Which hardpoints best suit turrets (have greatest field of fire)? (I will be running two huge PAs for sure, so those slots are taken)
What Shield Cell Bank configuration is optimal and how many heatsinks will I need for it?
Boosters configuration?
Anyone running low mj biweave? Or is it a no brainer to go pure MJ, boosters and cells, over a fast biweave and lots of hull?
The only turrets I run on my Vette(s) are the two pectoral C2 hardpoints.
I fit them with either FCs or burst lasers, depending on how I feel.
Those hardpoints seem to have almost 180° vertical field-of-fire so, between them, they cover the entire ship.
The FCs are good for if you're playing in Open and some smartass tries to get close to avoid fire.
The bursts are good for keeping NPCs defensive if I'm farming a RES/CNB.
I use a 7A SCB with a single G5 modded heat-sink launcher.
That gives me 4 recharges and 3 heat-sinks. The last one causes a bit of damage but I figure that if I ever have to use it, it's probably time I was leaving anyway.
As for shields, I figure that
any half-decent shield on a 'vette takes too long to recharge on it's own (after trying bi-weaves, regular and prismatic) so I just rely on the SCB.
In the end, I went for thermal-resistant prismatics.
They hardly ever lose a ring in regular combat and I can use the SCB to pump 'em back up.
And, again, if I'm ever at the point where I'm losing my shields and can't recharge them, it's probably time to leave.
One final tip: Fit the biggest possible fuel scoop.
You will probably be able to fit a 6A scoop, depending on your loadout.
The 'vette has a lousy jump-range and mediocre thermal properties and a big scoop helps avoid overheating and (most importantly IMO) takes a lot of the tedium out of travelling in tiny jumps.