Well, that didn't go to plan......

Tonight I learned one of the dangers of Mission Stacking.

I took on 4 Data Delivery Missions, & 2 almost immediately gave me an Incoming Enemy Wrinkle.

No Problem, thought I, I can handle it. So I drop off 2 of the 4 (1 of which was the Incoming Enemy one), then head to Sheela Na Gig to complete a 3rd one (the other one with the Incoming Enemy Wrinkle).....as well as a Wetwork Contract in the same system. Only problem, I forgot I was Wanted in that system (just a relatively petty crime.....but Wanted is Wanted). So I couldn't complete the Data Delivery message at that time, so I decided to do the Wetwork mission instead.

Anyway I got informed of my Mission Target, jumped into the system.....& almost immediately started getting attacked. Well, that seemed a bit odd for a Wetwork job....so I targeted the shooter & found out they were Wanted....the exact opposite of a Wetwork job.

The guy is flying an Anaconda, & he makes fairly short work of my Chieftain. Worse still, I was "Brought to Book", so had to re-spawn at a Detention center 45 Light Years away (oops). On checking my Transaction tab, though, I discovered that the guy who was shooting me wasn't my Wetwork mission target......he was one of the Incoming Enemies sent to stop me completing my Data Delivery mission.....well that *was* surprising.

Anyway, with my Bounty cleared, I headed back to Sheela Na Gig, & completed my Data Delivery mission. Then I went to complete the Wet-work job.

Yes, well my target may have been in a Beluga, but his religious Disciples were in much better ships and....well.....lets just say they didn't take kindly to me trying to kill their spiritual leader.

That makes two re-spawns in one night....loads of fun though, even if I never completed the mission!

Makes me think, though.......as an added danger, Data Delivery missions where you get killed by an Incoming Enemy should cause you to *lose* the data associated with that Enemy. Definitely would add an extra layer of jeopardy!
 
Lol I love it when stuff goes wrong. It's so much more fun that when it goes right.
My new videos (in signature) document my adventures of stuff basically going wrong. Lol

As for data delivery, they should fail on death. Data is stored on your ship, ship goes boom. No data.
 
Sorry to hear about your struggle... we have all been there one way or another. :cool:

I learned the hard way that I should never submit to interdiction when mission stacking. Usually, if I get interdicted in my 'Battle Conda' I like to submit and fight. Once, not too long ago, I was stacking data delivery missions for Rep, I had about 15 of them all to one station and I got interdicted. The opponent was a Deadly Anaconda which wasn't a problem so I figured I would submit and pick up a nice bounty while I was at it.

What I didn't realize is that if you drop out of Super Cruise, anyone else that was chasing you can target you and drop right in on you. I learned that when I had the Anaconda about 50% dead and heard another ship drop it.. It was another Deadly Anaconda that was chasing me for one of my other missions. Still, I figured I can take 2 of them.. I'm good..

Then another one dropped in.. Deadly..

Then an Elite Anaconda..

I got away with about 30% of my hull left. They all wanted me dead and man.. 4 Anaconda's firing at you all at once really hurts. I managed to get away.. but lesson learned.

I always fight the interdiction now when stacking.. I have a pretty good ship, but that was definitely more then I was capable of handling. I'm an average pilot on a good day, I wasn't taking out 3 Deadly Anaconda's and one Elite.
 
I once stacked 15 data missions (which I did quite regularly) with the end result of having 8, yes 8, incoming enemy reports. It was funny, as I lifted off the pad, it was one message after the other... I had to super cruise around the planet so I had time to count the them and the fact that it was something like 21 possible enemies as most missions had 2 or 3 associated with it.

Anyway, I jumped into the system with the usual banter from the NPC pirates and the inevitable interdiction starts. Well it's a Dangerous Python and I'm in my semi-engineered Annie so I figure why not? I launch the fighter and I get this guy down to about 50% hull when I suddenly loose my shields... I look around and there are 4 other pirates there! I never had more than two drop in during an interdiction. One rebuy wiser I decided that if I had multiple reports I'd just fight the interdiction...

Oh, system security was there... I know this because I smelled the popcorn.
 

Deleted member 115407

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Makes me think, though.......as an added danger, Data Delivery missions where you get killed by an Incoming Enemy should cause you to *lose* the data associated with that Enemy. Definitely would add an extra layer of jeopardy!

I completely agree. Same with other data missions, like surface scans after the scan has been completed - you are the courier of the data until the mission is turned in. If you lose your ship, you fail the mission.

There are some mission templates that should be immune to ship destruction failure (go kill a bunch of pirates, bring us X commodity, etc). Others, like the ones mentioned, should have consequences for sloppy mistakes.
 
Oh yeah, this change has been good fun! And a learning experience. Try stacking a few assassination missions along with the data delivery ones. Long story short, I ended up with two corvettes, four anacondas and a couple phytons to boot all going after me in one instance. It took the better part of two hours to shake them all, and complete the missions. Never saw a rebuy, but dayum...

My strategy was to take one ship down, high wake, then drop to normal space to regen shields. Jump back into the system, beeline to deliver the data, but the interdictions kept happening so fast, and so frequently, that if I fought them all the way to the stations, I'd never get there. So I just submitted and tried for the quickest kill possible as more ships dropped in, and as soon as my first target was done, high wake, and do it all over again.
 
i find stacking missions increases the fun factor of repetitive missions. More chances of pew pew pew. Until I run out of rail gun ammo. Then it's just constant, brain numbing, mini game battles.
 
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