remembering Sandro saying in the live stream how players could corner other players to kill them.
completely delusional
Yet even MORE evidence they don't play the game.
remembering Sandro saying in the live stream how players could corner other players to kill them.
completely delusional
remembering Sandro saying in the live stream how players could corner other players to kill them.
completely delusional
TBH I kind of like the new system. I did a good number of planetary scan missions recently, which accumulated as chains from data transfers, and each, of course, incurred a trespass bounty. Now in the old system that bounty would have been sitting there for a week before I could do anything about it. Now I just hop to an IF, pay them off and go on my merry way. Hell, I could have even just skipped into another ship and do something else without worrying about bounty hunters, because the ship is hot and not me.High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive!
Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
Yeah instead it's more likely creating a negative game experience for new players more than it is working as intended to stop griefers.
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive!
Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
How do two fully engineered PvP ships battle then?Never going to happen. A fully engineered PvP ship is unkillable unless it wants to die.
I kinda agree here. Apart from a bug here and there, it’s not hard to keep on the light side of the law. Players just became complacent when there were no consequences. I’m managing just fine. I picked up a couple bounties and a couple fines, but nothing that wasn’t easily cleared in another system.The new C&P is not meant to stop griefers. It's here to add consequences to crime, mainly through the need to pay your bounties or be locked out of stations.
I think you mean PVE players all over the place are feeling the consequences of their life choices and sloppy decision making.
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive!
Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive!
Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
That's some serious irony right there. Personally, I support the idea of permit locking Eravate just to give the beginners a fighting chance.
The bounties on my Piracy Python aren't nearly as high... only a couple million at most, but I wear them like a badge of honor, and am really looking forward to going interstellar.
Permit revoked upon H-Jump?
AA would be glum if it worked, but it would probably take a little pressure off the new players.
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive!
Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
I think you are out of touch with a lot of the player base. The people most affected by this are new players who don't know what they are doing when they start playing the game. It doesn't even really present a hurdle for people who do the crimes. It just is an unevenly implemented system, that SHOULD have focused on greifers because those types of players drive people away from the game.The new C&P is not meant to stop griefers. It's here to add consequences to crime, mainly through the need to pay your bounties or be locked out of stations.
I think you mean PVE players all over the place are feeling the consequences of their life choices and sloppy decision making.
Are you not (as a player) limited in how much of that reward you recieve if you found and killed this Commander.
Because of exploits.
Knowing the leader of the board, i really doubt that he is doing BGS stuff, and even more that he is playing in private group.
Never going to happen. A fully engineered PvP ship is unkillable unless it wants to die.
How do two fully engineered PvP ships battle then?
Oh, OK fair enough. Because the OP is blanked out not to shame and shame I didn't know.
Since 2.1, basically, we gently pat each other's titanic defences for 20 mins, until one guy thinks perhaps his shield is starting to move, then leaves.
My longest duel so far was 45 mins, with nobody anywhere near dying.
My longest duel so far was 45 mins, with nobody anywhere near dying.
Hey you! Are you about done with your ship yet or what? I'm dying of curiosity over here.
Pardon me for saying so, Truesilver, but that sounds exceptionally tedious.