Tried to boost out the station. Once.

o7 CMDRs,

story time.

As we all know stations and outposts have rather strict speed policy in their vicinity. Some abide, some not. I personally am on the lawful side and tend to fly <100 m/s. Not inside entire limited zone ofc, but being ~1 km from the slot and inside the station. Especially when once some hasty pirate dropped right in front of me when I was less than 5 km from the slot. No time for actions, rammed and (rightfully) destroyed him (serves him right, pestering honest merchants). Sadly station's security wasn't as happy and blew me out of the sky. Due to speeding.

Best experience comes from painful lessons and I had the best example. Since then I'm not in a rush when docking/undocking. But... there's always a but. Recently I got iCourier. Before taking to the place I wanted to use it I visited one Engineer. G5 FSD, some lightweight tweaks here and there. And Dirty Drives a bit. With that done I went to where I wanted.

Picked few missions, set destination and undocked. And this is where things happened. First I noticed that my pad is in the first row from the entrance. Just ascend to slot level aannndd... we. can. boost. out. tee-hee. Never done as it's possibly dangerous but nothing to jump in between, short track and I have small ship. What could possibly go wrong?

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I took a look around. Clear. I aligned with mail slot. Still clear. I pressed boost...

Suddenly: Beluga!

Majestically ascends right before of me, filling the whole slot with its vibrating shapeness. I swear - Beluga pilots are recruited from some very special breed. Top 1%. Over 300 on the counter and distance measured in meters. Suffice to say I rammed her hard. And bounced off. Sparks everywhere. Flight control goes mental. I have Cascading Warning Overflow special effect. Shields pop'd in a blink. Hull integrity 5%. Infration for blocking landing pad. And whooping 200 Cr fine.

For reckless driving [big grin]

I managed to clear the pad, re-align with slot and culturally, Sir-as-I-am depart. It was short jump, ~70 Ls. When I landed my shields didn't managed to recover. I was very gentle while landing.

Anonymous access.

Yeah, 200 cr fine. Luckily locals had willing security office which accepted my sincere apology. Fine paid off I could use their repair facility. 3k cr for a 95% ship restoration. Ship that cost slightly over 2M. Remind me to look after 99% hull damaged Cutter when I'll be next time shopping, ok?

So... I tried to boost out the station. Once...
 
yeah someone made an amazing idea that we have to have baggy stations with entrance/exist slots being the same with hardly being bigger than the biggets ship.
That alone si a bright idea, ontop they thought pilots handling this themselves would be a good idea as well. So as long as you do not come with a tiny ship bale to evade and roll ut safely, no boosing out of the station, because some weirdo pops out of a landing pad totally ignoring "give way to the bigger vessels" and then gets shot by the station because he ping pongs around within the station like a table tennis ball after bumping into the cutters unavoidable path.
 
I always boost on the way out :( Cannot reist it, specially in small ships, but even in the anaconda... probably going to end up shot dead by the station once and stop doing it... but the feeling of nailing the mailslot with 300+ M/S is awesome
 
I always boost on the way out :( Cannot reist it, specially in small ships, but even in the anaconda... probably going to end up shot dead by the station once and stop doing it... but the feeling of nailing the mailslot with 300+ M/S is awesome

Same here. Well, maybe not with Beluga.
 
yeah someone made an amazing idea that we have to have baggy stations with entrance/exist slots being the same with hardly being bigger than the biggets ship.
That alone si a bright idea, ontop they thought pilots handling this themselves would be a good idea as well. So as long as you do not come with a tiny ship bale to evade and roll ut safely, no boosing out of the station, because some weirdo pops out of a landing pad totally ignoring "give way to the bigger vessels" and then gets shot by the station because he ping pongs around within the station like a table tennis ball after bumping into the cutters unavoidable path.

The concept of the single slot for inbound and outbound is a good game decision. It creates:

conflict, and need to exercise judgement in when and how to enter/exit;
more skill than a simple dual slot system;
the need to co-operate with other commanders to avoid collisions at busy times with big ships ....... etc etc ... Lot of good reasons to keep it this way.
 
Check your radar before boosting, its handy as you can see security ship positions plus any big ships.

Boosting out the slot at 800 m/s is.......nice.
 
The concept of the single slot for inbound and outbound is a good game decision. It creates:

conflict, and need to exercise judgement in when and how to enter/exit;
more skill than a simple dual slot system;
the need to co-operate with other commanders to avoid collisions at busy times with big ships ....... etc etc ... Lot of good reasons to keep it this way.

nonsense reason since most commanders play in solo and it doesn't help with the relaistic futuristic game approach. Also, if that is a feature required for conflict, skill and organisation, wow then we have a problem with designing those in other places.
 
yeah someone made an amazing idea that we have to have baggy stations with entrance/exist slots being the same with hardly being bigger than the biggets ship.
That alone si a bright idea, ontop they thought pilots handling this themselves would be a good idea as well. So as long as you do not come with a tiny ship bale to evade and roll ut safely, no boosing out of the station, because some weirdo pops out of a landing pad totally ignoring "give way to the bigger vessels" and then gets shot by the station because he ping pongs around within the station like a table tennis ball after bumping into the cutters unavoidable path.

The thing is, it's like the Panama Canal, if you make a bigger letter box people will just demand bigger ships. No doubt when they were first designed they were, just like the Panama Canal, plenty big enough for every ship being manufactured, but of course people being people they want to transport as much as possible as quickly as possible. So they thought, hey we have ten meters clearance there, if we stretch our freighter a bit it will still fit through but we will be able to haul an extra 100 tons of cargo. So just like the Panama Canal, they no longer have the clearance to take the largest ships safely. It doesn't really matter how large they make the letterbox, someone will just build a bigger freighter that only just fits through. That's exactly how it works in real life so why change it now?
 
Boosted once with my corvette out of mailslot, crushed a npc and the station blew me up. I was greeted with a 15 mio rebuy and was laughing my off..
Woopsies
 
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