This should make quite a lot of people happy!

Great!!!
Now I can immediately open fire on a pirate assassination target without having to wait for the scan to complete and/or having to wait for the NPC to shoot at me 1st. It was sooo... irritating to get one of these missions and get fined for opening up on your mission target as soon as he pops into the instance.
Also, now I can open up on the pirate attacking a T-9 at a Haz res without waiting for the scan to complete. Always felt bad watching the NPC get blown up with me just sitting there waiting for the scan to complete and not being able to do anything (my own personal RP.)

Not all pirates will be wanted from get go. So it still not advisable to shoot without scan in those scenarios - or shoot first despite just being talked smug.
 
Awesome!!!!! It's so frustrating to wait for a scan while a pirate is threatening you. Now they won't be able to finish their speech. :D
 
I agree with this decision. It was never really a major problem for me. But it was inconvenient on occasion.

Very happy to hear this change.
 
Oh come on (with the greatest of respect, I really like you as a poster and a player, Wyaston)...
I maybe in grumpy mode this morning ;). I really saw this as part of the whole 'learn trigger discipline and take responsibilities for your actions' part of the game. It's not a big thing as I'll just keep on completing the scanning before opening fire. Perhaps it's just that I hoped for a more punishing :eek: type of game from Elite.

It's like you see a dude running out of a bank with a gun and a big bag marked 'SWAG' and when you trip him up and the police catch him, instead of being lauded a hero, you go to court for assault with the reasoning 'how did you know he was a criminal?'

This was probably the single most immersion breaking aspect of the game for me, and was by 100 miles my most common crime (opening fire on people I know were wanted before a scan completed). With much harsher CnP penalties now, it went form an annoyance to 'something that actually spoiled the game' and definitely needed changing.
Though in many lands they would take a dim view of you shooting them :D
 
A fair point. But I like the idea of shooting first and asking questions later.

Have you considered a career in law enforcement in the US? I feel you would be ideal!

j/k guys, don't get all funny with me, I know police are just regular Joes doing a HARD job, i'm just in a funny mood this morning. :)
 
Have you considered a career in law enforcement in the US? I feel you would be ideal!

j/k guys, don't get all funny with me, I know police are just regular Joes doing a HARD job, i'm just in a funny mood this morning. :)

That's just the schoolkids, never mind the cops.
 
I maybe in grumpy mode this morning ;). I really saw this as part of the whole 'learn trigger discipline and take responsibilities for your actions' part of the game. It's not a big thing as I'll just keep on completing the scanning before opening fire. Perhaps it's just that I hoped for a more punishing :eek: type of game from Elite.


Though in many lands they would take a dim view of you shooting them :D

I won't tell you you're wrong, consequences are important, I just feel that this one was more 'unnecessary harshness' rather than 'a good lesson'. Thanks for being cool and not taking it as an attack. I hope your day improves. :)
 
I won't tell you you're wrong, consequences are important, I just feel that this one was more 'unnecessary harshness' rather than 'a good lesson'. Thanks for being cool and not taking it as an attack. I hope your day improves. :)

Sad thing is most cops are great, but a few spoiled apples and all that.
 
"when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent your crimes from being detected"

Eh.. must admit my brain is pretty fuzzy at the moment, but doesn't this help the criminals instead?
Or can authority vessels still scan you and find out you DO have committed crimes?
Or is the first 'you' another you than the last 'your'? Yeah.. probably need some more coffee..

"It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them."

ok, that's good I guess.. still a risk of course, so better scan anyway
 
Well if a shady looking character tells me that he's going to check out what valuables I'm carrying, I would rather ruin his day sooner rather than later.

Don't even get me started, you remember those threads about self defense rights in Elite a month ago? Let's not go there again... :p
 
That has universally been my experience too. You get the occasional power tripper, but most of them just want to go home at 5.30 just like you and me.

Especially sad because I know more than a few major US city cops who just want that, but they're happy when they don't experience a shooting before clock off. Of they go back to uni to career change after they do get shot. :( And somehow the power-trippers are totally different folks who avoid that entirely, not beat cops it seems. Blah.

Sorry for the politics I suppose? Let's shift, hope this change helps multicrew functionality.
 
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Not all pirates will be wanted from get go. So it still not advisable to shoot without scan in those scenarios - or shoot first despite just being talked smug.

True. I’ve had clean ships trying to pirate me. Usually used to happen during trade run missions. But the above 2 scenarios I mentioned would have made the NPCs wanted. The Pirate Lord mission would have the NPC “wanted”. And opening fire on a mining T-9 would get the other ship “wanted”.
 
So if you are _not_ wanted and shoot before completing a scan then you commit a crime and become wanted?
This then deactivates the security response for the next such event because you are now a criminal, but not the original 'mistake'.
 
So if you are _not_ wanted and shoot before completing a scan then you commit a crime and become wanted?
This then deactivates the security response for the next such event because you are now a criminal, but not the original 'mistake'.

No. Whether YOU are clean or wanted is neither here nor there, the thing is the status of a target. If you shoot a wanted ship BEFORE you identify them as a criminal, you will NO LONGER get a bounty of your own. If however, it turns out that they are CLEAN, then nothing has changed, you will get teh bounty as before.

The main reasoning for this is if you are in a CZ and you see a gunship opening fire on a clean Viper, it is OBVIOUS that the FGS is wanted. Now you can open fire from a distance 'knowing' that, without fear of reprisal.
 
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