Frontier, you have a major problem:
https://forums.frontier.co.uk/showt...y-Lose-Faith?p=6513864&viewfull=1#post6513864
"As of last Friday I'm taking a break from the game until things get better.
It hit me like a hammer that evening as I loaded up the game....
"When you strip out all the busywork, what's left?"
Busywork to me is, for example, materials & materials collection.
In short - there is now too much "gameplay" revolving around materials. And by "gameplay", I mean, boring tedium. Busywork.
The straw that broke the back was when scootling around a few star systems, in order to look for a suitable Material Trader, and opening the Material Trader UI.
Just look at how many materials there are, for a given material type; there are 3 of those - Raw, Data, Manufactured - and there's, what, 30-odd materials per type? It's completely ridiculous the amount of guff needing collected!
Then I happened to glance at the Tech Brokers. First of all I spotted a human tech broker. Then I looked at the unlock requirements and gave those a blank stare. At another starport there was a Guardian Tech Broker. Opened this UI up and that was my breaking point - the sheer quantity of a number of different Guardian materials needed to unlock just one item of Guardian Tech. I pictured what one would have to do - repetitively - in order to garner Guardian materials/data and at that point I just exited the bloody game.
Had a rant on IRC after that. Basically a bit of a metldown. That was last Friday, and haven't played the game ever since.
Frontier, really, the materials/materials collection thing has simply gone awry. It's simply not enjoyable - in fact it's boring tedium. No one sane is going to enjoy, for example, hunting for a star system which might spawn High Grade Emission Signals, travelling to that star system, and basically just milling around for sometimes hours at a time in the hope that HGE's randomly spawn in sufficient numbers. It's just a terrible experience.
No one sane is going to enjoy travelling to a Guardian site and do the same bloody thing again and again in order to pick up sufficient materials to, for example, unlock Guardian Tech from a broker.
Even driving around in an SRV waiting for RNGesus to spawn a material-giving rock is boring tedium.
So say you completely ignore materials/collection, not worrying about engineering or unlocking tech. What's left?
Missions : limited in archetypes, limited in variation, static.
Exploration : jump, honk, and scan - some busywork involved in not flying into stars and not splatting on the ground and refuelling.
Trading : "Move the thing, to the other thing, for space money"
Powerplay : it's probably nice if you're into shifting progress bars around and are into Board Games In Space
I'm probably just very burned out, and/or have seen everything there is to see. Apart from the new Guardian content - after last Friday's exiting the game, I can't even bring myself to load it up again. There is a feeling of "what is the bloody point" and an almost physical feeling of dread just even thinking about loading the game. I've lost the will to keep coding Captain's Log - haven't looked at the code since last Friday either.
So yeah. I'm taking a break."
https://forums.frontier.co.uk/showt...y-Lose-Faith?p=6513864&viewfull=1#post6513864
"As of last Friday I'm taking a break from the game until things get better.
It hit me like a hammer that evening as I loaded up the game....
"When you strip out all the busywork, what's left?"
Busywork to me is, for example, materials & materials collection.
In short - there is now too much "gameplay" revolving around materials. And by "gameplay", I mean, boring tedium. Busywork.
The straw that broke the back was when scootling around a few star systems, in order to look for a suitable Material Trader, and opening the Material Trader UI.
Just look at how many materials there are, for a given material type; there are 3 of those - Raw, Data, Manufactured - and there's, what, 30-odd materials per type? It's completely ridiculous the amount of guff needing collected!
Then I happened to glance at the Tech Brokers. First of all I spotted a human tech broker. Then I looked at the unlock requirements and gave those a blank stare. At another starport there was a Guardian Tech Broker. Opened this UI up and that was my breaking point - the sheer quantity of a number of different Guardian materials needed to unlock just one item of Guardian Tech. I pictured what one would have to do - repetitively - in order to garner Guardian materials/data and at that point I just exited the bloody game.
Had a rant on IRC after that. Basically a bit of a metldown. That was last Friday, and haven't played the game ever since.
Frontier, really, the materials/materials collection thing has simply gone awry. It's simply not enjoyable - in fact it's boring tedium. No one sane is going to enjoy, for example, hunting for a star system which might spawn High Grade Emission Signals, travelling to that star system, and basically just milling around for sometimes hours at a time in the hope that HGE's randomly spawn in sufficient numbers. It's just a terrible experience.
No one sane is going to enjoy travelling to a Guardian site and do the same bloody thing again and again in order to pick up sufficient materials to, for example, unlock Guardian Tech from a broker.
Even driving around in an SRV waiting for RNGesus to spawn a material-giving rock is boring tedium.
So say you completely ignore materials/collection, not worrying about engineering or unlocking tech. What's left?
Missions : limited in archetypes, limited in variation, static.
Exploration : jump, honk, and scan - some busywork involved in not flying into stars and not splatting on the ground and refuelling.
Trading : "Move the thing, to the other thing, for space money"
Powerplay : it's probably nice if you're into shifting progress bars around and are into Board Games In Space
I'm probably just very burned out, and/or have seen everything there is to see. Apart from the new Guardian content - after last Friday's exiting the game, I can't even bring myself to load it up again. There is a feeling of "what is the bloody point" and an almost physical feeling of dread just even thinking about loading the game. I've lost the will to keep coding Captain's Log - haven't looked at the code since last Friday either.
So yeah. I'm taking a break."
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