Exploration Conda, 70 ly?

Greetings commanders,

yesterday I maxed out the 6A FSD, G5 long range and mass manager.
I then stripped off every module except for D rated core internals that I installed.

For a reason I do not understand the jumprange did not even go near the 50 ly.

I don't understand how to get to 70 ly as this almost is the lightest possible build, infact having nothing but a maxed fsd and D rated core internals.

What am I missing?
 
Can you link your build? When you say D rated do you also mean you've gone for a class 1 distributor as well? It means no boosting but the weight loss is how you start to get towards 70ly and above.
 
Yup you gotta downgrade the module size then D rate to get the best weight savings. Then go G5 lightweight engineer as much as you can and you’ll be seeing 70LY. :)
 
The Anaconda is a strange ship due to its odd hull mass. When going for jumprange, every little helps.

My current long-distance, long-duration expedition Anaconda build, the Adventure Galley, makes around 64.2Ly on an empty tank, and comfortably jumps 62Ly on a full one. Some modifications that aren't immediately obvious to a new explorer include 5D thrusters, 2A powerplant and 1D power distributor, as this can save a lot of weight.

Bear in mind that in this build, the ship is quite sluggish in normal space and doesn't have boost capability. Also included on my build is lightweight 3D shields, lightweight modded scanners, and lightweight-modded anything else I can get my hands on. 7A fuelscoop and two 6A AFMUs as these take up no space. Then some long-range essentials such as fuel and repair limpet controllers, SRV bay and of course ADS and DSS. You will also need to keep modules such as AFMUs switched off most of the time to save power, and only activate them when you have turned off your thrusters first.

(I tried to find a Coriolis link but I only have an old one :( )
 
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Greetings commanders,

yesterday I maxed out the 6A FSD, G5 long range and mass manager.
I then stripped off every module except for D rated core internals that I installed.

For a reason I do not understand the jumprange did not even go near the 50 ly.

I don't understand how to get to 70 ly as this almost is the lightest possible build, infact having nothing but a maxed fsd and D rated core internals.

What am I missing?

Default coriolis template for explo conda gets 58-60+ with new fsd and no other mods.
Which means you probably just D-rated internals without downsizing them first.
Downsize your powerplant (2a is usually enough), thrusters and distributor. After that biggest boost to range is g5 lightweight sensors.

If you actually need 70ly conda - look into something like https://eddp.co/u/aYBXkj41
Note 4d thrusters reinforced 1 with optimal mass experimental for increasing maximum mass to 520
 
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yep

8D distibutor : 64t
1D distributor : 500kg

The entire ship needs to be UNDER CLASSED across the board. With the exception of the 6A FSD, all module slots that can accommodate lower class/lighter weight modules need to be equipped as such.

Keep in mind there is a point of diminishing returns here. Because of the nature of the GMAP's route plotting, the difference in the number of jumps between say a 60ish LY range and 70Ly will often be negligible. Depending on your destination and any filters used in the plotting process.
 
OK. I modded the thrusters first using a smaller ship. Either way should still work, but wasn't aware that either was a "trick" :D
 
Undersizing the FSD to drop mass to get the thrusters fit, then modding the thrusters, then put the full modded FSD back on.

OK. I modded the thrusters first using a smaller ship. Either way should still work, but wasn't aware that either was a "trick" :D

As fas as I know, the new engineering system doesn't allow you to reduce increase optimal mass the same way as the old one did, but FDev mentioned (on a livestream I think) that they were aware that they had removed this feature and planned to introduce a new experimental effect to allow this mod to be done in the new system.

However, I am currently far far away from the bubble and someone may have discovered a way to do this in the new system in the meantime :p
 
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As fas as I know, the new engineering system doesn't allow you to reduce optimal mass the same way as the old one did, but FDev mentioned (on a livestream I think) that they were aware that they had removed this feature and planned to introduce a new experimental effect to allow this mod to be done in the new system.

However, I am currently far far away from the bubble and someone may have discovered a way to do this in the new system in the meantime :p
As in my post above, the Drive Distributors experimental mod increases (I assume that's what you meant!) the optimal mass by 10%. That means you can use 4D thrusters with up to G3 rolls on either clean or dirty tuning with a totally stripped down Conda. If you stick to a G1 roll then you can include a usable amount of equipment in the build, eg https://eddp.co/u/nqD3osR3 which is around what you could do before but now with an extra couple of LY range.
 
I did not downsize...

I think I'll try to do some downsizing on my ASP.. it altready has 57 ly at maximum.
 
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