Okay, you've talked me into it, I've got to try the dual PAs!
Okay, you've talked me into it, I've got to try the dual PAs!
I have considered using gimbals, I guess I'll have to see what suits me better in that regard when the time comes.
@Aashenfox, what do you want to use you're Corvette for? At least, PVE or PVP?
The Corvette has been my primary PVE ship now for about 18 months, and I think I've tried it every which way. I've got modules to refit for different purposes, but the "primary" configuration is intended for CZ endurance. Here is the basic setup, but there is space left for other things to. Its has more than enough power to switch the two huge points for either Beams or Plasma Accelerators, but its runs very cool with the Multi-cannons, which definitely also has its advantages.
The shields on this thing pretty much never go down, so you the could drop the military bulkheads and HRPs, saving money and weight. Honestly, the Corvette is a really easy ship to outfit - at least for PVE I don't think you can really go wrong, and you really don't need to spend an additional 800MCr - this thing is pretty much PVE invincible for far lower cost.
And its got 19Ly jump range too, and I regularly fly it out to Pleiades and back.
Before 3.0 dropped I was working on my Federal Ranking, because I wanted to finally finish it up on my second account (My second account, the Codger account, has actually become my main account -- but I only have a Corvette on my first account (Artigan)).
Anyway, once 3.0 arrived I first ran around doing some Engineering, then got back to the Federal ranking only to find it faster than it previously was. Those REP+++++ missions are the bomb.
So I now have my second Corvette
I'm just a PVE scrub, though. I've never even tried PAs. I guess I should give them a go sometime soon
Thanks all for the tips.
Here's the mean, green, killing machine in her hangar:
https://i.imgur.com/86WrtwZ.jpg
Thanks for sharing, she's a beaut.![]()
I've always felt that the C1 mounts on the nose of the Corvette are useless for anything except turrets. Sure, you can put missiles on them for missions, or railguns but they're far from large enough to hold the ammo you'll need if you're fighting larger prey or aiming for CZ/REZ/Beacon stints.
Stick a couple of C1 beam/pulse turrets on them. The DPS is puny but the'll keep small fry like eagles, iCouriers and SLFs under constant fire. Since the DPS is so puny, I use them as utility turrets, applying either thermal shock, emissive munitions, or scramble spectrum to my targets.
I also find a turret useful for the C3 hardpoint on the bottom. Yes, it's a DPS loss but unlike a fixed/gimballed weapon, it won't wastefully fire if your target it outside the firing arc. I find in a corvette that I almost always pitch up because the pair of C4 hardpoints dominate your DPS and you want your target to be 0-20 degrees above your nose as much as possible.
In 3.0, efficient beams/pulse are way better than the old G5 rolls used to be; 15% lower distributor draw than the legacy mod and around 20% higher DPS. Just because they *used* to be rubbish doesn't mean they still are....
I've always felt that the C1 mounts on the nose of the Corvette are useless for anything except turrets. Sure, you can put missiles on them for missions, or railguns but they're far from large enough to hold the ammo you'll need if you're fighting larger prey or aiming for CZ/REZ/Beacon stints.
Stick a couple of C1 beam/pulse turrets on them. The DPS is puny but the'll keep small fry like eagles, iCouriers and SLFs under constant fire. Since the DPS is so puny, I use them as utility turrets, applying either thermal shock, emissive munitions, or scramble spectrum to my targets.
I also find a turret useful for the C3 hardpoint on the bottom. Yes, it's a DPS loss but unlike a fixed/gimballed weapon, it won't wastefully fire if your target it outside the firing arc. I find in a corvette that I almost always pitch up because the pair of C4 hardpoints dominate your DPS and you want your target to be 0-20 degrees above your nose as much as possible.
In 3.0, efficient beams/pulse are way better than the old G5 rolls used to be; 15% lower distributor draw than the legacy mod and around 20% higher DPS. Just because they *used* to be rubbish doesn't mean they still are....
I've tried both PA's and fixed beams on the huge hardpoints and they both satisfy. I prefer the range and precision of twin beams. Shield cell banks have a hard time keeping up with the damage of beams.
I've tried both PA's and fixed beams on the huge hardpoints and they both satisfy. I prefer the range and precision of twin beams. Shield cell banks have a hard time keeping up with the damage of beams.
Yay so thanks to 3.0 now all of us that worked hard for the vette and grinded r way there 3.0 is now holding your hand to give you more rep and allowing all these noobs to get a ship that should have been worked for not handed out.
Yay so thanks to 3.0 now all of us that worked hard for the vette and grinded r way there 3.0 is now holding your hand to give you more rep and allowing all these noobs to get a ship that should have been worked for not handed out.
Yay so thanks to 3.0 now all of us that worked hard for the vette and grinded r way there 3.0 is now holding your hand to give you more rep and allowing all these noobs to get a ship that should have been worked for not handed out.