@Bounder.
I actually tested the 60km range, before I wrote it. I loaded my old commander that is wanted by INRA. As soon as I see the label of the attacker, I can paint it with the beam and it goes pop.
I have done the FFE mission arc about four times, so I know h game.
Combat is great in the early stages. No doubt about that. It does however quickly become clear that the ‘meta’ is powerfull beam weapons at range.
It took me two days to become Elite, the last time I tested with this play style.
This is happening in ED at the moment as well. As ships get faster and get stronger thrusters, FA-off with relative mouse is getting easier and easier to use with long range hit-scan weapons.
All this could off course be fixed with propper balancing, but that isn’t something we see much of in ED.
What is not fixable is the networking. Two fast combat ships with a big relative speed difference, would be impossible to show in their correct position.
The rubber banding we see in SC, would be nothing compared to what we would see in this this scenario.
The best we can hope for, is FA off with rotational damping. I think it’s time for this, to put joystick and controller on par eit the relative mouse.
If we are really lucky, we could get a no speed limmit option in Solo.
I actually tested the 60km range, before I wrote it. I loaded my old commander that is wanted by INRA. As soon as I see the label of the attacker, I can paint it with the beam and it goes pop.
I have done the FFE mission arc about four times, so I know h game.
Combat is great in the early stages. No doubt about that. It does however quickly become clear that the ‘meta’ is powerfull beam weapons at range.
It took me two days to become Elite, the last time I tested with this play style.
This is happening in ED at the moment as well. As ships get faster and get stronger thrusters, FA-off with relative mouse is getting easier and easier to use with long range hit-scan weapons.
All this could off course be fixed with propper balancing, but that isn’t something we see much of in ED.
What is not fixable is the networking. Two fast combat ships with a big relative speed difference, would be impossible to show in their correct position.
The rubber banding we see in SC, would be nothing compared to what we would see in this this scenario.
The best we can hope for, is FA off with rotational damping. I think it’s time for this, to put joystick and controller on par eit the relative mouse.
If we are really lucky, we could get a no speed limmit option in Solo.