I decided 'Decrypting the Guardian Logs' is not worth it.

So how would you define the difference between the two?
From what I've seen, the line seems to be drawn purely in terms of credits/hr. I'm not saying this is the case with you, just a general feeling from the forum as a whole.

Collecting all the stuff you need for one blueprint in one run at one ruin would be complex mission activity. Maybe even add things like activating obelisks in order.

Doing this ten times is NOT engaging and NOT complex, but a pure grind which leaves you angry, not satisfied.
 
Half the community is jumping up and down demanding that FDev introduce more complex and engaging mission activities.

FDev oblige and the other half of the community jump up and down demanding simpler missions.

I love this place :eek:

Not demanding simpler missions by any stretch. Bug free missions that don't vanish from your mission list 23 days earlier than the mission duration listed, and in the process deleting hours worth of time and effort?

ABSOLUTELY!
 
Last edited:
So how would you define the difference between the two?
From what I've seen, the line seems to be drawn purely in terms of credits/hr. I'm not saying this is the case with you, just a general feeling from the forum as a whole.

With the new Guardian ruins, the issue is less about credits and more about needing to repeat the exact same event 24 times in order to unlock things. Unique and new things to do is awesome, but new time consuming repetitive grinds in a game already full of them is not so good.
 
Collecting all the stuff you need for one blueprint in one run at one ruin would be complex mission activity. Maybe even add things like activating obelisks in order.

Doing this ten times is NOT engaging and NOT complex, but a pure grind which leaves you angry, not satisfied.

But that's kinda my point:

Some people were perfectly happy to run the effectively the same passenger mission over and over again, because they were getting 200million/hr.
Give people a more interesting mission to run, but with a smaller reward and it immediately becomes a grind.

So it seems that no matter how interesting the mission mechanics, if there isn't an immediate and large reward, people are going to complain.
 
Last edited:
Not to mention that the "so-called" 30 day mission disappears from your Transaction Pane in 7 days! Taking all your progress along with it!

I can't squeeze two fingers together tight enough to demonstrate how little motivation I have left to start that tedious process all over again from scratch!

[rolleyes] [down] [down]

[wacky] [rolleyes] [wacko]

Wait, mine says 3W 4H 45Min left. So this is going to disappear in 4 hours 45 minutes? God damn I only have 3 more obelisks left to do.
 
I have to agree that 12 times seems excessive - probably half that number would be reasonable.

Edit:
Maybe 4 times, if you had to visit 4 different sites, rather than just doing the same one over and over.

The Guardian Plasma needs eight blueprints, the Gauss four, you only get one blueprint at a time.
If you want the Guardian powerplant to go with it you need to do the same mechanism 24 times I think.

Indeed, that's not engaging or complex, it turns a fantastically crafted discovery into a grinding ground.
A shame realy.

It's not like the Guardian items are completely different or special compared to their normal counterparts, the Plasma Charger gives a cool lightshow but that's about it.
Definitely not worth the effort and time you have to invest in order to obtain them imho.
 
But that's kinda my point:

Some people were perfectly happy to run the effectively the same passenger mission over and over again, because they were getting 200million/hr.
Give people a more interesting mission to run, but with a smaller reward and it immediately becomes a grind.

So it seems that no matter how interesting the mission mechanics, if there isn't an immediate and large reward, people are going to complain.

No matter how interesting a mission mechanic is, repeat it often enough and it becomes repetitive and tiresome.
Forcing people to repeat a very nice mechanic at an awesome site to often in order to obtain a reward diminishes said mechanic and site to a tedious and dull construction as a whole.
 
Half the community is jumping up and down demanding that FDev introduce more complex and engaging mission activities.

FDev oblige and the other half of the community jump up and down demanding simpler missions.

I love this place :eek:
One man's complex and engaging is another man's verbose and tedious.
 
The pre-reqs for this mission are high, especially getting all of the tissue samples. For the amount of effort required 58MCr is just way too small of a reward. Also, doing a long grind for Guardian artifacts that are less useful than human modules in most situations doesn’t make any sense to me.

Even worse, I had started the mission not even knowing I needed Thargoid parts and all that. I just assumed that I could gather the same guardian relics that were used in the old mission. Yeah, I think Frontier did a poor job with the new Guardian content sadly.

Other aspects of 3.0 are very welcome but yeah I smell a dud here. Let’s hope FD fixes it and makes the rewards better aligned with the amount of time and effort required.
 

verminstar

Banned
Half the community is jumping up and down demanding that FDev introduce more complex and engaging mission activities.

FDev oblige and the other half of the community jump up and down demanding simpler missions.

I love this place :eek:

But they arent complex or engaging...just sayin.

OP...theres a cool reason why I dont even try them...thankfully I dont have to write it down as ye covered the reasons quite effectively ^
 
But they arent complex or engaging...just sayin.

OP...theres a cool reason why I dont even try them...thankfully I dont have to write it down as ye covered the reasons quite effectively ^

Well I did try to get the materials for the Guardian Weapons only to find out it would turn into a repetitive grind.
Ugh I was realy excited when I started, cool new mysterious sites, nice looking guns........... such a shame.
 
I did the Guardian Logs, which pays out a bonus of 30 million, collected my full fill of all pattern data, guardian data, and guardian materials, save sentinel wreckage, and compiled a very nice, easy to follow list of sites, cargo combinations, stellar bodies and results - and found it very worth it.
 
But that's kinda my point:

Some people were perfectly happy to run the effectively the same passenger mission over and over again, because they were getting 200million/hr.
Give people a more interesting mission to run, but with a smaller reward and it immediately becomes a grind.

So it seems that no matter how interesting the mission mechanics, if there isn't an immediate and large reward, people are going to complain.

Here's an analogy (yay)

Bob: "Hey Mike, come over this weekend to my place, we have some cool activities planned"

Mike: "What do you have planned? Sounds interesting!"

Bob: "We're going to spend all day making popcorn necklaces"

Mike: "I'll make a couple but what else?"

Bob: "No that's it, it's going to be a blast. Last week I made 250 of them!"

Mike: "Why?"

Bob: "Because it's fun.. plus my daughter sells them at her game for 2 dollars each"

Mike: "Oh so can I get paid 1 dollar per necklace? If so I'll make 250 of them myself"

Bob: "So money makes it more interesting suddenly?"

Mike: "no, it's boring either way but money makes it tolerable"
 
Last edited:
My initial expectation was, go to the site(s), find something cool, turn in to the engineer for something [later]. Even the idea of puzzles was cool. Even needing an artifact in your possession (aka. secret decoder object) was cool, but having to gather and selectively dump objects on the ground until you get it right, left me flat.

Maybe, a later mechanic for the SRV to place things into other things, a la key and keyhole, to unlock something....IDK.
 
I think a better extended Guardian mission would have went like this...

1) The engineer gives 3 possible places to start, like now.

2) Go to the site, and find that site's "Rosetta stone" object.

3) With that one object in your SRV's hold, scan everything there that is scan-able. (While blasting panels, getting materials, and dealing with drones.)

4) Once everything there has been scanned, the player ends up with one complete piece of Guardian data, for turn in to the engineer.

5) Upon return and turn in, you may get something, but the engineer also says, 'based on this new data you provided, we need to look in this system'. A-ha! The next piece of the puzzle. Repeat 2-5 for that system.

6) You work your way to the end of the chain.

You've got space travel discovery, you got scanning, you got collection, you likely have some battling, with drones and some ships [of increasing difficulty, maybe]. It could have had everything. I think what they did, is an opportunity wasted. Sure you've got some repetition, but it's in a better place and keeps you moving through the galaxy.
 
1) The engineer gives 3 possible places to start, like now.

2) Go to the site, and find that site's "Rosetta stone" object.

3) With that one object in your SRV's hold, scan everything there that is scan-able. (While blasting panels, getting materials, and dealing with drones.)

4) Once everything there has been scanned, the player ends up with one complete piece of Guardian data, for turn in to the engineer.

5) Upon return and turn in, you may get something, but the engineer also says, 'based on this new data you provided, we need to look in this system'. A-ha! The next piece of the puzzle. Repeat 2-5 for that system.

6) You work your way to the end of the chain.

You've got space travel discovery, you got scanning, you got collection, you likely have some battling, with drones and some ships [of increasing difficulty, maybe]. It could have had everything. I think what they did, is an opportunity wasted. Sure you've got some repetition, but it's in a better place and keeps you moving through the galaxy.

Alternatively you could just get a life. :D

It's a major grind fest. For those who don't want to grind, why not just make all these Guardian things tradeable. Swap out something for Guardian stuff via a Broker, job done. I certainly do not wish to spend hour upon hour doing something just to unlock what is the "achievement".

Some people can only play a few hours a week max.
 
Back
Top Bottom