Has it occured to you that players who interdict other players have had plenty of practice at it?
You do know that you can use your thruster controls during the interdiction mini-game, right? Once I discovered that little tip I've managed to give my pursuers the slip almost every single time.
What do you mean by thruster controls? Like pitch movement?
No. Vertical and lateral thrust not pitch, roll or yaw. Strafing side to side or up and down using your thruster (not throttle) controls.
The logic behind it is that the attacker always attacks an unprepared victim so that the fight would NOT be even.
What?! You can use strafing that is otherwise disabled in SC? I gotta try this out. Thank you for the info!
Bully for you. Npc interdictions are hopeless and player ones never fail in my experience. Both need addressed. It's undeniable that the player interductor is heavily advantaged. Whether you're super duper at winning anyway isn't relevant.
Whether you're super duper at winning anyway isn't relevant.
Bully for you. Npc interdictions are hopeless and player ones never fail in my experience. Both need addressed. It's undeniable that the player interductor is heavily advantaged. Whether you're super duper at winning anyway isn't relevant.
The point being that if - as it is currently with NPCs - it's too easy to escape the interdiction, the rest of the fight is irrelevant. You can't look at interdiction in isolation. If the consequence of losing an interdiction was that your ship automatically self-destructs, sure, then it would be too hard to escape. If the consequence is that you have to go on to escape plans B, C, D or E ... no big deal, plan A shouldn't work that often.Great. Go post on a suggestion about those opportunities. This is about interdiction.
Great. Go post on a suggestion about those opportunities. This is about interdiction.
Interdictions should be possible but difficult to escape - which is the case, I'd say my success rate at interdicting other players was about 50% (when they don't just submit to get their counter-attack on sooner), though those were people with more player-interdiction experience on both ends than I have.
...I have zero interest in a response concerning a game mechanic that amounts to players overcoming it by being better...
I do actual. It's my thread. I posted about interdictions and you started talking about something else. Feel free to start a thread about how to escape from fights. This thread is about the player interdiction mechanic.
No. Vertical and lateral thrust not pitch, roll or yaw. Strafing side to side or up and down using your thruster (not throttle) controls.
No it really isn't. I'm not asking the player being interdicted to be advantaged. I'm asking for it to be even. I have zero interest in a response concerning a game mechanic that amounts to players overcoming it by being better. Go elsewhere with that. This is about the actual hame mechanics. Your kind of response is typical and It's always useless. You can say it again, but I'm going to ignore it from now. I'm interested in the devs balancing the mini game so that the attacker isn't so heavily advantaged...so it genuinely is about one player's skill versus another. Sorry if that offends you buy you deserve it for a 'git gud' response.
Good son. Now back to the interdiction procedure....