Frontier, you have a major problem:

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Frontier, you have a major problem:

https://forums.frontier.co.uk/showt...y-Lose-Faith?p=6513864&viewfull=1#post6513864

"As of last Friday I'm taking a break from the game until things get better.

It hit me like a hammer that evening as I loaded up the game....

"When you strip out all the busywork, what's left?"

Busywork to me is, for example, materials & materials collection.

In short - there is now too much "gameplay" revolving around materials. And by "gameplay", I mean, boring tedium. Busywork.

The straw that broke the back was when scootling around a few star systems, in order to look for a suitable Material Trader, and opening the Material Trader UI.

Just look at how many materials there are, for a given material type; there are 3 of those - Raw, Data, Manufactured - and there's, what, 30-odd materials per type? It's completely ridiculous the amount of guff needing collected!

Then I happened to glance at the Tech Brokers. First of all I spotted a human tech broker. Then I looked at the unlock requirements and gave those a blank stare. At another starport there was a Guardian Tech Broker. Opened this UI up and that was my breaking point - the sheer quantity of a number of different Guardian materials needed to unlock just one item of Guardian Tech. I pictured what one would have to do - repetitively - in order to garner Guardian materials/data and at that point I just exited the bloody game.

Had a rant on IRC after that. Basically a bit of a metldown. That was last Friday, and haven't played the game ever since.

Frontier, really, the materials/materials collection thing has simply gone awry. It's simply not enjoyable - in fact it's boring tedium. No one sane is going to enjoy, for example, hunting for a star system which might spawn High Grade Emission Signals, travelling to that star system, and basically just milling around for sometimes hours at a time in the hope that HGE's randomly spawn in sufficient numbers. It's just a terrible experience.

No one sane is going to enjoy travelling to a Guardian site and do the same bloody thing again and again in order to pick up sufficient materials to, for example, unlock Guardian Tech from a broker.

Even driving around in an SRV waiting for RNGesus to spawn a material-giving rock is boring tedium.

So say you completely ignore materials/collection, not worrying about engineering or unlocking tech. What's left?

Missions : limited in archetypes, limited in variation, static.

Exploration : jump, honk, and scan - some busywork involved in not flying into stars and not splatting on the ground and refuelling.

Trading : "Move the thing, to the other thing, for space money"

Powerplay : it's probably nice if you're into shifting progress bars around and are into Board Games In Space

I'm probably just very burned out, and/or have seen everything there is to see. Apart from the new Guardian content - after last Friday's exiting the game, I can't even bring myself to load it up again. There is a feeling of "what is the bloody point" and an almost physical feeling of dread just even thinking about loading the game. I've lost the will to keep coding Captain's Log - haven't looked at the code since last Friday either.

So yeah. I'm taking a break."
 
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For those of you who don't know, Gennar, the author of the quoted post, is one of the most popular third-party developers. Captain's Log is the utility he writes.

When *he* gives up, that means a lot of the hidden infrastructure, that makes the game playable for more than a few, goes away.

This is a serious wake up call for Frontier.

Why not just reply on that thread?

Crazy!

I have.

This post alone is worthy of it's own thread.
 
For those of you who don't know, Gennar, the author of the quoted post, is one of the most popular third-party developers. Captain's Log is the utility he writes.

When *he* gives up, that means a lot of the hidden infrastructure, that makes the game playable for more than a few, goes away.

This is a serious wake up call for Frontier.

In my three years of playing Elite Dangerous, I have never heard of this utility.

Doesn't seem like it's very essential, or a serious wake-up call for Frontier.
 
sounds like OP has a bit of a thing for the OOP! :D

p.s. and no it's really not worth it's own thread, at least they posted in an already ongoing thread!
 
In my three years of playing Elite Dangerous, I have never heard of this utility.

Doesn't seem like it's very essential, or a serious wake-up call for Frontier.

It, and ED Discovery, are the two main logging tools that many players use. Explorers count on them.

What has Obsidian Ant anything to do with this topic ?

Because when *he* publicly gives up on the game, it's the band on the Titanic .
 
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Genar almost quit few times in the past :)

I don't think it is wake up call or anything - discussion about how to gain things in ED has been raging on for years, it is not exactly new. Some people get tired. Some find other way to play game. Some quit, take a break, and come back and enjoy ED once more.

Discussion around Guardian modules is interesting one. His and other arguments made me think how to actually improve this. I think FD is listening but I doubt they will be replace or make mats collection that engaging or interesting that soon.

But Captain's Log is good, you should check it out.
 
I think eventually it hits most players, and everybody has a different trigger.

After the 000th time of doing some arbitrary and not very interesting game mechanic you just say to yourself "why the hell am I doing this?"

It then becomes difficult to log in.

I took a break for over a year when engineers first landed.

I'm feeling more and more disillusioned with ED as once again IMO FD have completely missed the mark with another content update...I feel another break is imminent.

Unlike any other game I can think of I have a love hate relationship with ED.
 
sounds like OP has a bit of a thing for the OOP! :D

p.s. and no it's really not worth it's own thread, at least they posted in an already ongoing thread!

I felt it deserved attention, because it is one of the persons who care most deeply about the game, has given up.

That is worth bringing out to the front page.
 
Don't see how one or two players feelings would be indicative of how the entire player base feels. Regardless how how popular they are or how long they've played the game.
Either way, I'm not going to worry about it.
 

verminstar

Banned
So ant needs a break...we all need a break now n then...as fer utilities and third party apps...never used them dont even know what half of them are called...hasnt stopped me playing though ^
 
Er, what's Captain's Log?

*scratches head*

Explorer thing, that lets you keep track of all the systems you've been to, I think. I'm not much of an explorer, but I have seen it.

"hunting for a star system which might spawn High Grade Emission Signals, travelling to that star system, and basically just milling around for sometimes hours at a time in the hope that HGE's randomly spawn in sufficient numbers. It's just a terrible experience", and in a game packed full of grind (from a game designers perspective), it is maybe the most obnoxious form of it.

I feel you OP, hopefully the break does Cpt Log dev some good, and maybe Frontier even consider a modicum of it while he's away.
 
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