You could stop talking bollox?
I can think of several things, off the top of my head, which would help PvP popularity (they all been expressed before):
- A PvP consent switch where players can indicate their consent for PvP.
- Switches for PvP groups.
- PvP matches based on close ship capability.
- In game Best of 1, 3, 5 kills SLF PvP matches.
Here's an SLF Duals feature I suggested then later made into a feature request.
FA-Off is an essential skill for some ships (PvE context) and is worth trying to master regardless of your choice of control mechanism.For me, PvP in Elite involves too much organisation, planning, research, time and even cash-invested before you can really compete.
You need a fully engineered ship, which takes a lot of time and effort and planning;
You need to learn what "fully engineered" means for PvP (lots of loadouts are useless for killing players), which involves experimentation and research using out-of-game resources, which takes time and effort;
You need lots of in-game money saved up to absorb the inevitable cost of losing;
You need to sit around analysing 30 minute videos of other people playing (yawn);
You need lots of practice before you have a realistic chance of winning (which might not happen fast given the unpredictability of finding other players in-game, so realistically you might have to use out-of-game resources to arrange fights);
It seems most PvPers fly FA-off with joysticks and stuff instead of keyboard and mouse, so there's potentially a real-world cost too.
From where I'm standing, that's a serious amount of work. If I had that sort of drive and commitment, I'd be putting it into some kind of meaningful career rather than a videogame.
Not that I'm complaining: I get that people find it rewarding, and I enjoy trying to dodge death/die gloriously at the hands of a space murderer, but that's why it's not for me.
I just want to veg out and fly a spaceship/scan things/make things explode.
Recommending the T-Flight X to someone for Elite: Dangerous automatically invalidates all points you have ever made or ever will make concerning Elite: Dangerous.
Unless you just don't like the guy. Then it's totally understandable. You want him to fail. Miserably.
I wouldn't recommend a T-Flight X for anything other than a doorstop. And it's not a very good doorstop either.
Edit: Oh, I forgot to mention it, but everything in your last two sentences is wrong.
@CMDR Yates... Do yourself a big favor and disregard everything rlsg tells you (except for the part about FA-Off... that's mostly right). Most of the top PvPers use KB/M. FA-Off + Joystick + Rails = missing most of your shots.
Hardly, and IMO you have just invalidated ANY opinions you may have or have ever had about ED with your entire response.Recommending the T-Flight X to someone for Elite: Dangerous automatically invalidates all points you have ever made or ever will make concerning Elite: Dangerous..
Not really, nothing in the vids is particularly revealing about "tactics" per se. There is so much more to learning to fly then watching people fly circles or straff past each other - none of that is particularly new nor innovative, essentially reduxes of what has been shown in sci-fi movies for years.
Hardly, and IMO you have just invalidated ANY opinions you may have or have ever had about ED with your entire response.
Having actually used a T-Flight myself, it is probably the best stick for the price - which was a relevant point given their concerns about real money expenditure. In the UK, no other stick matches up to it for <40UKP.
I still have it as a backup for my Warthog which is part of my main setup.
So once more we find ourselves at a loss - why IS pvp not popular in Elite Dangerous? Nobody knows.
+Rep... And again we go round the loop... PvP is unpopular because of the behaviours of some PvPers... it seems some will never get it.Same reason it's not popular in Dark Souls, (except it is!), well it isn't for many Souls players, and ultimately it's the same with Elite.
Essentially the experience for most players is, you're doing your own thing 98% of the time, then suddenly out of the blue someone appears, kitted out specifically to take you down, while you're kitted for PvE and not at all prepared (why would you be). They know all the tricks and specialise in killing players, and you don't, and well you get rekt and that's it.
You then pay a load of rebuy money, you lose your carefully trained up crew, and you lose your Neofabric Isolators or whatever, and they get off scot-free.
And that's most folks experience of PvP, so when most folk's experience is so negative, I mean what do you expect.
Obviously people who seek out PvP are the exception to this, so the question could actually be "why don't more seek out PvP". I guess the answer to that is the game doesn't lead people there in any way whatsoever, all most people get is the negative experience described above, or maybe it's being ganked repeatedly in Eravate or whatever.
Recommending a Yugo to someone doesn't make you a thrifty person. It makes you someone who gives bad advice.
The T Flight X is the Yugo of the HOTAS world.
Anyone would be better off with kb/m.
Unless, of course, you don't need decent weapon accuraccy, and you don't mind sloppy fa-off maneuvering. Then maybe it's the stick for you.
+Rep... And again we go round the loop... PvP is unpopular because of the behaviours of some PvPers... it seems some will never get it.
The experience of myself and a few others proves to the contrary.Anyone would be better off with kb/m.
As I have pointed out before, blaming ED is a bit like blaming guns directly for people going on killing sprees with them.Well to be honest I think it's the game that's the issue, not the players.
As I have pointed out before, blaming ED is a bit like blaming guns directly for people going on killing sprees with them.
I would rather have the toxic folk hit with a proverbial hammer and told not to behave that way.Or the availability of guns, which is definitely a debate.
I'm not saying PvPers or gun owners are bad. But there will always be toxic folk out there, unfortunately you have to build the system taking that into account.
Or the availability of guns, which is definitely a debate.
I'm not saying PvPers or gun owners are bad. But there will always be toxic folk out there, unfortunately you have to build the system taking that into account.
I don't use fixed weapons personally except in rare circumstances.Hmm. So I guess you've mastered fa-off and railguns on the the T Flight? How about the Warthog?.
That toxic behaviour comes from the staunchly PvE player is no better than the hardcore PvP one. Fundamentally ED caters for (or aims to) such a broad cross-section that there is never going to be much common ground between the extremes. Provided the leave each other alone there is no problem, and I'm not sure it's up to the game to keep them apart. If a player who really should be in solo or a group (ie they get upset at being attacked) wants to choose Open, I don't think it's the game's place to stop them (it could warn them). Similarly if a PvP player wants to infiltrate a PvE group the game doesn't prevent it (but it could remind them of the rules of the group).