... are a whole lot of fun played out on your own. Finally, a challenge for combat orientated pilots that doesn't require a self-nerf. Great rewards to.
Expect a deadly Conda with 5 - 6 wingmen. It becomes a race to take out the target before you get savaged by the pack. Its fun![]()
... are a whole lot of fun played out on your own. Finally, a challenge for combat orientated pilots that doesn't require a self-nerf. Great rewards to.
I've been interested to try them, but have no idea what kind of enemies I'd face.
I see a problem here, it is still the same stupid AI just using better weapons and comming in greater number. Not really a challenge.
It is like ATR, same stupid AI just being cheated (teleporting next to you if range is above 8km within unobtainable mods on weapons) does not make it a challenge.
They are a good challenge if you are on your own. Already a second CMDR takes a lot of the challenge away. Two FAS with mediocre Engineering rip and tear everything in those instances. Add a friend in a Conda and it is a cakewalk.... are a whole lot of fun played out on your own. Finally, a challenge for combat orientated pilots that doesn't require a self-nerf. Great rewards to.
.Some have seen other configurations, but I've had the same several times now, Anaconda, FDL, Asp, Vulture, Cobra3, Viper3.
I hope you are good.Soloing them in a medium ship is hardcore. Take a big ship for a more relaxed time.
I've done it in the FGS without fighter, was close though, although I was flying lazily. For me, the best target order is FDL, Asp, Vulture, Cobra, Viper, Anaconda.
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I work myself from small to big. So last time for me it was Eagle, Cobra, AspX, Vulture, FDL, Anaconda.
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.I try to remove the biggest guns on the smallest ships first. So FDL, Vulture, Asp, then the Cutter etc..
I just end up ignoring the other really small ships Viper etc... I worry about potential firepower against me.
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I work myself from small to big. So last time for me it was Eagle, Cobra, AspX, Vulture, FDL, Anaconda. But in my Chieftain this requires a good deal of kiting. Also note that sometimes ships which you hit badly jump out when you kite them around. (In the example i gave, i had to boost away with the Vulture below 30% hull. When i turned around, i faced the FDL and Anaconda and a high wake. )
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So yes, the composition of the wing is random, and at least i am not good enough to go right for the Anaconda. Trying that cost my two Chieftains, i fare much better kiting them around and killing the small ships first.
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I try to remove the biggest guns on the smallest ships first. So FDL, Vulture, Asp, then the Cutter etc..
I just end up ignoring the other really small ships Viper etc... I worry about potential firepower against me.
we need difficult 6 and 7 version of this