Half a billion credit bounty in Eravate

verminstar

Banned
In all my time here I dont think Ive ever been to everate or whatever its called...where is it exactly cos I keep messing up the spelling on the map search? I know its a noob staging point, but it sure as hell wasnt where I started...cant remember the name of that one either but it wasnt neverate or whatever bloody way ye spell it ^
 
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive! :)

Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.
TBH I kind of like the new system. I did a good number of planetary scan missions recently, which accumulated as chains from data transfers, and each, of course, incurred a trespass bounty. Now in the old system that bounty would have been sitting there for a week before I could do anything about it. Now I just hop to an IF, pay them off and go on my merry way. Hell, I could have even just skipped into another ship and do something else without worrying about bounty hunters, because the ship is hot and not me.

I think the current issues with the C&P are just a matter of getting used to handling the system and not really in the system itself. Apart from bugs.
 
Yeah instead it's more likely creating a negative game experience for new players more than it is working as intended to stop griefers.

The new C&P is not meant to stop griefers. It's here to add consequences to crime, mainly through the need to pay your bounties or be locked out of stations.

High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive! :)

Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.

I think you mean PVE players all over the place are feeling the consequences of their life choices and sloppy decision making.
 
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The new C&P is not meant to stop griefers. It's here to add consequences to crime, mainly through the need to pay your bounties or be locked out of stations.



I think you mean PVE players all over the place are feeling the consequences of their life choices and sloppy decision making.
I kinda agree here. Apart from a bug here and there, it’s not hard to keep on the light side of the law. Players just became complacent when there were no consequences. I’m managing just fine. I picked up a couple bounties and a couple fines, but nothing that wasn’t easily cleared in another system.
 
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive! :)

Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.

That's some serious irony right there. Personally, I support the idea of permit locking Eravate just to give the beginners a fighting chance.
 

Deleted member 115407

D
High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive! :)

Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.

The bounties on my Piracy Python aren't nearly as high... only a couple million at most, but I wear them like a badge of honor, and am really looking forward to going interstellar.

That's some serious irony right there. Personally, I support the idea of permit locking Eravate just to give the beginners a fighting chance.

Permit revoked upon H-Jump?
 
The bounties on my Piracy Python aren't nearly as high... only a couple million at most, but I wear them like a badge of honor, and am really looking forward to going interstellar.



Permit revoked upon H-Jump?

AA would be glum if it worked, but it would probably take a little pressure off the new players.
 

Deleted member 115407

D
AA would be glum if it worked, but it would probably take a little pressure off the new players.

I'm not arguing. they could even have a small group of systems to get their feet wet in. Eravate and four or five others.

Just a place for noobs to run out of gas, bump into each other, and discover the core mechanics.

Not arguing at all.

And they would be standing on the placid shore of a dark, dangerous sea. Staring out into the waves and contemplating a swim.

I think it sounds great.
 
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High bounties don't scare players that genuinely want to commit crimes. In fact, in cases like this - it is just a high-score incentive! :)

Meanwhile PvE players all over the place are feeling the consequences of the new C&P system.

I think sadly, it was always going to have more effect on PvE players. Gankers spend their lives studying how such things work and how to exploit such things to annoy other players. Having said that, the effect on PvE players seems to have been even more dramatic and direct than the misuse of the system by gankers..
 
The new C&P is not meant to stop griefers. It's here to add consequences to crime, mainly through the need to pay your bounties or be locked out of stations.



I think you mean PVE players all over the place are feeling the consequences of their life choices and sloppy decision making.
I think you are out of touch with a lot of the player base. The people most affected by this are new players who don't know what they are doing when they start playing the game. It doesn't even really present a hurdle for people who do the crimes. It just is an unevenly implemented system, that SHOULD have focused on greifers because those types of players drive people away from the game.
 
Knowing the leader of the board, i really doubt that he is doing BGS stuff, and even more that he is playing in private group.

Oh, OK fair enough. Because the OP is blanked out not to shame and shame I didn't know.

Never going to happen. A fully engineered PvP ship is unkillable unless it wants to die.

How do two fully engineered PvP ships battle then?

Since 2.1, basically, we gently pat each other's titanic defences for 20 mins, until one guy thinks perhaps his shield is starting to move, then leaves.

My longest duel so far was 45 mins, with nobody anywhere near dying.
 
Oh, OK fair enough. Because the OP is blanked out not to shame and shame I didn't know.





Since 2.1, basically, we gently pat each other's titanic defences for 20 mins, until one guy thinks perhaps his shield is starting to move, then leaves.

My longest duel so far was 45 mins, with nobody anywhere near dying.

Hey you! Are you about done with your ship yet or what? I'm dying of curiosity over here.
 
Hey you! Are you about done with your ship yet or what? I'm dying of curiosity over here.

Not only is my new vessel complete but after its maiden voyage for Zachary Hudson last night ... it's no longer a maiden. First Powerplay kill secured (Imperial, Python).

Pardon me for saying so, Truesilver, but that sounds exceptionally tedious.

Yes, although I have enjoyed a lot of my post-2.1 1v1's regardless, the sheer tedium and reduced pilot input of many of these monstrously prolonged 'epic' duels, with everything but an epic feel, motivated me from Summer 2016 onwards to start various threads on hit point inflation.

So far without success, as in every possible respect (shield health, shield regen, hull health, module health) over the last two years defensive creep has simply got worse.

The irony (going back to the point of this thread) is that the regular guy flies a ship that can die in seconds whereas we, the predators, fly ships that a full PvP wing struggle to scratch in minutes. Hence the very idea of any kind of 'justice' being meted out is laughable.
 
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