Federal Corvette C3 Hardpoint opinions?

If you had to use a kinetic - Cannon, Frag or Multi-Cannon weapon on the Corvette's bottom C3 hardpoint - what would you use?

What special effects and G5 Upgrade?
Fixed, Gimballed or Turret:eek:?

I am looking to engage at very short range but also out to 800m or so when shields are already gone.

Forget about the rest of the loadout, just what are your thoughts on a secondary kinetic weapon in this slot?
 
It really depends what you want to do? If you simply want max damage up to 800m, then a frag, perhaps the special one - pacifier I think it's called with overcharged or double shot (I have both, double shot is fun!) will give you some serious bang for your buck, but if you're wanting to spend a long time npc'ing, it'll cost you time either in the form of returning to re-arm, or in advance, gathering materials so you have plenty of reloads available.

if you're going for frags, you gotta be pretty much point blank, and at that stage it doesn't matter much fixed or gimballed - in either case the jitter is so horrible it doesn't even matter much whether your target has chaffed or not, you're so close you still just puke death all over them! (Incidentally, the jitter and the spread-cone of the ammo are the main benefits of the special frag - you would get a bit more effective range with these - it's not so much about the damage).

oh for special ability, corrosive since you did specify use when shields are down.
 
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I have always used an Advanced Plasma Accelerator in that position. I run dual 4A Beam Lasers as my firegroup 1 and the advanced Plasma and turreted MCs on firegroup 2.

Best load out I have come up with for the Corvette.
 
I have always used an Advanced Plasma Accelerator in that position. I run dual 4A Beam Lasers as my firegroup 1 and the advanced Plasma and turreted MCs on firegroup 2.

Best load out I have come up with for the Corvette.

That's some seriously low DPS though, barely over 115 MW. Even my vanilla Chieftain/FDL builds do more damage than this, and both of those ships have much better ToT.

Dig deeper, I'm sure you can come up with something a little more dangerous. ;)

To answer the OP's question, if you are looking for pure DPS then some version of a frag cannon is your best bet. If you just want to improve your other DPS, then an MC with Corrosive would help. And if you're just looking to apply status effects like TLB then an APA works well. Just make sure that you build your WEP drain combo so the APA is spammable.
 
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even if you didn't want other options, but that hardpoint is really not great for anything close up due to the position,and hard to use together with other hardpoints (it works very badly for gimballed weapons).

My standard option on that one is a long range beam...
 
even if you didn't want other options, but that hardpoint is really not great for anything close up due to the position,and hard to use together with other hardpoints (it works very badly for gimballed weapons).

My standard option on that one is a long range beam...


Beams are out - he did specify he wanted a kinetic.
 
The large lower hardpoint on the Vette isn't as bad as some people think. Sure it's blind if your flying lag pursuit, but if you fly lead pursuit it's fine, and will fire with all the other weapons, even the two huge hardpoints. I run a gimballed rapid fire pulse on that HP and it's amazing how much damage it does due to the ROF. As for the OP's question, super pen railgun.
 
I stack kinetics on the lateral class 2s, only because for my playstyle the best use of the ventral class 3 is some form of turreted weapon, and I find the C3 beam laser, modded for efficiency, with long range effect, to be the best. Set it off and forget about it, it earns its place by harassing small ships and targes that drop below your nose during normal maneuvers.
 
If you had to use a kinetic - Cannon, Frag or Multi-Cannon weapon on the Corvette's bottom C3 hardpoint - what would you use?
What special effects and G5 Upgrade?
Fixed, Gimballed or Turret:eek:?
I am looking to engage at very short range but also out to 800m or so when shields are already gone.
Forget about the rest of the loadout, just what are your thoughts on a secondary kinetic weapon in this slot?

My two cents:

I run two big turret MCs on top and everything else turret beams except for the single C3 slot underneath where I run a single gimballed beam laser. MCs go into one fire group, beams in another. Each MC gets its own trigger in their fire-group, I stagger my shots (pull a trigger, wait 5 then pull the other too) so that one MC can remain firing even while the other reloads. The turret beams get one trigger in their group and the gimbal beam gets its own trigger. This way the turret beams keep firing on the target wherever it is but they are relatively small and use less power. Since the C3 gimbal beam uses a lot of juice and is stuck under the ship I use that one only when the target is in front of me hence the gimbal.

4 turret beam lasers plus the additional gimbal beam laser cut through shields fast enough and two really big MCs punch through hulls pretty efficiently. o7
 
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I had a Double Shot, Screening Shell Frag on the C3, with the Corvette been so slow I didn't feel I was using it enough as you pretty much have to be touching them to fire it.

That spot doesn't play well when your running fixed weapons up top. Tempted to try some form of turret so it can do its own thing.

Or sign up for a month for the Pacifier Frag.

Interesting that not one person has mentioned Cannons. No love for the Cannon.
 
There's no real way of wording this without it sounding sexual; but I think you've got an Anaconda wedged in your sensor array.
Not quite sure what you are getting at but yes, my Corvette build is a multi-role build and it has served me quite well.

I do not agree with the general attitudes of the min-max sheep where the larger ships are concerned - I build my ships to suit my gameplay which tends to be more generalist than specific.
 
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