Try 1 Mm - subtle, but important difference.
Ah I thought I missed that.
Try 1 Mm - subtle, but important difference.
This change comes with warning - it will work only when it is obvious ship is wanted - system security or other bounty hunter taking on it - in like interdiction might not work because some pirates aren't wanted in system (as you are their first victim of the day).
So it is considerable corner case. But it will help with nav beacon and RES skirmishes.
Aww man! Using a fighter and dogfighting them along with avoid base defenses was fun. If the bases were domes with guns of them, the closest thing to dogfighting around the Death-Star.
I hope
- Balance pass on wing delivery and collect missions
Means that the board is no longer full of wing missions and us dedicated solo players can get a reasonable selection of solo missions again that don't pay peanuts.
From 3.0.3 you will no longer be able to access outfitting at any port whilst in a ‘hot’ ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.
you pretty much know they are criminals when they fly up to you and say "got anything nice?"
im fine with shooting those without scanning first
[*]Increased the payouts for bulk passenger Missions
The two biggest issues I am currently having are as follows:-
1) CTD upon accessing Galmap.
2) Limpets rendered useless after collecting mat's that I have the maximum amount of - as a result of removing the "dump mat'" feature.
Was really hoping to see those issues had been addressed.
The Galmap CTD is making it impossible to play the game to a large extent.
All I'm currently doing is cruising around my network of "home systems" taking missions here and there.
I can't do anything more ambitious for fear of causing CTDs by using the Galmap. [sad]
Hello Commander raymondo the great!
The patch notes are not as in depth. All this stuff should be in:
* KWS detects all faction bounties from all factions in all systems (not Power bounties or superpower bounties)
* KWS grants license to kill when superpower matches between current jurisdiction and faction bounty
* NPCs have bounties from current jurisdiction, other factions in system, factions in nearby systems and occasionally factions from great distances
One thing that missed the deadline is "KWS prevents reputation loss for destroying ships unless they are criminal faction ships." We'll let you know when this is ready for deployment.
This change also allows you to open fire on any ship being attacked by system security before ship scan completes, and open fire on ships attacking miners in res sites without first completing the scan. It is a dumbing down of the ship scan mechanic.
Thanks Will,
Could you please ask the BGS people to clarify how this works:
"NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield"
where does the influence hit for murder occur for multi-system factions?
This one is in - look for "automatically ignores" in the User Interface section.2) Limpets rendered useless after collecting mat's that I have the maximum amount of - as a result of removing the "dump mat'" feature.
Was really hoping to see those issues had been addressed.
I am new to this: How long should I expect to be locked out from the game? When will the updates be available?
Btw: Not entirely impressed that I am locked out from the game.
No rebalance for material trader's extortionate rates?