My removed and stored upgrades are now illegal unless I pay a cleaning fee?

Wow. Just, wow. In game taxation....

My stored 5A FSD and several other upgraded techs are now illegal to ship and install into another vessel. Seriously, when did this TAX become necessary. It's hard enough to find these things and pay the exorbitant credits to ramp a ship up to a decent level. Now we get hit with a cleaning fee if we want to keep our stuff. I can't even sell the tech without paying the stupid fee, I mean TAX.

I shouldn't have started over. As a "new" player, this game has become even more tedious and hard to make money.

I know you Brits love your taxes but, to put this crap in a game. Seriously devs, I have no polite words for the at who thought this would be beneficial to the game play.

My thanks for allllll the "improvements" to the Next Chapter - BEYOND. I had forgotten why I stopped playing this a few months ago, now I remember...
 
Wow. Just, wow. In game taxation....

My stored 5A FSD and several other upgraded techs are now illegal to ship and install into another vessel. Seriously, when did this TAX become necessary. It's hard enough to find these things and pay the exorbitant credits to ramp a ship up to a decent level. Now we get hit with a cleaning fee if we want to keep our stuff. I can't even sell the tech without paying the stupid fee, I mean TAX.

I shouldn't have started over. As a "new" player, this game has become even more tedious and hard to make money.

I know you Brits love your taxes but, to put this crap in a game. Seriously devs, I have no polite words for the at who thought this would be beneficial to the game play.

My thanks for allllll the "improvements" to the Next Chapter - BEYOND. I had forgotten why I stopped playing this a few months ago, now I remember...

It's not a "tax," you don't get those cleaning fees unless you committed crimes. It's called "consequences for choices made," something they intended to have from the beginning and now do.
 
Really! So basically it's not a good idea to do a planetary scan mission. The only "crime" I committed was trespassing and shooting at a turret. I paid a 1000cr fine and the outstanding fine to a mining corp. has since cleared. I play solo so that I don't interact with real people to avoid these issues. Now I'm a criminal for doing a "job" against an NPC base. Seriously, my previous comment is still in effect.

Talk about walking on eggshells....

Thanks Lucifera for the clarification. :) Would not have realized otherwise. The game is still tedious....
 
Really! So basically it's not a good idea to do a planetary scan mission. The only "crime" I committed was trespassing and shooting at a turret. I paid a 1000cr fine and the outstanding fine to a mining corp. has since cleared. I play solo so that I don't interact with real people to avoid these issues. Now I'm a criminal for doing a "job" against an NPC base. Seriously, my previous comment is still in effect.

Talk about walking on eggshells....

Thanks Lucifera for the clarification. :) Would not have realized otherwise. The game is still tedious....

If it sent you to scan a holding that's the same faction as the one issuing the mission, that'd be a bug that should be reported.
 
Really! So basically it's not a good idea to do a planetary scan mission. The only "crime" I committed was trespassing and shooting at a turret. I paid a 1000cr fine and the outstanding fine to a mining corp. has since cleared. I play solo so that I don't interact with real people to avoid these issues. Now I'm a criminal for doing a "job" against an NPC base. Seriously, my previous comment is still in effect.

Talk about walking on eggshells....

Thanks Lucifera for the clarification. :) Would not have realized otherwise. The game is still tedious....

It's a great idea to do missions, but you need to consider the consequences a little more carefully now. If you remove modules from hot ship those modules are now also hot and have penalties attached.

We've discussed this new system weeks before it was released and all through the player test. There are now real consequences for illegal activities, even though illegal activities are part of the game.
 
Well to avoid the expense and inconvenience of trying to figure out what activity will lead me into a life of crime, I'm just going to avoid the fun stuff and grind basic missions. I thought this was suppose to be a game. Cost me over 300k cr to clean my stuff so that I could use and sell it.

Crime and punishment should be relegated to open play against real players. Otherwise what's the point in doing covert missions against NPC's if it gains you notoriety, fines, "cleaning fees" and a permanent bounty on your head. Checking my status, I appear to be wanted for doing the mission. I have no idea where it is or how to fix it. I guess there was no consequence for shooting down drones from the sky.
 
There are so many people complaining about the consequences of the new crime system...
I understand the initial annoyance at unexpected expenses (for what were consequence free activities before) but I wish they would try to look beyond this.

Having real risks and consequences bound to your choices makes this more engaging and rewarding as a game, not less.
 
Well to avoid the expense and inconvenience of trying to figure out what activity will lead me into a life of crime, I'm just going to avoid the fun stuff and grind basic missions. I thought this was suppose to be a game. Cost me over 300k cr to clean my stuff so that I could use and sell it.

Crime and punishment should be relegated to open play against real players. Otherwise what's the point in doing covert missions against NPC's if it gains you notoriety, fines, "cleaning fees" and a permanent bounty on your head. Checking my status, I appear to be wanted for doing the mission. I have no idea where it is or how to fix it. I guess there was no consequence for shooting down drones from the sky.
At first I thought "Oh, good. The new C&P seems to be working after all", then I read on.
Agreed on the bit I highlighted. Absolutely.
As long as it's not a bounty for murder, you can pay any fine through an Interstallar Factors (I think that's what they're called) in the "Contacts" screen at a station in a low security system.
 
Frontier wanted this type of Crime & Punishment from the beginning. I've heard this before from many people since Elite:D was released. The hardest thing for implementing crime and punishment rules, is getting them to balance out.

Yes, I was and continue, to get hit with these rules as I play, but the small crimes I run into are accidents, like accidental friendly fire. Friendly fire incidents should be more of an insurance claim or something. And you know when its accidental. Its not as if there was continued focused fire on a friendly, no... it was one shot. These cases should bring up a standard fine and perhaps a verbal response from police that you've been fined for friendly fire.

I'm finding this issue occurring more often than not. The part I want fixed is the AI hitting me with friendly fire. If I get a fine, they get a fine.

As for the fines incurred for the mission...
The mission will tell you if what you are doing is going to be legal or not. If it says "...These actions are considered illegal..." then its a safe bet that what you are doing is in the grey area. So read the entire mission description before accepting it. Choices do have consequences... they always have. Its just that they now they have claws that hurt and you feel them.

Destroying drones... hmmm... lemme think on this out loud...

Drones = private property
Private property = do not enter = fine
Destroying drones + entering private property + criminal actions (destroying said drones) = Fine and bounty

Yup... the math is right. That my friend IS illegal.

And if I'm not mistaken, those missions even tell you that the actions required might be considered illegal.
However, I do feel that missions like that should provide a free ship cleaning upon successful completion of the mission. After all, you DID do as they asked and they KNEW it was illegal. So it would and should be up to the mission giver to provide that service or at the very least point you to a "Cleaning" service and get you a large discount for doing the job.

I do agree with
Crime and punishment should be relegated to open play against real players.

After all, this is NOT something that would happen in Solo mode. However, I have seen some players gain access to private servers JUST to kill the people playing. Even saw someone try to do it in someone's Twitch stream once. So perhaps its a good idea to leave it as is.

To be honest, I have mixed feelings about the new rules. I like the idea of them and they work to an extent. There are some bugs in the system as a few of us found out already. The AI needs to be tweeked for these new rules to be implemented properly though (Targeted focused fire vs Random friendly fire), but I feel that the new C&P rules are working like they were intended to work, they just have a few bugs and side-effects to deal with before it truly does as its supposed to.
 
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