Am I missing something or is this ED in a nutshell?

Stop kidding around.
goat-luv.jpg
 
Yup. Same with old goat tah (sorry... ram) mission. I gave up on that and I'm not doing any new narrative content because of theses issues. Love this game but uuuirgh, some times.... uuuirgh.
 
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Because it's *possible* for people to log in and out over and over again and keep resetting the instances; the game now has to be built around this, which in turn makes it so that for many activities it's not just possible, but *necessary*.

But I dunno maybe we aren't even supposed to be able to unlock any of the guardian modules yet, and there's a whole series of yet-to-be-revealed guardian related activities which we can experience and enjoy by "playing normally," which will eventually culminate in us accumulating the required materials through natural, organic, intuitive, non-grindy non-exploity play?
 

verminstar

Banned
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Thats why I ignore just about anything about it...its nice eye candy but its just picture and sound. Ill get round to it one day perhaps...but not today or any day soon...but one day ^
 
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