6 Hours searching for Military Supercapacitors - Zero Found! 90 Military Grade Alloys found instead!

For those of you who have problems finding HGE’s you could try my method.

Find a high population system in the right state, cause higher population = higher spawnrate of HGE’s. That’s very important. Use the galaxy map to filter the systems - or use EDDB.io. With EDDB.io it’s easy to find the system with the highest possible population in the state you need.

So when you are in the right system:
I set my filter to only show signal sources and stars. Mark the main star - and start cruising around it in a distance of about 650ls - 900ls. Speed should be 3c - 4c. Stay on the same level as the orbit lines. It’s best not to be close to any stars or other bodies. Then just wait. When I have harvested a USS I speed up to about 15c - 20c for just 5 seconds or so - and then again down to 3c - 4c. If I haven’t found anything in about 3 minutes I speed up again for a moment - and then 3c - 4c again. If you haven’t got anything after 15 mins. it means that the state has changed, so get to another system. The galaxy map is not always up-to-date.

I usually get about 3 HGE’s within 20 mins. when I do it this way. I have never problems finding HGE’s in 3.0. That being said - I think there’s a difference from platform to platform. I am on PS4. I don’t doubt that they simply won’t spawn for some people.

I am not saying this is the only way to do it, cause it isn’t, but it works well for me so you could try it and see if it works for you too.
 
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I deleted my original comment. 15 PAGES? What?

I have never seen so many HGEs as I have in 3.0

Much better spawn rates.
 
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HGE spawn method

High pop, high security, single primary star seems to work best...

Drop into the system, target the primary, scoop fuel (or not) and head away from the primary at full speed. Angle doesn't seem to matter as long as you're off the ecliptic and the HUD shows "Deep Space" not the closest body name or "Shipping Lane".

Typically I'll get to my optimal distance of 666LS (no guesses why) turn at 90 degrees and follow an orbit line while dropping the throttle to 40~50%, where the physical mid point is on the HOTAS. Wait for a USS to pop, target and scan without overshooting it cos I ain't going that quick. Sometimes I'll take Encoded, or retarget the star, repeat.

Wide angle sensor improvements mean I can now scan ships for data at the same time but other than that this mechanic doesn't appear to have changed post 3.0 and as stated by others, if you're not finding what you want within 15-20 mins, finish scooping and log to main menu (pretend to do something RL), log back in, rinse, repeat.

Bit tedious? Well, yeah but accomplishing several goals at once eases the pain :p

Edit: Encoded are now a bit more lucrative due to the material traders. I'm liking it.
 
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Edit:

I deleted my original comment. 15 PAGES? What?

I have never seen so many HGEs as I have in 3.0

Much better spawn rates.

HGE spawn method

High pop, high security, single primary star seems to work best...

Drop into the system, target the primary, scoop fuel (or not) and head away from the primary at full speed. Angle doesn't seem to matter as long as you're off the ecliptic and the HUD shows "Deep Space" not the closest body name or "Shipping Lane".

Typically I'll get to my optimal distance of 666LS (no guesses why) turn at 90 degrees and follow an orbit line while dropping the throttle to 40~50%, where the physical mid point is on the HOTAS. Wait for a USS to pop, target and scan without overshooting it cos I ain't going that quick. Sometimes I'll take Encoded, or retarget the star, repeat.

Wide angle sensor improvements mean I can now scan ships for data at the same time but other than that this mechanic doesn't appear to have changed post 3.0 and as stated by others, if you're not finding what you want within 15-20 mins, finish scooping and log to main menu (pretend to do something RL), log back in, rinse, repeat.

Bit tedious? Well, yeah but accomplishing several goals at once eases the pain :p

Edit: Encoded are now a bit more lucrative due to the material traders. I'm liking it.

I'm glad for you both! [yesnod]
 
Oh man, what a day...

At least the last few times I've been looking for styff I found other items (incorrect conditions for my particular items), been searching space since 10am...

I found one single HGE and that was at like 10:15am-ish... I've found nothing but DEDs and CADs with Convoy Dispersals thrown in for good measure when trying out the shipping lane method... Seriously...5 hours and not a single HGE out of many many Outbreak systems (and even some normal 'cos I just wanted to find a HGE)? At least my other four-six hour stints recently I got a fair few (when looking for MGAs)... Ugh, not the best way to waste my day gaming. :rolleyes:
How it can about turn when looking for a particular item from one day to the next is so bad.

Man that's not even just poor luck, now I know why Susanna seemed so irate, I was exhausted the other few times but at least I got items out of the time.

That's not good. How far out from the star were you looking? I've went out yesterday to figure out how limpet worked as I've never used them before. 10k out from the primary star is where I start looking for HGEs and found several in less than 30 minutes. I was in a big population system in a state of War and none of the factions were in Civil War at the same time.

I put the star dead aft, set the throttle to around 0.5c and wait for the USSs to drop. The first had MSCs, the second MGEs and the third Imperial Shielding.
 
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HGE spawn method

High pop, high security, single primary star seems to work best...

Drop into the system, target the primary, scoop fuel (or not) and head away from the primary at full speed. Angle doesn't seem to matter as long as you're off the ecliptic and the HUD shows "Deep Space" not the closest body name or "Shipping Lane".

Typically I'll get to my optimal distance of 666LS (no guesses why) turn at 90 degrees and follow an orbit line while dropping the throttle to 40~50%, where the physical mid point is on the HOTAS. Wait for a USS to pop, target and scan without overshooting it cos I ain't going that quick. Sometimes I'll take Encoded, or retarget the star, repeat.

Wide angle sensor improvements mean I can now scan ships for data at the same time but other than that this mechanic doesn't appear to have changed post 3.0 and as stated by others, if you're not finding what you want within 15-20 mins, finish scooping and log to main menu (pretend to do something RL), log back in, rinse, repeat.

Bit tedious? Well, yeah but accomplishing several goals at once eases the pain :p

Edit: Encoded are now a bit more lucrative due to the material traders. I'm liking it.

That’s basically what I posted. Yes, it works - and it works well. Are you on pc?
 
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I'm presuming that the bulk of players commenting here are very experienced players who have logged more than a few thousand hours as I have. This stuff shouldn't be this hard. God help the new player thrown into this. It REALLY sucks imo.

Yeah I see a lot of veteran players posting in this thread and I can also see their despair rising from the difficulty of this task that was once not so hard/time consuming. I personally just ticked over 15 weeks game time (KS backer started May 2015) so I like to think I know a thing or two about the game too but I still like to learn new things and new tricks.

In fact I gave a tip last year in another thread that apparently worked up until recently because before 3.0 I would get random Rep hits from it.

The search for High Grade USS's. Such fun this is!

Here are a few of my tips to help improve your chances of success.

First, choose the right system. In this case and Independent System in a Boom State. https://inara.cz/galaxy-component/77/

Second, enter the system and cruise at least 500 Ls away from the main star and then pitch up or down and get away from the orbital plane. I usually just pull up like 30 degrees and stay that course.

Third, and maybe most importantly.....SLOW DOWN! Keep your speed under 100c. I set my speed to 25% throttle and just creep along. Any USS's will spawn right in front of you making acquisition of the target quite simple (no looping around to go find it after it whizzes by you). In fact you may want to speed up for your final approach.

Fourth, once you get far enough away from the star and it becomes difficult to cruise slowly just simply turn back towards the star and its gravity will help control your speed.

For the record I like to start off at 30 degrees off of the orbital plane, cruise that way for a while and if I'm getting bad spawns I will adjust up another 30 degrees or so, or even begin a looooong slooooooww loop through the system. This helps keep me near enough to the star to help with keeping my cruising speed down and makes me think that I am actually having an effect on my destiny and not just waiting for the RNG to give me good spawns. :D

Happy hunting Commander!

https://forums.frontier.co.uk/showthread.php/353527-The-hunt-for-high-grade-emissions

Usually though when things get buggered up by a new patch (like mission or passenger payouts or whatever goes haywire) they smooth out after a week or two. Who knows whether the BGS needs to realign itself with the universe or if it's the hand of FD that steps in to tweak things but the return to "reality" usually comes, at least in my experience.

So far the HGE spawns are hugely problematic in my personal experience since 3.0. I will definitely be keeping an eye out on the forums for smoothness to return. Until then I must do things that give me pleasure.

Which right now came from another thread which directed folks to a Distribution Center in an anarchy system to scan wakes for DWE's. The RNG isn't giving me many DWE's but is sure is fun blowing up the T-9's there and and taking their mats. :D

Yeah I know I said I was done with the engineers but at least blowing up ships to take their stuff is WAAAAAYYYY more fun than blindly cruising a system with my left foot extended 30 degrees in hopes of finding an elusive HGE.


 
There has been no change, positive or negative to the circumstances and locations that cause HGE spawns, it is just the same as in 2.4. Any perception of such, is, I'm afraid, in your heads. The only exception to this is the rare case of HGEs in shipping lanes now.
 
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There has been no change, positive or negative to the circumstances and locations that cause HGE spawns, it is just the same as in 2.4. Any perception of such, is, I'm afraid, in your heads. The only exception to this is the rare case of HGEs in shipping lanes now.

6h5Lyhy.jpg
 
Nope, I know not of what you speak.

milcap1.jpg

milcap2.jpg

milcap3.jpg

milcap4.jpg

Less than 4 hours, wasn't really keeping track, did a bunch of RL stuff in between. Also got heaps of military grade alloys and core dynamics composites.
1 Hydrae is a 6 billion pop system in war if anyone's interested. ;)
 
Nope, I know not of what you speak.

1 Hydrae is a 6 billion pop system in war if anyone's interested. ;)

Well I'm falling over myself to say lucky toe rag! I'm doing Buckyball Racing today but if I get to the point that I need to mix it up again with a little boredom, I'll head this way...
 
What? I'm serious, no difference at all between 2.4 and 3.0. I use the exact same techniques, get the exact same results. I'd say 5 hours of testing is enough to say this with a good degree of certainty. The reason I am so certain is because my method is 100% identical every time.

Don't you know ?

The grind is in the mind, just use your imagination
 
You can stop wondering cause it has been like that from day 1, and it isn’t a bug. Sometimes the spawning stops before the state changes according to the system map. I see it as a mechanic. The system map is simply not up to date, as 99% of all info is not up to date in real life. So what - move on - go to the next system. If I haven’t found what I was looking for after 10 minutes I don’t stay in that system. That would be stupid in my opinion. Adapt! As I said this is not new.

Why on earth are you attempting to apologize for this?

If this is indeed the way it works, then that is seriously screwed up!

With no way to know how long a system has been in any particular state, this added confusion is the last thing we need in the game.
 
Why on earth are you attempting to apologize for this?

If this is indeed the way it works, then that is seriously screwed up!

With no way to know how long a system has been in any particular state, this added confusion is the last thing we need in the game.

No, it’s not screwed up at all. Do you need someone to hold your hand all the time? Just adapt. It’s not a big deal. It’ll take you a minute to find another system, but instead you cry about a mechanic or what ever it is that has been there from day 1. You are blowing it completely out of proportions - to put it mildly.
 
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What? I'm serious, no difference at all between 2.4 and 3.0. I use the exact same techniques, get the exact same results. I'd say 5 hours of testing is enough to say this with a good degree of certainty. The reason I am so certain is because my method is 100% identical every time.

Has it ever crossed your mind that there could be differences from platform to platform, as I have said repeatedly? I can find you as many HGE’s as I want, and of any kind that I want - but I’m on PS4. I take it your’re on PC? The difference in spawn rate from before 3.0 to now is huge, and I use the same method exactly. BUT, as I have said - I don’t doubt that they simply won’t spawn for some people. I don’t doubt that at all. Now please have the courtesy to not doubt that many of us can find them easily - for whatever reason.
 
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Nope, I know not of what you speak.

1 Hydrae is a 6 billion pop system in war if anyone's interested. ;)

Yep, that's where I was!
 
There has been no change, positive or negative to the circumstances and locations that cause HGE spawns, it is just the same as in 2.4. Any perception of such, is, I'm afraid, in your heads. The only exception to this is the rare case of HGEs in shipping lanes now.

After about a week of searching I have come to the same conclusion. There is absolutely ZERO change. But it's not just related to HGE the same game crippling RNG effect data and metallic meteorites spawn.
 
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