FDev, Please consider allowing repair/refuel while in hot ships.

I have access to the same info as you & I think it's much clearer than before. If I make a mistake I'm punished, if I do it on purpose I know what to expect. My ship is equipped with an AFMU and hull repair limpets, I can re-arm from mats, I spent half an hour repairing it in an empty instance a couple of days ago because I wanted to stay in the system rather than jump away & spend ages supercruising my way back to my location.

Because I planned ahead, I was able to lick my wounds after getting my butt kicked & stay in the moment for the sake of immersion. But I could have just jumped away & docked somewhere else too. I like a good dilemma ;)

unless i've missed it, none of this info is in the game anywhere and unless you're parsing everything from forums, the system is very obscure.

but really, a few people get big fees thrown at them because they switched modules out and the solution is hurling several babies out with a swimming pool of water? the issue is the slightly weird hot modules being a thing in the first place. until someone can actually try the new update, i'm assuming by "any port" they mean anarchy systems too. if that turns out to be the case, then the system is just...not very well thought out at all.
 
unless i've missed it, none of this info is in the game anywhere and unless you're parsing everything from forums, the system is very obscure.

but really, a few people get big fees thrown at them because they switched modules out and the solution is hurling several babies out with a swimming pool of water? the issue is the slightly weird hot modules being a thing in the first place. until someone can actually try the new update, i'm assuming by "any port" they mean anarchy systems too. if that turns out to be the case, then the system is just...not very well thought out at all.

So don't switch modules, switch ships. I've bookmarked a 'safe haven' system where I can pay off bounties & wait out notoriety cooldown. I don't do anything (no missions, no RES hunting) in that system to make sure I'm always welcome, it's about 15ly from my regular home base so I can reach it in any ship.

Plan ahead. If you can anticipate an event you can plan for it. Always have an exit strategy.
 
So don't switch modules, switch ships. I've bookmarked a 'safe haven' system where I can pay off bounties & wait out notoriety cooldown. I don't do anything (no missions, no RES hunting) in that system to make sure I'm always welcome, it's about 15ly from my regular home base so I can reach it in any ship.

Plan ahead. If you can anticipate an event you can plan for it. Always have an exit strategy.

Yep. I never liked the ‘jump out and hide for ten minutes’ mechanic that existed before. Now if I’m going somewhere where I may end up doing something a bit naughty I have to plan ahead and have a way out.
 
If you chose a crime career (i.e. ganking) you aren't able any more to be the only participant in min-maxing out your build.

A trader has to skip on cargo space to make his ship survivable? Good, a criminal has to skip on SCBs/HRPs and some m/s to fit a scoop and a decent FSD.

Beyond is all about consequences for crime, I like it.

Repped.

Too many criminals around here want to be a criminal without planning for the consequences. Now 3.0 is delivering consequences, its WAHHH! I can't access outfitting! I need a fuel scoop! This not fair!

If they don't want to plan ahead, I'd suggest a change of career.
 
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I arrived at a remote outpost and came upon a signal. It was a wanted ship and system security confrontation. I thought I would help the local security and shoot the wanted ship (after scanning). Somehow I got a fine, I don't know why, maybe the local security got in front of my laser but I didn't think he did. In the end the wanted ship was destroyed and I got the bounty but because of the fine I couldn't repair the ship. The next nearest station was thousands of LY away.

Exploration is fun and the occaisional shooting match spices things up but not having access to repairs means that I'll be running away more of the time.

Cheers,
Mark
 
So don't switch modules, switch ships. I've bookmarked a 'safe haven' system where I can pay off bounties & wait out notoriety cooldown. I don't do anything (no missions, no RES hunting) in that system to make sure I'm always welcome, it's about 15ly from my regular home base so I can reach it in any ship.

Plan ahead. If you can anticipate an event you can plan for it. Always have an exit strategy.

one thing to note is that i don't know if this new change includes locking you out of ship changes. if it doesn't, great but: doesn't this now mean you have to buy half a dozen different crime ships instead? ie one for skimmers, one for pirating, one for bases etc.

also, you'd have to ensure each ship was fully kitted out *exactly* as you want it before doing any missions because it'll pretty much be stuck like that forever once you start tallying up the crime notices. it just seems a very odd, inelegant "solution" to me.

all this because of a hot module mechanic that made little sense from the getgo.

/ edit - to be clear, people keep saying "fly back to system x" to fix up your ship. don't the patch notes say you're locked out of ANY station? it reads as if it's being applied *everywhere*.
 
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So don't switch modules, switch ships. I've bookmarked a 'safe haven' system where I can pay off bounties & wait out notoriety cooldown. I don't do anything (no missions, no RES hunting) in that system to make sure I'm always welcome, it's about 15ly from my regular home base so I can reach it in any ship.

Plan ahead. If you can anticipate an event you can plan for it. Always have an exit strategy.
That's pretty much what I've been doing. I find that planetary material gathering or a bit of exploration is good thing to do while waiting out notoriety. Alternatively, you can leave your ship near a station while you do something else outside of the game. Or you can just sit in an SRV (with everything but life support powered down).
 
Im sorry but im a PVE pirate i dont GANK OR KILL any players at all i just play an scoundrel in game now with this 1 line change i cant change my outfitting from a pirating ship to a smuggle ship etc? this is pretty dumb it totally ruins the proffession i like to play in elite .
And to all players that complain about beeing killed in open , u PLAY IN OPEN u agree to pvp when u go into open . if u dont like it play private or solo.
 
Im sorry but im a PVE pirate i dont GANK OR KILL any players at all i just play an scoundrel in game now with this 1 line change i cant change my outfitting from a pirating ship to a smuggle ship etc? this is pretty dumb it totally ruins the proffession i like to play in elite .
And to all players that complain about beeing killed in open , u PLAY IN OPEN u agree to pvp when u go into open . if u dont like it play private or solo.
You can still change ship, as long as you're at a station where you are not wanted.
 
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one thing to note is that i don't know if this new change includes locking you out of ship changes. if it doesn't, great but: doesn't this now mean you have to buy half a dozen different crime ships instead? ie one for skimmers, one for pirating, one for bases etc.

also, you'd have to ensure each ship was fully kitted out *exactly* as you want it before doing any missions because it'll pretty much be stuck like that forever once you start tallying up the crime notices. it just seems a very odd, inelegant "solution" to me.

all this because of a hot module mechanic that made little sense from the getgo.

/ edit - to be clear, people keep saying "fly back to system x" to fix up your ship. don't the patch notes say you're locked out of ANY station? it reads as if it's being applied *everywhere*.

I've been using two ships - one to do the crime, and another stored at my safe haven to get me around while the other cools down. The second ship is a cheap, fast Cobra I already owned. I have other ships, I went off exploring in my AspX to lay low for a while, came back a few hours later & 2mCr richer.
 
I've been using two ships - one to do the crime, and another stored at my safe haven to get me around while the other cools down. The second ship is a cheap, fast Cobra I already owned. I have other ships, I went off exploring in my AspX to lay low for a while, came back a few hours later & 2mCr richer.

eh, still seems totally bizarre to me. you effectively have to buy a new ship every time you want to upgrade a component or realise something wasn't quite how you wanted it in your now frozen out crime ship. if you don't have one of the endgame ships but you're trying to progress through the game by being a criminal it's pretty punitive. if this is the latest way to try and have crime "punish" those with billions of credits, it slices everyone else down in the process.

and apart from anything else, "sorry sir we can't sort out your ship due to legal issues" from crimey mccrimeface of syndicate crime boyz in the big ole crime system is just....what.
 
eh, still seems totally bizarre to me. you effectively have to buy a new ship every time you want to upgrade a component or realise something wasn't quite how you wanted it in your now frozen out crime ship. if you don't have one of the endgame ships but you're trying to progress through the game by being a criminal it's pretty punitive. if this is the latest way to try and have crime "punish" those with billions of credits, it slices everyone else down in the process.

and apart from anything else, "sorry sir we can't sort out your ship due to legal issues" from crimey mccrimeface of syndicate crime boyz in the big ole crime system is just....what.

...or just clean the ship? You seem to be under the impression that you shouldn't have to pay.

You could do your crime in a throwaway ship, I believe that's what Besieger (Harry Potter) is doing. Then you have the dilemma of whether to engineer it or not. It allows you to build up a massive bounty & then just not use that ship again if you want.
 
...or just clean the ship? You seem to be under the impression that you shouldn't have to pay.

You could do your crime in a throwaway ship, I believe that's what Besieger (Harry Potter) is doing. Then you have the dilemma of whether to engineer it or not. It allows you to build up a massive bounty & then just not use that ship again if you want.

i mean, it doesn't affect me as it never seemed like a viable playstyle anyway but there's lots of people who treat their wanted tag as a status indicator, and you can't really feel like a badass pirate if you have to meekly keep cleaning out your murder ship every five minutes just so you can alter a c to a d module. and not being able to alter ships in anarchy systems - which has now been confirmed - is silly.
 
i mean, it doesn't affect me as it never seemed like a viable playstyle anyway but there's lots of people who treat their wanted tag as a status indicator, and you can't really feel like a badass pirate if you have to meekly keep cleaning out your murder ship every five minutes just so you can alter a c to a d module. and not being able to alter ships in anarchy systems - which has now been confirmed - is silly.

What was silly was being able to suicidewinder away your bounty in the old system. That loophole has finally been closed (thankfully) so we are now seeing the true bounties of these players. And yes, they should be wearing that bounty with pride, it's that kind of game. It invites bounty hunters, who will provide entertainment for the reprobate plus have the added benefit of keeping them busy.

It's a new feature, you will get used to it ;)

I don't really see many downsides to the new system. Now if only we could remove the benefit of combat logging...
 
Pretty well everything is blocked, I think the only purpose of allowing docking anonymously is to complete a mission.

And to pay fines, in case it is only those that are blocking you.

Repairing a ship would require some kind of investigation, at which point it would become obvious that the ship is wanted, so that makes sense that it is blocked. Surely refuelling is simply chucking lots of plasma (or whatever it is that actually powers our ships) into a container... That's why I don't understand the refuelling part. :)
 
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