R.I.P. Criminal Gameplay

Not only does this bug affect "PvE"rs, it also does utterly nothing to counter the complaint you have. My gank ship has a huge jump range, and anything I would do powerplay in has a fuel scoop to reach your favourite hidey hole. You would gain little more in your favour than a drop in my hull resistance where I had to add a class 2/3 scoop. This is meaningless anyway, since "PvE"rs can't hit the broad side of a barn :p

I dunno, what's my complaint?

Just offering a bit of discussion, why this might not be the, everyone panic, game ruined change it's being made out to be.

On the other hand, this is yet another irritating consequence of the game placing 200CR bounties on your ship which you absolutely must clear. Last night, me and my wing mate got a bounty for killing a wanted ship. The reason? We killed his SLF too...

I think that is fixed in today's patch, indirectly via

- Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
 
I dunno, what's my complaint?

Just offering a bit of discussion, why this might not be the, everyone panic, game ruined change it's being made out to be.



I think that is fixed in today's patch, indirectly via

- Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted

Ah perfect, that does appear to be it yes. I don't mind tough C&P but it should also be fair. Severe consequences for severe actions.
 

Deleted member 115407

D
Surely if you can outfit in Anarchy systems, you've just made backdooring the C+P system possible via module swap into a clean hull.

Why not make it the same rules as it was, only for Anarchy space? i.e. you can freely swap modules in Anarchy stations, and the "hot" status will affect stored and equipped modules as it did?

That locks you out of outfitting in security space, but still provides criminal players with an avenue to use their criminal ships for more than just one particular activity.
 
Why not make it the same rules as it was, only for Anarchy space? i.e. you can freely swap modules in Anarchy stations, and the "hot" status will affect stored and equipped modules as it did?

That locks you out of outfitting in security space, but still provides criminal players with an avenue to use their criminal ships for more than just one particular activity.

^ this.

I'm all for the changes affecting non-anarchy, heck it makes a degree of sense but the current situation makes zero sense at sll
 

Powderpanic

Banned
If we just had a place
ap,220x200,12x12,1,ffffff,t-pad,220x200,ffffff.u1.jpg
where we could go that crimes
ap,220x200,12x12,1,ffffff,t-pad,220x200,ffffff.u1.jpg
didnt apply.

A sort of lawless
ap,220x200,12x12,1,ffffff,t-pad,220x200,ffffff.u1.jpg
system if you will.

If only something like
ap,220x200,12x12,1,ffffff,t-pad,220x200,ffffff.u1.jpg
already existed in the game and could be taken advantage of

Powderpanic
The Voice of Griefing

Couldnt find smaller images, sorry.
 
Last edited:
Ed's update on this

Hi everyone,

Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.

Thanks again, we'll share more information as soon we've got it.
 
On the other hand, this is yet another irritating consequence of the game placing 200CR bounties on your ship which you absolutely must clear. Last night, me and my wing mate got a bounty for killing a wanted ship. The reason? We killed his SLF too...

Wasn't that a bug that should now be fixed (3.0.3)?
 
I'm not playing a criminal..
and I like to see that playing a criminal now has consequences.. :)

But I would as well say, it would be the logical thing that anarchy systems dont care wether their visitors are wanted or not... "anything goes".

I was under the assumtion that criminals would be locked out from most station services in systems with any jurisdiction.. but could still roam free (and use services) in anarchy.
 
Not only does this bug affect "PvE"rs, it also does utterly nothing to counter the complaint you have. My gank ship has a huge jump range, and anything I would do powerplay in has a fuel scoop to reach your favourite hidey hole. You would gain little more in your favour than a drop in my hull resistance where I had to add a class 2/3 scoop. This is meaningless anyway, since "PvE"rs can't hit the broad side of a barn :p

On the other hand, this is yet another irritating consequence of the game placing 200CR bounties on your ship which you absolutely must clear. Last night, me and my wing mate got a bounty for killing a wanted ship. The reason? We killed his SLF too...

I predict that bases with IF near noob zones like Eravate are going to become favourite ganking spots, if they aren't already. Soon there will be legions of raging "PvE"rs coming to the forums to moan about being splattered in a lawless zone. They will have no recourse, since that 200CR bounty makes them a legit target. You and I both know however, that this is insane.

Small bountues should NOT exist if we are going to keep a system as punitive as this.

This should be solved for 3.0.3. Check and report back to FD.
 
So in summary, those two guys on the 3.0 livestreams lied through their teeth when they said anarchy systems would be a safe haven for the criminally inclined
 
You need to be able to buy a Sidewinder, jump to an Anarchy, begin a criminal career raiding surrounding Systems and upgrade your modules and ships.
All while Wanted. Criminal gameplay.

Under 3.0.3 you need a maxed out, fully engineered Python etc.. that you can never change a single module on. Ridiculous.
 
So in summary, those two guys on the 3.0 livestreams lied through their teeth when they said anarchy systems would be a safe haven for the criminally inclined

"Lied through their teeth". That's a bit harsh and melodramatic. Perhaps there has just been a mistake along the way as often happens in the ongoing development of this game. Hanlon's Razor may apply, but even that's too harsh a judgement.

In any case, yes - anarchy systems caring about a commander's wanted status is a bit silly and inconsistent (unless wanted by the controlling faction of said anarchy system of course).
 
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