Open play trolls

No, it affects people not blocking or blocked or trying to wing with either type.

Find a busy CG and block someone there. Go to system and watch half of the folks in open disconnect.

But the friend list is no problem at all, even though it takes priority, right?
 
Hey, Stigbob, that was cool seeing you on the same map. About the time you were being griefed by the evil trolls, I got focused by a couple FdL's and after scrapping for a few minutes, barely made it back to the pad. Then, I took off to come find you and ended up getting dog piled again by three ships and ended up back in Gernhardt haha. Those darn trolls make me so mad grrrrrr!

Just like me to turn to turn up on anarchy night in a ship build with scoops and such, re-equipping one jump away would have been advisable. I was impressed that I managed to land a few hits then low wake with a wing of "trolls" blazing away at me, and make it far enough to bounce off the pad with no canopy before exploding. If I hadn't slowed down in case of station rammers I'd have been home free [mad]. I'll re-equip and now expect to last a good forty seconds in red hot PVP rather than just the thirty.

It's a wretched hive of scum and villainy everyone should go there immediately[up].
 
"True griefimg"? Killing by itself is not harassment.
It can be harassment if done at a particular frequency and under subjective circumstances.

You are only right about ONE thing where killing is concerned, killing other players as a one off is not explicitly harassment. Beyond that the circumstances become very subjective and if the target feels it is justified can report it as griefing with FD left to judge the validity of the complaint.

Verbal abuse is another matter entirely.
 

verminstar

Banned
It's a feature that should only ever be used for a hacker. Overly exploited.

PC players are just catching up with the rest of the gaming world...xbox live has this blocking feature built in fer over a decade. It enables ye to block players ye dont like in any game ye play, regardless what rules the game employs, the block function will overrule the game and not put ye into the same game server that they in.

What this effectively means is that even if frontier removed the block function...they wont btw but lets just imagine they did. It would have absolutely zero effect on the xbl block function which would simply replace what frontier takes away. In this case, yer now gonna have to appeal directly to microsoft to change things...good luck with that, yer gonna need it.

As fer it being a silly feature...ye do know this feature was built into grand theft auto 5...a game specifically designed with griefing being a fundamental gameplay mode. And yet that too has a block function...not quite as cool as frontiers version but thats because their server architecture is radically different.

I like it...serves a purpose in blocking out the worst elements...the really toxic players. Unless yer saying we should be forced to play with those we dont like?
 
PC players are just catching up with the rest of the gaming world...xbox live has this blocking feature built in fer over a decade. It enables ye to block players ye dont like in any game ye play, regardless what rules the game employs, the block function will overrule the game and not put ye into the same game server that they in.

What this effectively means is that even if frontier removed the block function...they wont btw but lets just imagine they did. It would have absolutely zero effect on the xbl block function which would simply replace what frontier takes away. In this case, yer now gonna have to appeal directly to microsoft to change things...good luck with that, yer gonna need it.

As fer it being a silly feature...ye do know this feature was built into grand theft auto 5...a game specifically designed with griefing being a fundamental gameplay mode. And yet that too has a block function...not quite as cool as frontiers version but thats because their server architecture is radically different.

I like it...serves a purpose in blocking out the worst elements...the really toxic players. Unless yer saying we should be forced to play with those we dont like?

I find it amazing that there are people who don't understand that no-one can be forced to play with you.
 
Blocking is by no means new, I've played an awful lot of MMO's and while some of those games block feature does indeed just block communications many don't. The block feature in some of them not only block comms but also prevent you from being grouped with said player(s) for both PVP and PVE group content. Often, but not always, you can still see these blocked players running around game hubs and POI's but that means squat when they can't interact with you in any way other than jumping up and down like a twerp in front of you! :D
 

verminstar

Banned
I find it amazing that there are people who don't understand that no-one can be forced to play with you.

I dont think the issue is lack of understanding...they understand very well what it does, they just dont like it being there is all. In the end all arguments are circular as it fundamentally means taking options away and forcing more into open rather than trying to find a mutual understanding and tackling the underlying reasons why it exists at all ^
 
Just like me to turn to turn up on anarchy night in a ship build with scoops and such, re-equipping one jump away would have been advisable. I was impressed that I managed to land a few hits then low wake with a wing of "trolls" blazing away at me, and make it far enough to bounce off the pad with no canopy before exploding. If I hadn't slowed down in case of station rammers I'd have been home free [mad]. I'll re-equip and now expect to last a good forty seconds in red hot PVP rather than just the thirty.

It's a wretched hive of scum and villainy everyone should go there immediately[up].

Having only just started playing again last week after my break, I didn't know the Hub even had an Anarchy Night until last night. I saw someone talking about it, but since the system itself is in Anarchy I didn't tumble to the significance until all the pretty hollow triangles turned red and started blinking. Generally speaking, in order to get some action you have to arrange it in comms or on the Discord.

It's a lot of fun; I got more practice last night alone then many players will get in a year of normal play sessions. I also spent a lotta credits...

Btw, what were you flying?
 
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It can be harassment if done at a particular frequency and under subjective circumstances.

You are only right about ONE thing where killing is concerned, killing other players as a one off is not explicitly harassment. Beyond that the circumstances become very subjective and if the target feels it is justified can report it as griefing with FD left to judge the validity of the complaint.

Verbal abuse is another matter entirely.
Lets say I murder hobo you. Then, in the same system, I do it again. Then 5 more times. Then you leave the system and don't get murdered. This is NOT griefing. As per Frontier, griefing would be me following you wherever you go and trying to actively (key word) ruin your experience. Just killing someone because they exist in the same system is quite acceptable.
The truth is that griefing is rather precisely defined. Verbal abuse, actively harassing you, yeah. Just killing what moves in a system (even a CG), no.

Are there extenuating circumstances? Sure. Maybe I'm flying to my home system and kill you at each stop along the way. Is that griefing? Probably, as you wouldn't respawn in every system along the way, so I'm likely waiting because Miss Cleo told me your route.

Griefing is very well defined and easily identified. Griefing isn't subjective. It is quite objective. Also, I think it is a misnomer, at least on this forum.
 
In many ways, the the philosophic conflict between aggressive pilots that exercise combat supremacy over weaker combatants follows the Nietzschean dichotomy of master morality versus slave morality.

In master morality, "good" is a master that is strong willed, values himself above all else, judges right and wrong for himself, and strives to self-actualize his will-to-power.

Slave morality is based on attempting to devalue the master's strength, and make it seem that the master's actions are immoral. The slaves' lack of power and envy causes them to retailiate by convincing others that the exercise of power itself is immoral, thereby providing a means of making everyone, including masters, back into "slaves". And this is done by advocating principles of humility, weakness, turn-the-other-cheek, etc..

Effective combatants are in many ways practioners of master morality. And those that fall to such "masters", with no other recourse, resort to endorsing slave morality (by trying to redefine the masters' successes as being immoral).

In simpler terms, PvPers exude strength, mastery, nobility. Their targets try to tear down those virtues in order to regain some meager sliver of power, at the expense of risking the eradication of true nobility altogether.

Given the type of galaxy we inhabit, with seemingly endless conflict, wars, draconian laws with violent punishments, and weapons everywhere, it very much seems that insisting upon slave morality as a prevailing philosophy is quite incongruent in such a setting.
 
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In many ways, the the philosophic conflict between aggressive pilots that exercise combat supremacy over weaker combatants follows the Nietzschean dichotomy of master morality versus slave morality.
Before we continue ... if I look into this post, will this post look into me?

Because I don't want to be looked into.
 
In many ways, the the philosophic conflict between aggressive pilots that exercise combat supremacy over weaker combatants follows the Nietzschean dichotomy of master morality versus slave morality.

In master morality, "good" is a master that is strong willed, values himself above all else, judges right and wrong for himself, and strives to self-actualize his will-to-power.

Slave morality is based on attempting to devalue the master's strength, and make it seem that the master's actions are immoral. The slaves' lack of power and envy causes them to retailiate by convincing others that the exercise of power itself is immoral, thereby providing a means of making everyone, including masters, back into "slaves". And this is done by advocating principles of humility, weakness, turn-the-other-cheek, etc..

Effective combatants are in many ways practioners of master morality. And those that fall to such "masters", with no other recourse, resort to endorsing slave morality (by trying to redefine the masters' successes as being immoral).

In simpler terms, PvPers exude strength, mastery, nobility. Their targets try to tear down those virtues in order to regain some meager sliver of power, at the expense of risking the eradication of true nobility altogether.

Given the type of galaxy we inhabit, with seemingly endless conflict, wars, draconian laws with violent punishments, and weapons everywhere, it very much seems that insisting upon slave morality as a prevailing philosophy is quite incongruent in such a setting.

What a complete load of codswallop
 
I find it amusing that people buy an mmo and then complain they are forced to play with other people.

I'm pretty sure alot of people bought into Frontier saying there would be an Offline Mode...
Besides the game explicitly gives you THREE Play options...only one of which is "Forced to play with Randoms you don't know from Adam"
 
I find it amusing that people buy an mmo and then complain they are forced to play with other people.
Uhm, no one is forced to play with other people, so what you quoted wasn't a complaint about being forced with other people, but an observation that some people don't understand no-one can be forced to play with other people.

And I specifically bought this MMO and passed on other MMOs just because in this MMO I cannot be forced to play with other people.

Forced to play with other people.
You should try drinking the water of life..
That's just beer innit?

What a complete load of codswallop
First time you met Zarek? That would explain your confusion. I still remember the first time I met him.

*screen goes blurry as we go into a flashback*

Zarek: Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land. Nothing is sacred. Even those who arrange and design complete loads of codswallop are under considerable economic stress at this period in history.
Me: Did you say complete loads of codswallop?
Zarek: Yes, complete loads of codswallop are my trade. I am a codswallopper. My name is Zarek the Codswalloper. I arrange, design, and sell complete loads of codswallop.
Sir Belvedere: Ni!
 
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