FDev, Please consider allowing repair/refuel while in hot ships.

Bu
Repped.

Too many criminals around here want to be a criminal without planning for the consequences. Now 3.0 is delivering consequences, its WAHHH! I can't access outfitting! I need a fuel scoop! This not fair!

If they don't want to plan ahead, I'd suggest a change of career.

But but but what about my idea of being criminal equals blowing ships up and not caring about consequences whatsoever?
 
And to pay fines, in case it is only those that are blocking you.

Repairing a ship would require some kind of investigation, at which point it would become obvious that the ship is wanted, so that makes sense that it is blocked. Surely refuelling is simply chucking lots of plasma (or whatever it is that actually powers our ships) into a container... That's why I don't understand the refuelling part. :)

Well you have several options for refuelling, you can not run it down so low, you can leave the normal tank in, you can fit extra tanks, you can fit a fuel scoop (even the smallest is better than nothing). It doesn't need a reason on it's own imo, it's just part of 'pretty well everything'. You can't take on new missions or passengers either, and both of those have more gameplay attached than just refuelling.

Of all the inconveniences of docking anonymously, fuel has to be lowest down my priority list.
 

Arguendo

Volunteer Moderator
I'm strongly in favour of not being able to repair/re-arm under anonymous protocols, frankly they shouldn't even let you dock. Just go somewhere else, that's the point.
Unfortunately, I repped you in another thread.

This is absolutely on point. Why would any station allow a known criminal to dock or let ships dock "anonymously"? It really makes no sense.
"Hey, we have no clue who you are, but that doesn't matter. It says High Security on the front door, but we don't take that part too seriously around these parts. Hope you haven't done anything wrong while you were out there, but don't worry, we won't check. Come on in fella!"
 
I'm on the fence from a gameplay perspective, but from a logic perspective the status quo makes sense. The SHIP is the thing that's notorious, and has a bounty on it. I would suspect the refueling personnel / mechanics would see that the ship is marked for death, simply because they have to physically work with it.
Ship being notorious is just plain daft

Are we honestly supposed to believe that 1000 years from now authorities will stop wanting people for crimes and only want ships? That is daft beyond belief!

Now the ship could potentially be what is wanted till you are scanned by an authority vessel and then your commander is wanted, that would make sense. But pretending there is no way the authorities can track you if you change ship in most circumstances? It's daft game design, it wasn't needed, it wasn't wanted, no one was asking for it, most just wanted tougher punishments for gankers, instead we got possibly the worst crime most illogical and punishment system in any game I've ever played!
 
Unfortunately, I repped you in another thread.

This is absolutely on point. Why would any station allow a known criminal to dock or let ships dock "anonymously"? It really makes no sense.
"Hey, we have no clue who you are, but that doesn't matter. It says High Security on the front door, but we don't take that part too seriously around these parts. Hope you haven't done anything wrong while you were out there, but don't worry, we won't check. Come on in fella!"

that works both ways though. a shiny, non-existent coin for anyone that can reasonably explain how it makes sense that stations owned by literal criminal scum, in an anarchy system, won't now serve someone due to "legal issues".

honestly, the whole c&p system seems like a mess at this point. some sensible additions but a whole lot of "...really?"

the hot module thing never made sense, and has now resulted in another far reaching mechanic which doesn't really make sense.

the anonymous protocols thing is bizarre and makes no sense. all this stuff, added into the game which falls apart once you even briefly think about it.
 
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Well you have several options for refuelling, you can not run it down so low, you can leave the normal tank in, you can fit extra tanks, you can fit a fuel scoop (even the smallest is better than nothing). It doesn't need a reason on it's own imo, it's just part of 'pretty well everything'. You can't take on new missions or passengers either, and both of those have more gameplay attached than just refuelling.

Of all the inconveniences of docking anonymously, fuel has to be lowest down my priority list.

lol, it's not something that affects me in the slightest, as I use fuel scoops anyway, so a priority it certainly isn't. It just doesn't make much sense to me. Mind you, I also don't understand how so many materials can fit in my pockets but there isn't room for my crew member in the escape pod. Well... Ok, maybe it is because of the materials... Can I be offered the choice? Materials or crew, which will you save? :D
 
Ship being notorious is just plain daft

Are we honestly supposed to believe that 1000 years from now authorities will stop wanting people for crimes and only want ships? That is daft beyond belief!

Now the ship could potentially be what is wanted till you are scanned by an authority vessel and then your commander is wanted, that would make sense. But pretending there is no way the authorities can track you if you change ship in most circumstances? It's daft game design, it wasn't needed, it wasn't wanted, no one was asking for it, most just wanted tougher punishments for gankers, instead we got possibly the worst crime most illogical and punishment system in any game I've ever played!

Having the ship wanted until scanned, then transferring it to the Cmdr is a nice idea. I see the current implementation of C&P as several good steps in the right direction for closing loopholes and better gameplay, your idea would add to that.
 

Arguendo

Volunteer Moderator
that works both ways though. a shiny, non-existent coin for anyone that can reasonably explain how it makes sense that stations owned by literal criminal scum, in an anarchy system, won't now serve someone due to "legal issues".
I absolutely agree with you. Anarchy systems should serve you no matter what. I actually thought that would be one of the key aspects of the new C&P, that criminals would have to use Anarchy systems for either committing their crimes or servicing their ships. Unfortunately, there are some who focus entirely on searching for loopholes when a new update is released, so the months after are mostly used to close those. Sometimes it's fine and sometimes it goes too far :rolleyes:

the hot module thing never made sense, and has now resulted in another far reaching mechanic which doesn't really make sense.
I actually think that part does make sense, somewhat atleast. It is a game after all, and just keeping the base hull wanted wouldn't have done anything to deter crime.
And for realism; Serial numbers work against serial killers ;)
 
I absolutely agree with you. Anarchy systems should serve you no matter what. I actually thought that would be one of the key aspects of the new C&P, that criminals would have to use Anarchy systems for either committing their crimes or servicing their ships. Unfortunately, there are some who focus entirely on searching for loopholes when a new update is released, so the months after are mostly used to close those. Sometimes it's fine and sometimes it goes too far :rolleyes:


I actually think that part does make sense, somewhat atleast. It is a game after all, and just keeping the base hull wanted wouldn't have done anything to deter crime.
And for realism; Serial numbers work against serial killers ;)

as far as the hot modules go i keep thinking of policemen dragging your shield boosters off to a prison cell but eh lol.

i was actually dabbling with piracy on npcs last week just to see what it was like (never done it before) and it was interesting, if low paying. and i had considered giving it a fuller go and moving to an anarchy system but i think i'll see what they (inevitably) do next before committing to it.

/ buys several tubs of popcorn
 

Arguendo

Volunteer Moderator
i was actually dabbling with piracy on npcs last week just to see what it was like (never done it before) and it was interesting, if low paying. and i had considered giving it a fuller go and moving to an anarchy system but i think i'll see what they (inevitably) do next before committing to it.
Did you pirate the Courier ships? Afaik those are pretty much the goto NPCs for pirating. Other than that the profit is in Low Temp Diamonds, but they're not that easy to come by.
 
Did you pirate the Courier ships? Afaik those are pretty much the goto NPCs for pirating. Other than that the profit is in Low Temp Diamonds, but they're not that easy to come by.

weirdly i keep finding lots of ships filled with them - loads of T6s, even a cobra mk3 had a pile of the things. my problem is trying to collect them with the limpets - for some reason, my limpets are stubbornly refusing to fly to cargo and collect. only started happening in the last few weeks so i'm not sure if that's a bug or what. eventually they just poof out of existence, or (eventually) i hear explosions and the cannisters blow up without the limpets getting near them(?)

also had a few issues where the limpets grab the stuff fine, but then fly into my ship and go splat. was still fun to do though :D
 
weirdly i keep finding lots of ships filled with them - loads of T6s, even a cobra mk3 had a pile of the things. my problem is trying to collect them with the limpets - for some reason, my limpets are stubbornly refusing to fly to cargo and collect. only started happening in the last few weeks so i'm not sure if that's a bug or what. eventually they just poof out of existence, or (eventually) i hear explosions and the cannisters blow up without the limpets getting near them(?)

also had a few issues where the limpets grab the stuff fine, but then fly into my ship and go splat. was still fun to do though :D

Point defence? These work quite well against limpets.
 

Arguendo

Volunteer Moderator
weirdly i keep finding lots of ships filled with them - loads of T6s, even a cobra mk3 had a pile of the things. my problem is trying to collect them with the limpets - for some reason, my limpets are stubbornly refusing to fly to cargo and collect. only started happening in the last few weeks so i'm not sure if that's a bug or what. eventually they just poof out of existence, or (eventually) i hear explosions and the cannisters blow up without the limpets getting near them(?)
Do you target the materials/canisters before launching limpets? If so, stop it! :)
That will cause your limpet to only target that item, and selfdestruct after it has collected them. Otherwise the only thing I know that could cause it is range, but I am sure you've already made sure you're close enough.
 
I am fine with normal station services being locked out, but it would also work if a black market contact could perform some illegal repair and refuel for an outrageous fee.

If I steal a car, I can't very well take it to the nearest service station, but I bet I can find a shady place that doesn't ask questions and only takes cash...
 
Unfortunately, I repped you in another thread.

This is absolutely on point. Why would any station allow a known criminal to dock or let ships dock "anonymously"? It really makes no sense.
"Hey, we have no clue who you are, but that doesn't matter. It says High Security on the front door, but we don't take that part too seriously around these parts. Hope you haven't done anything wrong while you were out there, but don't worry, we won't check. Come on in fella!"

Ship being notorious is just plain daft

Are we honestly supposed to believe that 1000 years from now authorities will stop wanting people for crimes and only want ships? That is daft beyond belief!

Now the ship could potentially be what is wanted till you are scanned by an authority vessel and then your commander is wanted, that would make sense. But pretending there is no way the authorities can track you if you change ship in most circumstances? It's daft game design, it wasn't needed, it wasn't wanted, no one was asking for it, most just wanted tougher punishments for gankers, instead we got possibly the worst crime most illogical and punishment system in any game I've ever played!

You feel this is game logic by developers, not game designers. ED is full of this. Sigh.
 
I'm strongly in favour of not being able to repair/re-arm under anonymous protocols, frankly they shouldn't even let you dock. Just go somewhere else, that's the point.

Even I have to agree. I’m not sure if it is, but the black market should be available to still allow for smuggling gameplay and that’s pretty much it. If you get scanned you should be met with an appropriate response if wanted. I don’t see any point in being able to dock anyway if you can’t access any services.
 
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