A problem with Space Legs™

Dont think anyone wants that either. I certainly don't want sims in space.

No, neither did anyone want the mind-numbing grind of RNGineers. But that's what we got. Remember, this is how I feel about it. No invalidating please, cos I know you don't like it when people do that to you.

I just hope, in the specific example, that we don't have to spend X amount of hours in the SRV mining a few pieces of rock to enable us to have ten minutes of oxygen in our SpaceLegsSuit.

Because it's possible it could go that way. Instead of meaningful mechanics we could just get another 'fill this progress bar up with tedium to allow you to access the actual fun part'.

That's what I was getting at.

Well I would, for one. The incentive for me would be engaging gameplay, hopefully something along the lines of Lone Echo. The alternative non-SL version, I’d assume, would still be there as per your last sentence.

I'm all for the mechanics of a game being rewarding and engaging. So far we've mostly got progress bars and time-gates. Fdev really need to sort the rest of the game out before even considering mechanics for spacelegs.
 
with space legs they could add real gates :)

Sorry sir, we appreciate you're king in the empire, but until you kiss my cigarette end 750 times, and MAKE me like you...You're not going through this door!
 
There's no incentive to running around your ship like a headless chicken pretending to fix things, when you can just take the rebuy and have a brand new ship within a few seconds.


I respect your point of view, but my ability to relate it is impaired by the fact that we are from different universes.


Oh, combat - why go through that when I can self destruct and hit the rebuy screen?!



;-)
 
with space legs they could add real gates :)

Sorry sir, we appreciate you're king in the empire, but until you kiss my cigarette end 750 times, and MAKE me like you...You're not going through this door!

And don't forget one ton of tobacco + arsenic, I'm getting bored with my current wife.
 
I respect your point of view, but my ability to relate it is impaired by the fact that we are from different universes.


Oh, combat - why go through that when I can self destruct and hit the rebuy screen?!



;-)

Ah, that old chestnut.

Being reductive doesn't help anyone, and makes you look a little silly.
 
Being ridiculous with exaggeration in regard to space legs could be arguably defined the same way. Just sayin.

All I'm saying is be careful what you wish for.

No-one really wants the empty and vapid game mechanics that plague the game now, to be incorporated into some future half-aborted version of spacelegs.

It happened with engineers, it happened with multicrew. Let's get those sorted out before anything else new comes along.
 
No, neither did anyone want the mind-numbing grind of RNGineers. But that's what we got. Remember, this is how I feel about it. No invalidating please, cos I know you don't like it when people do that to you.
I don't invalidate anyones feelings on a subject. Never have and I never will. You have your playstyle, I have mine, there both valid.
Personally I believe it's all down to playstyles. But that is just my personal opinion. Not trying to invalidate your feeling.

I just hope, in the specific example, that we don't have to spend X amount of hours in the SRV mining a few pieces of rock to enable us to have ten minutes of oxygen in our SpaceLegsSuit.
Agreed. Sounds like rubbish to me.

Because it's possible it could go that way. Instead of meaningful mechanics we could just get another 'fill this progress bar up with tedium to allow you to access the actual fun part'.

That's what I was getting at.
Yeah, I know what you mean, but I very much doubt it will go down that path otherwise nobody will play or buy it.

I'm all for the mechanics of a game being rewarding and engaging. So far we've mostly got progress bars and time-gates. Fdev really need to sort the rest of the game out before even considering mechanics for spacelegs.
Again I agree. I want to see better mechanics added in before we get space legs, but as I suspect space legs won't be around for a while (as least 3 years) then I think we will get that. I don't want the same vapid res sites and combat zones. I would like something a bit more interesting.
 
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It happened with engineers, it happened with multicrew. Let's get those sorted out before anything else new comes along.

For me engineers is million times better then before, but as for multicrew, I am unsure how they make that any better until space legs becomes a thing. I new it was going to be useless from the beginning.
 
Well, if they're anything like how a lot of people seem to want them, it'll be a waste. The problem is people expect so little out of the feature. "I just want to be able to get out of my seat and go to the back of the cockpit to make myself coffee", really? That's the problem I have with them, that people are actually encouraging bare minimum development.
 
For me engineers is million times better then before, but as for multicrew, I am unsure how they make that any better until space legs becomes a thing. I new it was going to be useless from the beginning.

I think for me the frustrating thing with engineers is they did make it better. But only in some areas. They're so so close to making it a great system, but alas RNG and tedious timesinks have had the last word, yet again.

Maybe some future iterations will alleviate it somewhat, I'm willing to give them the benefit of the doubt on that one.
 
I think for me the frustrating thing with engineers is they did make it better. But only in some areas. They're so so close to making it a great system, but alas RNG and tedious timesinks have had the last word, yet again.

Maybe some future iterations will alleviate it somewhat, I'm willing to give them the benefit of the doubt on that one.

I am hoping the Exploration/scanning mechanics will help with all of that, giving us heat spots of like areas for materials on planet surfaces. I am also hoping that hte USS mechanic get completely revamped to be a mixture of static USS's on system arrival with a few random ones thrown in. Not 100's of the things as you fly around.

HGE's for instance are rare, but when you do get them, there is no challange and you can just easily pick up these rare goods up.

So what about space wheels?

Okay... hear me out... folks will get bored walking around, but if they had a bicycle and it was challenging... like Happy Wheels, but in space. [up]
https://www.youtube.com/watch?v=VLWf7YYHtgQ

Sounds good.
 
I'm already spending more time then necessary working the new mission boards and turning stuff in. You want me to get out of my chair and walk into the station to log into a terminal to do the same thing? ...and then back again?
Agree.

If space legs provided new types of missions, like Mass Effect style, walking around and doing things in the station picking up the missions and completing them inside as well, then it would be different. Essentially, the types of missions that you don't do with a ship. Just adding extra leg-work to the ship won't really do anything. It has to be other things. Something different. It's almost like it's own game, separate from ED space ships. Perhaps like the Horizon update. You still can play the non-Horizon version, and same with legs, it's just a new independent mode of game play.
 
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No need for any spacelegs as such. It would add little gameplay other than ambience, but the stations are SO DEAD that any improvement would be more than welcome. Of course, there could be the option to walk through the corridors manually or hop on one of those automated yellow trucks, for those so inclined. As someone in this thread said, they should be an option, like horizons rather than forced.

Your list is pretty much what I had in mind. Do we really need to walk the corridors in between?

The one thing that's in the space-legs direction that would be nice is attaching the VR HMD movement to the body so that walking around your VR area doesn't leave your headless self in the seat.
 
Although having voiced my opinion on space legs in the negative ... C&P would be a bit more meaningful if detention meant a prison planet and breaking rocks in space-legs mode for a couple of in-game hours ;)


... or until you escaped or were liberated by wingmates.
 
No, I mean more like Horizon. Two different modes of the same game. Not a separate game like CQC. Either you play ED basic, ED Horizon, or ED Horizon with Space Legs.
I find it strange play the same game but cant meet someone because he didnt buy something or turned something ON in menu. Why to divide players? Make more emptiness? Cover bad net-code for more players in instance?
 
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