Brett, we can't report them anymore, the most we get now is them occasionally board hopping into open sat in a station and heading back to solo to do their rounds.
We really need a robust way to detect them in game without directly interacting with them.
Look at this from the dev point of view; How can they detect an auto-pilot?
Can they tell the difference between 'human hand on stick' and input coming from some program/script? Unless the script is very basic then yes, if it's a little clever, then no. Now; looking at those videos; If the ships hadn't crashed into the player and had varied their exit trajectories, it'd be almost impossible to differentiate.
So. How to combat this?
You fight the battles you can win. And that is specifically aimed at something that can effect the BGS or PP systems. In realtime, You place an automated watcher on whatever activity you want to monitor and then look for automation, serial activity. If you want to do it it, offline, then same thing but but use hueristics to look for the same activity.
If a bot/automated activity cannot influence the game, then it is pretty useless.
I was involved into an investigation of botting by a player in a Text based MUD. This player, would login, go to a shop, buy his armour and weapons, food and drinks, and then go to the exact same spot, and kill the exact same mobs. He would then move on to the next spot and do the same. For hours. Never changed. Obviously he was reported, we watched (we were able to shadow any player) saw him perform the same monotonous routine all evening. So. We banned his account. Job done.
Well, no not really. His father contacted us; verified his sons name and account and explained he had some AHD type going on. He basically sat and performed the exact same actions until he went to bed. So we felt obliged, to re-activate his account.
The point of that parable? Nopt everything you see, even with your own eyes, is automated. Detecting true automation to 'beyond doubt', is very, very difficult. So to combat that, you pick the points of high value targets, and watch those. Auto-pilot? Not worth watching. BGS? PP? Absolutely! Mission running? Absolutely!
Finally, I saw someone mention to add more difficulty to interdiction avoidance. That would certainly throw a spanner in the engine, but it'd also make the game less enjoyable. If you want to protect your money, you watch the safe. Not the door. For sure you can create barricades, but how difficult is it then for real customers to do business?
Protect the real assets, the rest is fluff.