Nerf Reverski

My favourite space battle in SF is the stern chase in "The Moat around Murcheson's Eye".

But I still found one physics mistake in it. At one point they explain that with ships light-minutes apart you can dodge laser beams. You can't, because you don't see them coming. :)
 
A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at 62x

Then it sounds like a very easy ship to evade. It also sounds like it's been engineered. You're talking about ONE circumstance, an exception to the rule. So no, let's not nerf reverse thrusters on all ships. Let's just nerf the courier's, if that's the case.

In all encounters that ships have tried to reverse on me in my time playing this game since 2014, all they've done is make themselves easy ramming targets, or easy targets to pull a lot of range on very quickly. Reverse on me, I reverse on you and go lateral with FA-off. Then when you change direction, boost past you and FSD.

Also, don't try to pull the 'umad' nonsense on me. Act all angry? Really? You're getting anger from my posts? Sounds like projection.
 
My thinking was, that is there a point in talking about BVR, when nobody would be using mark 1 eyeball, well, at all. At least in modern combat that sometimes happens, so the distinction is useful.

Most of the sensors used in space would be visual anyway (cameras with strong magnifying lenses) Radars and such would be redundant, and would only add lag to detection (having to wait for the signal to both reach the target and return to the observer)

If you actually go and play CoaDE (which is not boring at all) you will see it's actually nothing like modern combat. I understand the point for these people banging on about BVR is that real space combat would happen at bigger ranges compared to something like ED. I'm not sure, though, if they quite comprehend just how enormous the ranges would be. Orbital mechanics will be an important tactical consideration. Deciding which angle to launch your missile swarm so it most effectively intercepts the target at the other side of the planet you're orbiting - when the target gets there 6 hours later.

To paraphrase a Steam review of CoaDE, it's like submarine combat, if the submarines could see each other, were orbiting a planet at thousands of kilometers per second, were tossing hundreds of hypersonic nuclear missiles at each other and were attached to gigantic, glowing radiators to dump the waste heat from their reactor and laser turrets. So, exactly like submarine combat.
Fair point, but I use BVR as I havn't seen any IRL reference to long range combat in the vacuum of space... and I'm lazy. Mostly the lazy part.
 
A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at 62x
Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.

General point is correct though, some ships can fly faster backwards than others forwards, making reverski potentially paper/scissors/rock against the wrong build.
 
Also, don't try to pull the 'umad' nonsense on me.

You sounded angry.

Also...er...

Sounds like projection? Yeh right, I seem really angry. Another poorly veiled attempt to goad me that doesn't even make sense in the context. Jeez dude, come out of the playground if you wanna have a discussion.
 
Then it sounds like a very easy ship to evade. It also sounds like it's been engineered. You're talking about ONE circumstance, an exception to the rule. So no, let's not nerf reverse thrusters on all ships. Let's just nerf the courier's, if that's the case.

In all encounters that ships have tried to reverse on me in my time playing this game since 2014, all they've done is make themselves easy ramming targets, or easy targets to pull a lot of range on very quickly. Reverse on me, I reverse on you and go lateral with FA-off. Then when you change direction, boost past you and FSD.
Imperial Cutters, Fer-de-Lance are the usual suspects. Short of any light, fast vessel you don't have much of a chance at getting behind them. I usually ignore them, but they often will stalk you around the system and wait for you to engange something else to attack. Soon as you turn on them, the boost, FAoff, flip over and float away at 450ish+. Its a cheap tactic, and seems utterly boring. It is quite possible though.
 
A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at over the 525ish average boost of a pvp FAS.

Wow. Really? Well then if that's indeed the case then Houston, we have a problem.

That's an insane reverse speed.
 
Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.

General point is correct though, some ships can fly faster backwards than others forwards, making reverski potentially paper/scissors/rock against the wrong build.

I know you acknowledge this, I'm just restating it for others. If the closing speed is 10s of meters per second, it will take rather a long time to close a 6km gap. I'm just saying that whether or not some ships are 'faster' is not really the point, it was just a point picked out by someone to try to discredit me.
 
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Most of the sensors used in space would be visual anyway (cameras with strong magnifying lenses) Radars and such would be redundant, and would only add lag to detection (having to wait for the signal to both reach the target and return to the observer)
...

Radar is vital in space. Anything involving manoeuvring ships close together will have no appreciable lightspeed delay. Cameras are good too in RL, but in ED I think they would be useless because combat ships would all switch to the Midnight Black paint job. :)
 
Whether I sound angry or not is completely irrelevant to anything being discussed here. I am very familiar with the internet and various attempts to call people out for being 'mad' for the sake of getting them mad. It won't work on me, mate, and it's childish, and I'm going to call it out for what it is, a childish attempt to cover your own anger and force me to reciprocate. As such, I'm reporting any further 'umad' posts for trolling, including that one.
 
Wow. Really? Well then if that's indeed the case then Houston, we have a problem.

That's an insane reverse speed.

Its not quite that fast now I think about it, but others have faster ones than mine. But yeh, it is an issue. For the record that ship on OLD engineering, boosts 824 (mass ratio max is 828) fully specced for (lightweight) combat. I can often be found using it to grief NPC Corvettes.
 
Radar is vital in space. Anything involving manoeuvring ships close together will have no appreciable lightspeed delay. Cameras are good too in RL, but in ED I think they would be useless because combat ships would all switch to the Midnight Black paint job. :)
You need to shush... next thread will be 'Nerf Black Friday Paint jobs'. They will demand they have disco balls strapped to all the major modules.
 
Whether I sound angry or not is completely irrelevant to anything being discussed here. I am very familiar with the internet and various attempts to call people out for being 'mad' for the sake of getting them mad. It won't work on me, mate, and it's childish, and I'm going to call it out for what it is, a childish attempt to cover your own anger and force me to reciprocate. As such, I'm reporting any further 'umad' posts for trolling, including that one.

lol, You made an assertion, I proved it wrong, since then you've been attacking me non stop. You're still 'trying' to make me mad. Please, get back on topic or just shut up. See how I'm having a nice discussion with everyone else? Feel free to join in! :)
 
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Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.

General point is correct though, some ships can fly faster backwards than others forwards, making reverski potentially paper/scissors/rock against the wrong build.

That means you'll spend 500 seconds to close a 5km gap. Or, in other words, you'll be face-tanking imperial hammers for over eight minutes in your cobra. Have fun. Anyway, reverski is lame and boring. I hope it gets 'fixed' and in the mean time anyone known to use it just gets ignored by me.
 
Radar is vital in space. Anything involving manoeuvring ships close together will have no appreciable lightspeed delay.
So anything that isn't combat in space.

Cameras are good too in RL, but in ED I think they would be useless because combat ships would all switch to the Midnight Black paint job. :)
Better hope it's "black" in all light frequencies both below and above of the human visible spectrum. Better hope your ship can run cold for months on end...
 
You were literally the first person to call me out for your perception of my anger, a completely irrelevant thing to point out and completely irrelevant to the discussion at hand. Earlier, you berated someone for belittling you, and said their opinion was irrelevant for it.

Well, ditto, kiddo.

okies :D

So...have you changed your mind at all on whether or not the current state of reverski is good for the game?
 
... reverski is lame and boring...

What does that mean? When under attack in a big ship by a small ship, my first thought isn't "How can I give that guy an entertaining fight?", it's "How can I keep my rebuy?"

Labelling effective tactics as "lame and boring" reminds me of the reception the first inventors of submarines got from navies around the world. Going underwater just wasn't the behaviour of a gentleman! Of course, once one navy saw the possibilities they all had to go in for it, but I believe that's why submarines are still "boats" rather than "ships".

The best tactics to use in combat are the ones that keep your ship in one piece. If they have the side effect of boring your opponent so that he wanders off, that's good too.
 
You haven't shown me a problem that doesn't have an in-game solution, so no, I remain in disagreement with asking Fdev to hold my hand and change it for me.
 
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Reverski is a defensive tactic, you don't have to chase em ... they are going away from you.
you can do the same with FA off so its not an advantage.
sounds like seal clubber crying cause their prey has learned somethin
 
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