If you're a bounty hunter, you like bounty hunting. If you're a pirate, you like pirating. If you're a miner, you like mining. If you're an explorer you like exploring.
Upgrading your ship should happen naturally as a consequence of playing your role.
You should never be forced to change the way you play to achieve some specific objective.
I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?
I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.
Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?
Upgrading your ship should happen naturally as a consequence of playing your role.
You should never be forced to change the way you play to achieve some specific objective.
I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?
I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.
Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?