There's always one!So... you prefer the McCartney version?
There's always one!So... you prefer the McCartney version?
Oh look. Another one of these threads....
That's because you weren't here in the beginning. You think earning 40mill/hr was hard?
Try earning 10k.
Yep. You kids really have it easy these days. When I first played around 1.2, earning 10k in a single go was a big deal to me.
So there's always the bitter factor in that people who are just starting have it much easier then we who were the first around have it.
The other problem is that while money=enjoyment, we have to suffer on the forums. Following the first big Gold Rush, there were endless topics about Rebuy and complaining that it was too expensive. The conclusion we drew from this? People were playing in ships they weren't ready for.
Frontier is trying to simulate a 'realistic' cost to these ships. Small ships which are limited in scope but because of that, are very inexpensive. You can lose as many of these as you want but because it doesn't take as much time/resources/manpower/space to make, they can manufacture these in vast numbers with little cost to the buyer.
Bigger ships however because they're massive, they need more of everything. Therefore all that cost gets passed on to the buyer.
The intent being as follows: One trains in a smaller ship to gain the necessary experience that you can't get in a tradtional game that is "Spend points/More Powerful". There is an actual layer of player ability necessary to master through hours of actual practice. I can't tell you how many times I've been blown up in my Viper 3.
However I learned from it.
And now I can fly my Viper 3 for hours in combat without incurring a rebuy unless I do something REALLY stupid.
I got familiar with my ship. It now fits like a second skin.
Every time I went up a ship size, I had to relearn to fly all over again. Carefully inching forward to learn the limitations and how to manage certain situations. Otherwise bite off more then you can chew and there goes your investment.
The problem is that people see bigger ships and think they're more powerful. With the amount of money they sink into those ships they think they're invincible and quickly find out they aren't.
See the Trope of "Karma's A B-" (The "I am Invincible!" edition)
So they want to remove the consequences for having their big powerful "invincible" Frigate by reducing the cost and rebuy. The very consequences necessary to train you into getting better.
So by allowing the removal of consequences, those who took the time to get better are going to suddenly find Elite far more harmless then they already do and they'll get bored. Those who wanted the consequences removed are not going to get any better and they're still going to find themselves at the Rebuy screen more frequently then before.
Essentially, anybody who supports Gold Rushing is trying to treat this game like WoW where there's a clear progression making you the biggest and baddest on the block.
Abridged Kirito puts it best (See 3:23):
https://youtu.be/tTOzLTOQ9OU?t=3m23s
Elite Dangerous is not WoW.
Bigger numbers, are not always going to save you here.
Case in point:
In WWII the Japanese Zero Fighter is considered the most legendary fighter of it's time boasting a 12-1 killing ability.
The US was forced to adopt better aerial tactics in order to counter the Zero fighter in their more inferior machines. These better tactics won the day and negated all the advantages the Zero Fighter had.
The only inferiority the US fighters had against the Zero? They were heavier.
The Zero fighter was the most maneuverable of it's time and able to easily outmaneuver anything the US had. When the US however devised a new squad tactic to ensure that there was always a fighter supporting it's wingmate, the Zero was helpless against the heavier caliber weapons due to it's lack of armor.
This is not to say the Zero fighters couldn't fight back. They continued to inflict massive damage when they caught planes unsupported and out of position before and during engagement.
Elite Dangerous is meant to support those who help themselves. Those who look to real life examples of squadron flying and pilot ability. It does not cater to "I have the biggest and most expensive gear therefore EYE EEM EEENVEEENCIBBLLLEEEEE!!!"
Those who rely on Gold Rushing are showcasing their lack of skill and/or ability to learn as they want to be the best NOW.
They're not interested in enjoying the journey it takes to get to where they want to be. And then when they get there, not only do they have the funds but the skill necessary to use said gear properly.
So you have the rich spoiled kid who drives around in his expensive car without knowing what the car is capable of. As opposed to a professional racer who has spent most of their life behind the wheel of increasingly faster cars and has a support team who keeps him up to date on things they do to the car to make it faster.
The first one got everything they wanted right then and there but lacks the know how gotten over the years of driving slower cars building up similar to the Racer.
The good news is, it doesn't take years to be good in Elite Dangerous. I'm certainly not the deadliest pilot behind a stick but practice has made me better then most. When I shy away from something because I'm not good at it, that's something I need to practice more on.
Ultimately? Those of us who enjoy Elite Dangerous and don't want Gold Rushing to be a thing understand why the game does what it does. The consequences are in place to make you a better player. Those who want Gold Rushing see the consequences as unfair obstacles and rather then learning how to climb over them, want someone else to move them out of their way.
That's why we're aggravated. We put time and effort into the game learning how it ticks and pushing back when it pushes against us.
Seeing other people complain until they get their way? Why should the bar be lowered and render all the effort we put into overcoming it be worthless?
(See Treatise on Elite Progression)
Wow Ladies & Gentlemen. I am sorry for causing a bit of a storm about something I felt was an honest question.
I appreciate all responses and opinions and I’ve learnt a lot, especially about WW2 fighters! On the record I am, and always will be, a Spitfire man with the sound of the Merlin engine (the Mustang didn’t do bad with that engine also I guess!)!
There has been a lot of passion on here and in some ways that is great.
However, I’m not really sure where this leaves me about my whole ranking up stuff.
Adhock was obviously very passionate about his/her views and I hope I was respectful in my original reply to him/her. It would seem we disagree, but that is all good.
In saying that, my original post was about naval ranking up and how that is perceived from those who have spent a lot greater effort doing it.
I also mentioned the whole skimmer thing as it seems to me that money is also now easy to come by (or was) and there is a debate I think between intended game mechanics and exploits, which I’ve not done. In saying that, whilst many of you do seem to draw a line between ranking gain and credit gain, I personally, don’t really mind either way. I’m just for people loving the game no matter how they see their own journey.
Peace and Love and thanks to all!!
Hi Commanders
As I’ve seen this forum evolve over the years (from launch) I’m sort of scared what response I’ll get, but here goes ...
Yesterday I used the current reputation gain missions mechanic to rank up to Rear Admiral.
My personal view is that previously it was far too slow to try to achieve this rank, although I had tried at points.
Some will think of this as an exploit and, some I guess, will feel agitated that I’ve done this in a shorter time frame than they achieved
This is the thing I don’t get.
I’ve been playing since launch and have assets of about 1.5 billion. In that time I’ve gained Elite trader status, but have got a long way to go in terms of the ships I want etc.
I’ve never done any skimmer missions and I believe that recently it was possible for people to earn billions in hours.
What I don’t understand is why people really feel aggrieved by this?
Why does it matter if people take a route to get somewhere they want to be in considerably less time/effort than it may have taken themselves?
I play the game for my enjoyment and don’t balance out that to what others are doing. I really don’t get it.
I feel it would be better just to appreciate everyone who loves the game, whatever that game means to them.
I maybe missing something I guess so I would welcome others views (albeit with trepidation!).
Fly safe.
That's not entirely true. At the beginning of the war, yes - the Zero's power-to-weight ratio (no armour, see) made it essentially the king of the skies, but as the war drew on and the US introduced new fighter classes with more powerful engines, that ceased to be the case. It wasn't all weight-of-numbers and tactics - it was simply technology and the brutal maths of industrial population. The Japanese Empire didn't have (and never had) the resources to take on the US - they couldn't out-develop a country that they couldn't invade that also happened to have an industrial base and resources several times that of the entire nation. In a sane world, the leadership at the time would have recognised the utter futility of attacking Pearl Harbour and not have done it. But we don't live in a sane world.In WWII the Japanese Zero Fighter is considered the most legendary fighter of it's time boasting a 12-1 killing ability.
The US was forced to adopt better aerial tactics in order to counter the Zero fighter in their more inferior machines. These better tactics won the day and negated all the advantages the Zero Fighter had.
The only inferiority the US fighters had against the Zero? They were heavier.
The Zero fighter was the most maneuverable of it's time and able to easily outmaneuver anything the US had. When the US however devised a new squad tactic to ensure that there was always a fighter supporting it's wingmate, the Zero was helpless against the heavier caliber weapons due to it's lack of armor.
This is not to say the Zero fighters couldn't fight back. They continued to inflict massive damage when they caught planes unsupported and out of position before and during engagement.
Wow, wow, wow Adhock!
Please re-read this whole thread, particularly taking note of the comments I’ve made and then reconcile this with your last post.
I feel I’ve been nothing, but polite and gracious, but really, why are you doing this?
I’ve accepted we have a difference of opinion and inferred that you are entitled to your views, but why do you continue with this?
I hate to say it, but I feel compelled, but you really are showing yourself in a bad light I’m afraid.
Oh...
Great example for ONE perspective. One could make probably a psychological profile out of this.
For me this one is totally alien to me. He's probably totally hating people who win the lottery because they didn't work for the money.
Whatever. Internet arguments. Senseless.
I don't care that someone is earning more than me, but I DO care when players as a whole can earn credits quickly enough to make them trivial. FDev balances a variety of things via credits, rebuys and crime and punishment being the easiest examples. If credits become trivial, then those balance levers vanish.
Not everyone just cares about themselves, and their personal performance in the game. Some people actually care about the game's health and over all balance.
Think, "I want my kingdom to be the best it can be, but I don't necessarily want to be its king."
The game is healthiest when every1 has access to all the different ships though.
For example we can prove this because the game is monetized based on owning ships.
Ur not gonna buy skins for ships you are prevented from flying u see?
When these ""exploit" trolls complain about 'the game health' what they mean is 'when I can't say I have Something U Dont Have anymore'
My most flown ship is a viper IV... I wouldn't exactly call that extravagant. It's good for everyone to BE ABLE to get every ship. It's also good for people to have GOALS. Elite is a very reward-driven game. Do this task to get that ship, to do more tasks to get an even better ship. Frontier has spent far more time adding more progression and things to unlock than they have spent adding things to do all that stuff once you have it. For a lot of people, that carrot on the horizon is the main thing keeping them playing. Yes they want that big expensive ship, but no FDev shouldn't (effectively) just give it to them. All that leads to is people boring quickly, and not not continuing to play. If players instead spend lots of time in a PROGRESSION of ships leading up to their ultimate goal, then there are all those ships they may become attached to and buy swag for.
Of course, this problem could be avoided if FDev focused on adding more gameplay and stuff to do once you have your dream ship, but that just hadn't been their focus. Considering 3.0 didn't really address that at all, I'm not convinced they're going to make that a priority. As long as they focus remains on adding more tools, more things to buy, more things to unlock, and effort vs. reward balancing (instead of adding gameplay), it's critical people progress at a metered pace.
I remember back in the day when i had to fly to sol through snow up to my neck, and go uphill in my bare sidewinder, BOTH ways.
https://i.imgur.com/uHVfDAS.gif
All this makes sense but only if you assume the "goal" of most players is to get a big ship and then stop playing cause they got their big ship. Dunno but I think getting the ship or ships you want is just one step in peoples overall goal or better yet goal"s".
You also have to keep in mind content locusts are going to still be content locusts no matter what.
Because EVERY TIME Gold Rushing comes up, idiots come rushing out of the woodwork to defend it not being an exploit when it fits EVERY CONCEIVABLE DEFINITION of such.
I painstakingly created an article to explain such. And apparently in my Moment of Madness I forgot who I was speaking to.
So perhaps I am justifiably torqued that people are TWISTING REALITY if not language to favor their "it's not an exploit" defense and trampling over all reason I have used to do it.
Perhaps I brought it on myself. Still I think I'm allowed to be angry about it.
Read my crack about entitlement, old girl!
Oh me. You didn't read the OP ether.
[FONT=comic\ sans\ ms]Adhock, one of us has a reading comprehension problem. It isn't me, so have a wee think about the remaining options?[/FONT]
And I call bull having managed to actually pull off a Cobra. Need more practice to do it more reliably but yeah. Bull on you for thinking actual maneuvers have no bearing here.
[FONT=comic\ sans\ ms]Video or it didn't happen. Back to reading comprehension- I stated I've never seen a player pull off any BFM, either personally or in a recording. Feel free to prove me wrong, then stand by for the PvP crowd to debrief you in detail about how badly you fly...[/FONT]
And now you've made me even angrier.
[FONT=comic\ sans\ ms]No, you're making yourself angrier. We've never met, we've never interacted, I'm just words on a screen. If you get angry just reading I suggest you read something more to your taste, rather than complaining about your state of mind on a public forum.[/FONT]
I once recall a topic where I lost an Anaconda to something stupid I did and ended up stuck back in a Sidewinder.
I made it clear I wasn't upset about the Anaconda.
[FONT=comic\ sans\ ms]So 'not upset' you're still dripping about it?[/FONT]
What I WAS up in arms about was the fact someone had UA bombed the starter station cutting off the Outfitters which kept me from replacing the FSD so I could get back to my chosen system. I had to hunt for another system to make money and outfit so I could get back home.
[FONT=comic\ sans\ ms]Yep, UA bombing is bang out of order. But FD don't consider the grief it causes a large number of players to qualify as 'griefing'. See my sig for details and have my sympathy for this and similar incidents.
[/FONT]
95% of the people who read the topic were very unhelpful in that they didn't even read the OP and actually get what I was posting about.
Wait, what? Randoms on the internet disagree with you?Oh dear, how sad, never mind.
Go back and read the OP of this topic and then hang your head in shame.
Nah, I don't think I need to feel ashamed about your lack of reading ability or bad temper. You really need to own that stuff, Adhock!
ADDENDUM: Yes thank you to everyone who reminded me. Thatch Weave was the name. I really enjoyed reading about it though I forgot where. A reminder that one does not always need superior equipment to match your opponents.
No, you don't. But the Wildcat wasn't inferior- it had a better roll rate and 300 more horsepower, it was armoured, featured self sealing fuel tanks and had enough firepower to destroy a Zero with a single, short firing exposure.
In a horizontal scissors it could manage energy better than the slow rolling and less powerful Zero. Having a wingman perform the same manoeuvre (the Thach Weave is two horizontally opposed scissors) forces the Zero into an untenable position- if he enters the horizontal plane he can't use his superior sustained, low speed turn. Either you or your opposite number are likely to get a firing pass on him each time he changes direction. Even relatively modest damage would shoot down the Zero, because he lacked armour or self sealing fuel tanks. Whereas he needed a sustained volume of fire to knock down a Wildcat, leaving him exposed for a much longer period if he wanted to be sure of destroying his opponent.
If he attempts to engage in the vertical he exposes the limitations of his airframe- his Vne is only 350mph. If he goes past that in a dive he may not even manage to pull out. He can outclimb a Wildcat to reset and launch another attack, but only after pulling out of the dive. Given the heavy stick forces it experienced at anything over 216mph, the Zero was extremely vulnerable immediately after it's straffing run.
You mentioned kill to loss ratios in your OP. Well, if that's your thing, Wildcats claimed 5.9 kills for every aircraft lost in 1942 and had increased that to 6.9 to 1 by 1945. Unlike other Allied fighters they almost exclusively fought against Zeros and tended to get drawn into fighter engagements by the IJN pilots, keen to protect their strike assets. How accurate you believe the kill:loss ratio to be is up to yourself! Personally, I believe the USN made every effort to maintain an accurate picture of their performance, it's likely to be somewhat closer to reality than the oft quoted '12:1' figure fanbois bandy around for the Zero. Your mileage may vary...
Whoa that is a lot of words.
Anyway i can help explain it 2 u, people only get mad if they have a reason to get mad.
The only reason people get mad about new folks getting stuff is because they want 2b able to say "i got something u dont got."
But all these people with all this stuff got it an easy way long time ago, but they want 2 pull up the ladder on new ppl so they can say the above.
There's literally no other reason 4 them to get mad like this about it.