.

I've managed to (tediously) get most of what I want, but only by cruising mindlessly along in Deep Space, just like before 3.0. It's...poor gaming.
 
Loads of PIs collected today in Anarchy/Outbreak system. Problem is though I started off looing for CIFs.....lol
As these are G3 I may just look to trade to save time.
 
This kind of sounds like exactly the situation Material Traders were introduced for. Have a bunch of stuff one doesn't need, or in an excess amount, trade it off for what one does need. There is no advantage to hoarding materials, unless one is of the mindset where they have that one box in the attic that has not been unpacked or even opened since the move 15 years ago, but they can't part with it because they may need it someday.

To me the Material Traders just look like a Cheesy work around for broken spawns and mediocre RNG.
Yesterday someone posted a good outbreak system with loads of HGE spawns for Pharmaceutical Isolators, after 40 minutes I had found Zero. After relogging and flying in exactly the same manner I had 5 HGE’s in under 10 minutes. That type of thing stinks up the game!
 
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Loads of PIs collected today in Anarchy/Outbreak system. Problem is though I started off looing for CIFs.....lol
As these are G3 I may just look to trade to save time.

Just to note - the other G3 data trade at 6-1 and as these other data are freely available from normal ship scans and I had max load in 2 of them - guess what - well they're empty now and CIF is 150 (traded a few others as well) :-D
 
Got it. Just replying to Susanna that it's not a requirement.

My next session at Kitche landed 2 HGE in under 25min. No Imperial Shielding in these two sessions.

I now have 93 PIs, so going for improvised components next.

Ok, m8. Fair enough [yesnod].
 
I was out gathering and decided to try looking IN a shipping lane for a while, since that's supposed to work now. Nothing. But as soon as I went back to Deep Space I started finding them again.

The RNG is strong with this stuff. You just can't make any conclusions, as far as I can see. Everyone has their own experience.

I've managed to (tediously) get most of what I want, but only by cruising mindlessly along in Deep Space, just like before 3.0. It's...poor gaming.

It's a bad game loop for sure.

For me, it's currently a puzzle with unclear underlying factors and probabilistic solutions.

Figuring out the underlying factors can be fun and changing solutions over time is ok, but yeah the RNGesus when it doesn't feel like you don't know the probabilities and it feels like you keep hitting extremely low probabilities too often. It's like rolling ones six times in a roll as Susanna experienced.

Anyways, it's currently a puzzle for me with an engineering goal.
 
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