A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at 62x
Fair point, but I use BVR as I havn't seen any IRL reference to long range combat in the vacuum of space... and I'm lazy. Mostly the lazy part.My thinking was, that is there a point in talking about BVR, when nobody would be using mark 1 eyeball, well, at all. At least in modern combat that sometimes happens, so the distinction is useful.
Most of the sensors used in space would be visual anyway (cameras with strong magnifying lenses) Radars and such would be redundant, and would only add lag to detection (having to wait for the signal to both reach the target and return to the observer)
If you actually go and play CoaDE (which is not boring at all) you will see it's actually nothing like modern combat. I understand the point for these people banging on about BVR is that real space combat would happen at bigger ranges compared to something like ED. I'm not sure, though, if they quite comprehend just how enormous the ranges would be. Orbital mechanics will be an important tactical consideration. Deciding which angle to launch your missile swarm so it most effectively intercepts the target at the other side of the planet you're orbiting - when the target gets there 6 hours later.
To paraphrase a Steam review of CoaDE, it's like submarine combat, if the submarines could see each other, were orbiting a planet at thousands of kilometers per second, were tossing hundreds of hypersonic nuclear missiles at each other and were attached to gigantic, glowing radiators to dump the waste heat from their reactor and laser turrets. So, exactly like submarine combat.
Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at 62x
Also, don't try to pull the 'umad' nonsense on me.
Imperial Cutters, Fer-de-Lance are the usual suspects. Short of any light, fast vessel you don't have much of a chance at getting behind them. I usually ignore them, but they often will stalk you around the system and wait for you to engange something else to attack. Soon as you turn on them, the boost, FAoff, flip over and float away at 450ish+. Its a cheap tactic, and seems utterly boring. It is quite possible though.Then it sounds like a very easy ship to evade. It also sounds like it's been engineered. You're talking about ONE circumstance, an exception to the rule. So no, let's not nerf reverse thrusters on all ships. Let's just nerf the courier's, if that's the case.
In all encounters that ships have tried to reverse on me in my time playing this game since 2014, all they've done is make themselves easy ramming targets, or easy targets to pull a lot of range on very quickly. Reverse on me, I reverse on you and go lateral with FA-off. Then when you change direction, boost past you and FSD.
A fast courier with long range imp hammers is a common griefing tool. It reverses faster than ANY ship without Enhanced Performance Thrusters can boost. Mine (not even re-engineered yet) reverses at over the 525ish average boost of a pvp FAS.
Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.
General point is correct though, some ships can fly faster backwards than others forwards, making reverski potentially paper/scissors/rock against the wrong build.
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Most of the sensors used in space would be visual anyway (cameras with strong magnifying lenses) Radars and such would be redundant, and would only add lag to detection (having to wait for the signal to both reach the target and return to the observer)
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Wow. Really? Well then if that's indeed the case then Houston, we have a problem.
That's an insane reverse speed.
You need to shush... next thread will be 'Nerf Black Friday Paint jobs'. They will demand they have disco balls strapped to all the major modules.Radar is vital in space. Anything involving manoeuvring ships close together will have no appreciable lightspeed delay. Cameras are good too in RL, but in ED I think they would be useless because combat ships would all switch to the Midnight Black paint job.![]()
Whether I sound angry or not is completely irrelevant to anything being discussed here. I am very familiar with the internet and various attempts to call people out for being 'mad' for the sake of getting them mad. It won't work on me, mate, and it's childish, and I'm going to call it out for what it is, a childish attempt to cover your own anger and force me to reciprocate. As such, I'm reporting any further 'umad' posts for trolling, including that one.
Well you're wrong there: my Cobra MK3 goes 63x forwards (no EPTs obviously), more when I get around to light-weighting everything.
General point is correct though, some ships can fly faster backwards than others forwards, making reverski potentially paper/scissors/rock against the wrong build.
So anything that isn't combat in space.Radar is vital in space. Anything involving manoeuvring ships close together will have no appreciable lightspeed delay.
Better hope it's "black" in all light frequencies both below and above of the human visible spectrum. Better hope your ship can run cold for months on end...Cameras are good too in RL, but in ED I think they would be useless because combat ships would all switch to the Midnight Black paint job.![]()
You were literally the first person to call me out for your perception of my anger, a completely irrelevant thing to point out and completely irrelevant to the discussion at hand. Earlier, you berated someone for belittling you, and said their opinion was irrelevant for it.
Well, ditto, kiddo.
... reverski is lame and boring...