Am I missing something or is this ED in a nutshell?

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You have no idea ! Ram Tah dropped a hint that there are potentially 1000's of ruins across the galaxy with some containing fsd and other vessel upgrades. Chances are by the time you find that stuff you will have hundreds of blueprints. No worries then eh !
 
You have no idea ! Ram Tah dropped a hint that there are potentially 1000's of ruins across the galaxy with some containing fsd and other vessel upgrades. Chances are by the time you find that stuff you will have hundreds of blueprints. No worries then eh !

They must not have been added in on a Thargsday yet, otherwise someone from that well-known group would have data-mined them and found them within a few hours already.
 
They must not have been added in on a Thargsday yet, otherwise someone from that well-known group would have data-mined them and found them within a few hours already.

Ouch ! I guess once they are found by a community member that they will be available at the Tech Brokers ? Mined or no could be made random for each player to discover though !
 
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Hey the grind is in your mind dude. Or something. :D
 
Oh right. So it turns out everyone has their limit. Imagine that.

Now scale that across the entire player base, and maybe those eleven million times you just shrugged, and said it was all just fine, might have wildly missed the point? Of course not. I mean it’s not a grind and it’s all just simples.

Best of luck with the endless grind immersive gameplay. Just think of the sense of accomplishment.

I’m sorry, but this is the game now. Endlessly lurching from extreme to extreme and it’s absolutely ordinary. It’s really, really ordinary. Frontier is now just shooting from the hip; and Beyond was supposed to sort this out. Not make it worse.

Frontier. What is going on?
 
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Oh right. So it turns out everyone has their limit. Imagine that.

Now scale that across the entire player base, and maybe those eleven million times you just shrugged, and said it was all just fine, might have wildly missed the point? Of course not. I mean it’s not a grind and it’s all just simples.

Best of luck with the endless grind immersive gameplay. Just think of the sense of accomplishment.

I’m sorry, but this is the game now. Endlessly lurching from extreme to extreme and it’s absolutely ordinary. It’s really, really ordinary. Frontier is now just shooting from the hip; and Beyond was supposed to sort this out. Not make it worse.

Frontier. What is going on?

I mostly agree but I don't think Frontier made thing worse. I finally upgraded by FSD to G5. I'm at 44LY for my ASP. Not great but better than what I had. Before 3.0, I had completely given up. After 3.0 I was able to upgrade without making another long trip to the engineers.

But I don't have much experience with engineers so maybe I don't know how it's worse than it was before.
 
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?
If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Pretty much why I stopped with the Ram Tah jerking. The mission originally said three sites, then it blossomed into 28. Buh. o7
 
It’s more the repeatedly repetitive steps that repeat. They are everywhere. And don’t add anything. I’m fine with grind. We all are. Frontier just flatly don’t care and have made these steps to “get the magic pixie dust” as laborious as humanly possible with scant regard for replay value.

When it’s SOP to just cheese in stuff via codes in the live stream because ain’t no one got time for that, maybe, just maybe it’s gotten a little out of control.
 
A thread about goats, Guardians, and grinding.


One of these things ain’t like the other.
One of these things just doesn’t belong.

Hint, FD: It’s not the goat.
 
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Yeah. I needed 14 of the weapon pattern segments or whatever to get the two weapons I wanted. So I did. Had to grind no way to get it by "just playing the game"(tm). Took me a day or so. But at least I got full stacks of the other mats too. It was fun the first couple of times I did it. After than, grind.

Now I am sitting here in orbit waiting for my assassination target to show up so that I can get the articulation motors I need for the second blueprint. 10 minutes of "value game play time", huh FDev?
 
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