Dont think anyone wants that either. I certainly don't want sims in space.
No, neither did anyone want the mind-numbing grind of RNGineers. But that's what we got. Remember, this is how I feel about it. No invalidating please, cos I know you don't like it when people do that to you.
I just hope, in the specific example, that we don't have to spend X amount of hours in the SRV mining a few pieces of rock to enable us to have ten minutes of oxygen in our SpaceLegsSuit.
Because it's possible it could go that way. Instead of meaningful mechanics we could just get another 'fill this progress bar up with tedium to allow you to access the actual fun part'.
That's what I was getting at.
Well I would, for one. The incentive for me would be engaging gameplay, hopefully something along the lines of Lone Echo. The alternative non-SL version, I’d assume, would still be there as per your last sentence.
I'm all for the mechanics of a game being rewarding and engaging. So far we've mostly got progress bars and time-gates. Fdev really need to sort the rest of the game out before even considering mechanics for spacelegs.