6 Hours searching for Military Supercapacitors - Zero Found! 90 Military Grade Alloys found instead!

Ok, m8. Fair enough [yesnod].

Update:

Not so great experience with improvised components. Nyx has two stars, so deep space range is small.

Approach is not yielding good results in Tau Ceti. HGE are less frequent, so more relogs to reset RNG. Higher freq of distress calls (which makes sense), and which should have chance of G5 materials so we can help out and get mats too.

To make things feel worse is the 3 HGE I got in 35+ min drop only 2 or 3 pieces; so everything is in the low end.

Done for day when I finish cruising and catching up on the forum.
 
Oh man, what a day...

At least the last few times I've been looking for styff I found other items (incorrect conditions for my particular items), been searching space since 10am...

I found one single HGE and that was at like 10:15am-ish... I've found nothing but DEDs and CADs with Convoy Dispersals thrown in for good measure when trying out the shipping lane method... Seriously...5 hours and not a single HGE out of many many Outbreak systems (and even some normal 'cos I just wanted to find a HGE)? At least my other four-six hour stints recently I got a fair few (when looking for MGAs)... Ugh, not the best way to waste my day gaming. :rolleyes:
How it can about turn when looking for a particular item from one day to the next is so bad.

Man that's not even just poor luck, now I know why Susanna seemed so irate, I was exhausted the other few times but at least I got items out of the time.
 
Man that's not even just poor luck, now I know why Susanna seemed so irate, I was exhausted the other few times but at least I got items out of the time.

I'm becoming more and more convinced that the HGE tap is being shut down way sooner than the system changes states. With no way to know how long a particular system has been in say, Outbreak, if this is indeed a bug then many players could be dropping into systems that have already stopped spawning the Outbreak related HGE, despite the system still being listed by all the game mechanics as in Outbreak.

We really need to lobby Frontier to look into all this before the next patch. Their claims of a higher HGE spawn rate just doesn't hold water when you consider all the systems that fail to produce any of the HGE they supposedly should be producing.
 
The HGSS, as well as surface mining hi grade mats. appear to have been choked down. The lesser materials are there.

Subjectively, it feels that FD wants you to trade all the lesser materials for the higher ones instead of finding the quality mats in the first place.

If this is so, it's a GRIND that is really unacceptable, which is made worse by the crappy trade rates.

I tried to avoid this very same trap by saving up some of the high grade mats before the drop, those mats are being used up quite quickly as a result of the lack of new finds.

I hate to think that this is on purpose but it just feels not right.
 
I think high pop, high sec are the key factors for HGE frequency.

Yes, but what was the phase of the moon and were you holding your leg at a 30 or 45 degree angle from which leg on your desk?

Technique:
* Fly full speed to 10k at ~90 degree up, turn back at 2 speed pips and reving up to full speed and back to 2 speed pips.


Please see the above question...


I have had USS appear one after the other while sitting at minimum speed in super cruise... I wish I has taken a screen shot of these as I had 4 in front of me at the same time. I had been in the galaxy map looking around for another system to waste my time in... Imagine my surprise...

 
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Right. I've been farming HGEs for the last 3 hours. I have good and bad news.

The good news is nothing has changed in terms of HGE spawn rates, or the types of materials that spawn per state; I had exactly the same experience now in 3.0 as I did in 2.4. The bad news is...yeh, you guessed it, it's the same as the good news. This is not fun or interesting gameplay, however, I have confirmed that my method to get HGEs still works, and my method to get specific materials still works (including supercaps). I have made a video which I'll probably upload tomorrow showing my technique.

Military supercapacitors can tonight be found 1800ls above the orbital plane of Sesuang A (NOTE: the orbital plane of the bodies orbiting the STAR, not the orbital plane of the binary suns).

My testing went as follows.

First I went to Sol (billions/tourism/refinery/boom), as it's ol' reliable. I went 2600ls above the star and started circling high above the oribital plane, slowly spirally closer. As I reached about 1900ls, the HGEs started to pop more often. I got lots of PLAs, PHRs and PRAs, as well as a few Proprietary Comps and CDCs. I'd say about 30 of each proto, 20 Prop Comps and mayb 12 CDCs. Feeling very happy I moved on to Kruger 60 to look for more CDCs, exactly the same thing and an hour later, I'm another 30 CDCs (and a load of Prop Comps) richer. Feeling happy I went to the nearest warring independent with decent population I could find, that was Sesuang ('A' specifically), I again went to 2000ls out and started circling. Some time later I'm 36 supercaps and about 30 MGAs heavier. My HGE rate throughout all of this was about 20% of USSes were HGEs (1 in 5) once I got into my sweet spot, which I'd like to further refine as 1700-2000ls. This distance worked perfectly for three systems (and a fourth the other day when I went for PIs), of widely varying physical size and star types and sizes. I no longer believe the layout of the system affects the sweet spot.

I am able to confirm that economy doesn't seem to matter and being a binary/trinary/more system also doesn't matter.
 
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I am able to confirm that economy doesn't seem to matter and being a binary/trinary/more system also doesn't matter.

Now that's interesting... I've usually found them easier in a single star system, almost like you can define the system plane easier so you know where to hunt. Or where there is a very defined star system plane... But maybe I've been holding my foot at the correct angle across the pedals during the correct phase of the moon. [sour]
 
Now that's interesting... I've usually found them easier in a single star system, almost like you can define the system plane easier so you know where to hunt. Or where there is a very defined star system plane... But maybe I've been holding my foot at the correct angle across the pedals during the correct phase of the moon. [sour]

YES!! That is definitely my observation. I know exactly what you mean though, with 'above' being much simpler to define in a single star system.

It is absolutely critical with the binaries, that you treat each star as if it were it's own system (when deciding how to define 'above' the star)

Take Sesuang that I'm in right now, it has 2 stars 10k apart, with their bodies at jaunty angles (the two stars orbital planes are not parallel), and I had to align myself with teh orbital plane of the A star and then run circles at a distance to get them to pop. While hovering parallel to the orbital plane of the binaries I was not getting HGEs at any height between 1500 and 5000ls. The same was the case for Kruger 60 too.
 
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I've noted that HGE are much more hard to find now, even on deepspace.

I never have problems to find any materials on High Grade Emsissions, but perhaps they have decreased the HGE rate (?) Who knows?

In a avarage i've spend 2 hours to find 3-4 HGE along dozens of encoded and hundreds of degraded.
 
I think there’s a difference from platform to platform. I’m on PS4 and I got more than 80 Supercapacitors in 3 hours some days ago. In general I have no problems getting HGE’s to spawn at all.

This happens sometimes:
https://i.imgur.com/TQVNAFe.jpg

Remember that higher population = higher spawnrate of HGE’s. It means a lot. I can’t stress that enough. I use EDDB.io to find a system in the right state and with the highest possible population. I gladly travel hundreds of light years to get to a high population system. It’s worth it.

Ive had this happen once and it was after waiting god knows how long. Just like busses. Seriously frustrating gameplay! If it was happening regularly i'd be over the moon.
 
I'm becoming more and more convinced that the HGE tap is being shut down way sooner than the system changes states. With no way to know how long a particular system has been in say, Outbreak, if this is indeed a bug then many players could be dropping into systems that have already stopped spawning the Outbreak related HGE, despite the system still being listed by all the game mechanics as in Outbreak.

We really need to lobby Frontier to look into all this before the next patch. Their claims of a higher HGE spawn rate just doesn't hold water when you consider all the systems that fail to produce any of the HGE they supposedly should be producing.

You can stop wondering cause it has been like that from day 1, and it isn’t a bug. Sometimes the spawning stops before the state changes according to the system map. I see it as a mechanic. The system map is simply not up to date, as 99% of all info is not up to date in real life. So what - move on - go to the next system. If I haven’t found what I was looking for after 10 minutes I don’t stay in that system. That would be stupid in my opinion. Adapt! As I said this is not new.
 
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I have read this thread from front to back. I have tried some of the new methods that Commanders are doing. I have tried some the old methods that I used in 2.4 that worked quite easily back then. I have even tried extending my leg between 30 and 45 degrees from the orbital plane of the second star to the left and I have come to a conclusion.


It shouldn't be that flippin' hard to find an HGE signal source!!


I have found exactly four, yes four, HGE USS's in the past five multi-hour play sessions I have done.

I'm done searching. I'm done. The engineers can just bite me and keep their new fangldy roll the levels all over again mods. My legacy stuff will be just fine. I have enough gray hair at the moment thank you without going on a wild over-the-top goose chase to try and find something that should be relatively easy to get.


And no y'all can't haz my stuff. :D I plan on using it to have fun instead of chasing the malarkey they call increased HGE spawns.
 
I have read this thread from front to back. I have tried some of the new methods that Commanders are doing. I have tried some the old methods that I used in 2.4 that worked quite easily back then. I have even tried extending my leg between 30 and 45 degrees from the orbital plane of the second star to the left and I have come to a conclusion.


It shouldn't be that flippin' hard to find an HGE signal source!!


I have found exactly four, yes four, HGE USS's in the past five multi-hour play sessions I have done.

I'm done searching. I'm done. The engineers can just bite me and keep their new fangldy roll the levels all over again mods. My legacy stuff will be just fine. I have enough gray hair at the moment thank you without going on a wild over-the-top goose chase to try and find something that should be relatively easy to get.


And no y'all can't haz my stuff. :D I plan on using it to have fun instead of chasing the malarkey they call increased HGE spawns.

I have not trouble finding Deep Space/waiting for the HGE's (much as I hate the waiting), it's when time and again they don't even contain what you're looking for, that I come close to joining you in that sentiment. Good luck cmdr o>
 
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Simple chuffing answer?
The "space scanner". It works like a combination of the surface scanner from the srv and the moving circles you get when searching for a surface contact.

The radar can pick up loads of signal sources. Codes / bar scans on the radar like on the surface.
Use the radar to get close to the desired signal source, then when you get close you you get the tracking lock mini game. Track the circle - it gets stronger. Track another..... Then another.
Say 3 targets and then the source appears to drop in on?

On phone at the moment, if this picks up I'll expand my thoughts tomorrow night.
 
Interesting. I didn't know this, I always based on controlling faction state. That may explain some anomalies I've encountered.

I think high pop affects USS frequency, but not necessarily HGE.

It would likely follow that most high pop systems would be high security too? Anarchy being the exception? Could this lead to a misunderstanding about the correct HGE spawn conditions?
 
To me the Material Traders just look like a Cheesy work around for broken spawns and mediocre RNG.
Yesterday someone posted a good outbreak system with loads of HGE spawns for Pharmaceutical Isolators, after 40 minutes I had found Zero. After relogging and flying in exactly the same manner I had 5 HGE’s in under 10 minutes. That type of thing stinks up the game!

Geesss... Really. It sure does make a bit of a joke of it! Feast or Famine!

Did you relog to menu or out of the game completely and then restart?
 
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Oh man, what a day...

At least the last few times I've been looking for styff I found other items (incorrect conditions for my particular items), been searching space since 10am...

I found one single HGE and that was at like 10:15am-ish... I've found nothing but DEDs and CADs with Convoy Dispersals thrown in for good measure when trying out the shipping lane method... Seriously...5 hours and not a single HGE out of many many Outbreak systems (and even some normal 'cos I just wanted to find a HGE)? At least my other four-six hour stints recently I got a fair few (when looking for MGAs)... Ugh, not the best way to waste my day gaming. :rolleyes:
How it can about turn when looking for a particular item from one day to the next is so bad.

Man that's not even just poor luck, now I know why Susanna seemed so irate, I was exhausted the other few times but at least I got items out of the time.

I feel your pain! While it's cold comfort, at least I'm not the only one this kind of thing is happening too. At times the RNGesus just appears to stop working! Like literally stops, for the whole day! This experience has taught me that trying to fight this game by brute force just doesn't work. It's not a matter of putting in many hours, because sometimes even many hours results in nothing. It totally sucks the enjoyment out of it for me! The HGE really needs to be removed from the game in its entirely! It totally sucks imo.
 
Right. I've been farming HGEs for the last 3 hours. I have good and bad news.

The good news is nothing has changed in terms of HGE spawn rates, or the types of materials that spawn per state; I had exactly the same experience now in 3.0 as I did in 2.4. The bad news is...yeh, you guessed it, it's the same as the good news. This is not fun or interesting gameplay, however, I have confirmed that my method to get HGEs still works, and my method to get specific materials still works (including supercaps). I have made a video which I'll probably upload tomorrow showing my technique.

Military supercapacitors can tonight be found 1800ls above the orbital plane of Sesuang A (NOTE: the orbital plane of the bodies orbiting the STAR, not the orbital plane of the binary suns).

My testing went as follows.

First I went to Sol (billions/tourism/refinery/boom), as it's ol' reliable. I went 2600ls above the star and started circling high above the oribital plane, slowly spirally closer. As I reached about 1900ls, the HGEs started to pop more often. I got lots of PLAs, PHRs and PRAs, as well as a few Proprietary Comps and CDCs. I'd say about 30 of each proto, 20 Prop Comps and mayb 12 CDCs. Feeling very happy I moved on to Kruger 60 to look for more CDCs, exactly the same thing and an hour later, I'm another 30 CDCs (and a load of Prop Comps) richer. Feeling happy I went to the nearest warring independent with decent population I could find, that was Sesuang ('A' specifically), I again went to 2000ls out and started circling. Some time later I'm 36 supercaps and about 30 MGAs heavier. My HGE rate throughout all of this was about 20% of USSes were HGEs (1 in 5) once I got into my sweet spot, which I'd like to further refine as 1700-2000ls. This distance worked perfectly for three systems (and a fourth the other day when I went for PIs), of widely varying physical size and star types and sizes. I no longer believe the layout of the system affects the sweet spot.

I am able to confirm that economy doesn't seem to matter and being a binary/trinary/more system also doesn't matter.

That is very interesting stuff you have reported! Many thanks!
 
I have read this thread from front to back. I have tried some of the new methods that Commanders are doing. I have tried some the old methods that I used in 2.4 that worked quite easily back then. I have even tried extending my leg between 30 and 45 degrees from the orbital plane of the second star to the left and I have come to a conclusion.


It shouldn't be that flippin' hard to find an HGE signal source!!


I have found exactly four, yes four, HGE USS's in the past five multi-hour play sessions I have done.

I'm done searching. I'm done. The engineers can just bite me and keep their new fangldy roll the levels all over again mods. My legacy stuff will be just fine. I have enough gray hair at the moment thank you without going on a wild over-the-top goose chase to try and find something that should be relatively easy to get.

And no y'all can't haz my stuff. :D I plan on using it to have fun instead of chasing the malarkey they call increased HGE spawns.

I'm presuming that the bulk of players commenting here are very experienced players who have logged more than a few thousand hours as I have. This stuff shouldn't be this hard. God help the new player thrown into this. It REALLY sucks imo.


I have not trouble finding Deep Space/waiting for the HGE's (much as I hate the waiting), it's when time and again they don't even contain what you're looking for, that I come close to joining you in that sentiment. Good luck cmdr o>

I would say we have all been there while flying around looking for HGEs... Stuff this for a game of marmite soldiers! This is just not for me!

Simple chuffing answer?
The "space scanner". It works like a combination of the surface scanner from the srv and the moving circles you get when searching for a surface contact.

The radar can pick up loads of signal sources. Codes / bar scans on the radar like on the surface.
Use the radar to get close to the desired signal source, then when you get close you you get the tracking lock mini game. Track the circle - it gets stronger. Track another..... Then another.
Say 3 targets and then the source appears to drop in on?

On phone at the moment, if this picks up I'll expand my thoughts tomorrow night.

There have been a number of these scanner type proposals made. Personally, these are all just poor bandages over a broken game mechanic than needs to just be scrapped completely. Even if you had some sort of scanner to detect the HGEs, you'd still be ed over because of the RNG and the underlying game mechanics that just don't work as intended (like spawn rates stopping long before the system state changes on the galaxy map).

We need a completely different mechanic, not just a bodged attempt at fixing this one. Frankly, I expect more from FDev than this crappy game play!
 
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