FDev is now promoting money transfer and gold farming

All i can see is that Hellakitty is exploiting the situation of wing mission to do massive money "transfer"... free money in fact i would say.

FDev needs to think about what they are doing before releasing new money exploits...
 
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All i can see is that Hellakitty is exploiting the situation of wing mission to do massive money "transfer"... free money in fact i would say.

FDev needs to think about what they are doing before releasing new money exploits...

FDev know about it. Ed Lewis said the wing mission sharing had been passed to the dev team.

With how fast Volyboom and mining missions were nerfbatted from orbit, the fact that mission sharing is still around tells me they're ok with it, or at least don't warrant it enough of an issue to pull the missions immediately like they did with the other two mission types recently.
 
FDev know about it. Ed Lewis said the wing mission sharing had been passed to the dev team.

With how fast Volyboom and mining missions were nerfbatted from orbit, the fact that mission sharing is still around tells me they're ok with it, or at least don't warrant it enough of an issue to pull the missions immediately like they did with the other two mission types recently.

hahahahaha, no ! Remember QUINCE ? :D
 
FDev know about it. Ed Lewis said the wing mission sharing had been passed to the dev team.

With how fast Volyboom and mining missions were nerfbatted from orbit, the fact that mission sharing is still around tells me they're ok with it, or at least don't warrant it enough of an issue to pull the missions immediately like they did with the other two mission types recently.

I don't think that's strictly true. The skimmer missions, for example, were around in 2.4. It was only their recent exposure on videos that drew attention to it and got it nerfed (and rightly so).
If this new philanthropy with credits attitude gets similar exposure, I feel confident it will be sorted by FDev in some way. This is not intended gameplay imo and while you think you're helping, you're really not in the long run.
 
All i can see is that Hellakitty is exploiting the situation of wing mission to do massive money "transfer"... free money in fact i would say.

FDev needs to think about what they are doing before releasing new money exploits...

Agreed. But I wouldn't say FDev 'release new money exploits' because that makes it sound intentional. I think think this is intentional. It's just a game mechanic being taken advantage of and exploited by those who think they're doing a good thing when they're actually, in some cases, short-changing people out of their game journey.
 
FDev know about it. Ed Lewis said the wing mission sharing had been passed to the dev team.

With how fast Volyboom and mining missions were nerfbatted from orbit, the fact that mission sharing is still around tells me they're ok with it, or at least don't warrant it enough of an issue to pull the missions immediately like they did with the other two mission types recently.

They again just need to find a balance. There are a lot wing missiosn beign compeletely worthless because other simple tradings outclass them in payment, and then there are those superpayment ones. But the way how you can invite someoen not even participating and just handing in the rewards, thats quite a bit nonsense. it's in my opinion a design flaw.
 

sollisb

Banned
Agreed. But I wouldn't say FDev 'release new money exploits' because that makes it sound intentional. I think think this is intentional. It's just a game mechanic being taken advantage of and exploited by those who think they're doing a good thing when they're actually, in some cases, short-changing people out of their game journey.

I'm pretty sure players are capable of deciding themselves if they should take the present and run or refuse it?

Why do folks always insist on deciding what's best for other players?
 
Does seem odd that they set the Bounty you can retrieve from a wanted cmdr to 2M to prevent this exact kind of situation. I'm pretty sure Fdev didn't intend for it to be used this way.
 
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I'm pretty sure players are capable of deciding themselves if they should take the present and run or refuse it?

Why do folks always insist on deciding what's best for other players?

Oh please, stop dishing out the same old crap about people worrying about what other players are doing. It's a weak and tired clichéd line.
This is not about players deciding for themselves either. Some may not realise how it will hamper their gameplay and regret it later on. I've had players tell me on a few occasions how they regretted taking the quick route to riches and big ships. I'm sure they knew at the time too.
Clearly you don't give a toss about whether other people's games get affected regardless of whether they know it's happening to them or not. I'm sorry if I'm being blunt on this but I'm so tired of the same old arguments and the same old lines being used to try and justify people who tell others how to short-cut the game. And who are you or HellaKitty (or anyone who puts out short-cut and exploitative info) to elude that getting millions for nothing is the right way to do it ? In fact, your name pops up a lot on this sort of subject so it seems to me that you are all in favour of the shortcuts and exploits. You certainly support it.

As to your weak argument, if I decide to take my biggest and most engineered combat ship out into Open Play and destroy all newbies in ships that I think they couldn't have earned without short-cutting the game, then everyone who makes your argument should be 100% ok with my behaviour because, by your own words, you should not decide what's best for me as a player. Right ?
What's the next cliché going to be ? That their gameplay doesn't affect others or myself so why are we bothered ? If you can't answer that one on your own then you don't know how Elite Dangerous works mate.
 
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Well... they knew this would be an issue when they made the system.

They went for making it flexible, and not caring too much about possible exploits, which is generally a good way of doing things honestly, make the game fun for people, worry about exploiters later. (In this case, it allows for escorts and all kinds of other things you might not think of, like guys specifically set up to steal cvargo back from pirates who use hatch breakers on the cargo ships and stuff) with them still getting paid in full for their help.

However, I think it should have taken into account something like amount of time present with the ships carrying the cargo or something.

That'd allow for all kinds of escort etc.
 
They're not promoting it.

It's working as intended.

"It just has this air of exploit around it"
[video=youtube;RdP1DmRYco8]https://www.youtube.com/watch?v=RdP1DmRYco8&feature=youtu.be&t=39m38s[/video]

How times changed, apparently its fine now.
Or is DB not involved with ED anymore?
 
Well... they knew this would be an issue when they made the system.

They went for making it flexible, and not caring too much about possible exploits, which is generally a good way of doing things honestly, make the game fun for people, worry about exploiters later. (In this case, it allows for escorts and all kinds of other things you might not think of, like guys specifically set up to steal cvargo back from pirates who use hatch breakers on the cargo ships and stuff) with them still getting paid in full for their help.

However, I think it should have taken into account something like amount of time present with the ships carrying the cargo or something.

That'd allow for all kinds of escort etc.

I think you're right Novo. Perhaps a system that logs your wing presence at the start of the mission acceptance and during each cargo drop-off from each ship.
I do think escort ships should be paid and therefore FDev have to do something so that people who join the wing at the end of the mission (or near the end) and have no participatin, do not get paid. The same must be done for multicrew as there's a gaping hole there also.
 
All i can see is that Hellakitty is exploiting the situation of wing mission to do massive money "transfer"... free money in fact i would say.

FDev needs to think about what they are doing before releasing new money exploits...
You need to chill a bit... Do you rage this bad every time someone makes more credits than you feel is appropriate?
These missions aren't exploiting a system, they are working just as they were meant to. If you choose to do all the work, and spend all the credits to buy the cargo, that is your choice.

Going of your rocker, spouting a veritable vomitus of hyperbole about gold farmers just makes you look like a raving idiot. Better to make a concise statement that you would like to see addressed and state your opinions as to why. Fearmongering of this caliber just needs to appeal to listeners pride and, viola, Imperialism.

The mission rewards that you are so against aren't even that extreme, if you would just think about it. 30million for a mission? I have seen dozens of them... but you need to aquire 2000t of cargo that cost 12k/ton to do it. If you solo that, you only make 6 million and with a trade cutter or type 9, you need a full 3 trips. So Frontier would have to make the missions have a near zero net profit just to appeal to your ideals. See the issue?

All in all, this seems a non-issue. I do agree that all parties involved should have to be present, in the station, at the time of turn in. Contribution doesn't allow for escorts, so keep it as is. But, yeah, you should at least be there for the turn in.
 
I'm just going to say this.

It takes 3 people at a minimum, doing this constantly for this to be profitable. Like worth your time profitable. If 3-4 friends want to work together for a common goal, they should be paid for it. Especially considering how mind-numbingly painful trading is.

This isn't broken. This is 3-4 people working together in sync for a common goal. Don't ruin cooperative play before it begins in Elite.
 
I do agree that all parties involved should have to be present, in the station, at the time of turn in. Contribution doesn't allow for escorts, so keep it as is. But, yeah, you should at least be there for the turn in.

I think you missed the issue a bit here. People only having to be there at the time of turning in the mission IS the problem. Just appearing there at the end is not fair play. You need to be present at mission acceptance, during every cargo drop and also, obviously, at the end.

You're reaction to coca_fr's post was way over the top btw.

The mission rewards that you are so against aren't even that extreme, if you would just think about it. 30million for a mission? I have seen dozens of them... but you need to aquire 2000t of cargo that cost 12k/ton to do it. If you solo that, you only make 6 million and with a trade cutter or type 9, you need a full 3 trips. So Frontier would have to make the missions have a near zero net profit just to appeal to your ideals. See the issue?

Not really the point. The point is other people doing the work, then inviting people into their wing at the end and giving them free credits. If credit transfer was something FDev wanted in the game, it would be in the game already. Clearly this is an unintended by-product of this game mechanic that Sandro had already suggest we should self-police. Clearly some of us are incapable of that.
 
Its not a problem and very good thing that new mission system allows new modes for engaging&rewarding cooperative play.

However if it truly allows large transfers of assets as a side-effect, that's a problem I'd say.
 
I'm just going to say this.

It takes 3 people at a minimum, doing this constantly for this to be profitable. Like worth your time profitable. If 3-4 friends want to work together for a common goal, they should be paid for it. Especially considering how mind-numbingly painful trading is.

This isn't broken. This is 3-4 people working together in sync for a common goal. Don't ruin cooperative play before it begins in Elite.

What you're saying is fine I think. Doing it the proper way doesn't break the game mechanic. But others are exploiting the mechanic to help others short-cut their game. In and of themselves, wing missions are a great addition to the game.
 
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