Thank You, FD - Crime and Punishment has made actual bounty hunting a real thing!

  • Thread starter Deleted member 115407
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Wait... I got a bounty on my Cobra from scanning some surface installation as part of a mission.

I can't get rid of that bounty in any way whatsoever? So my Cobra is basically "useless" for anything other than shady work now?

What if I just let my friend blow my Cobra up and pay the insurance for it? He gets bounty, I get insurance, ship gets cleared?

Go to a station with an interstellar contact. You can pay off your bounties and fines there. I do scanning missions and get small bounties each time. I just pay it off before completing the mission. It seems they changed the mission so that scanning the data point gives you a fine each time, even if the mission is legal on the mission board.
 

Deleted member 115407

D
And yet you discharge your weapons in the no fire zone with no penalty. It's cool and all that bounties don't disappear, but there are still loopholes in their system.

I was fined multiple times and had to pay the fines upon docking.

Players have always been free to engage wanted ships in the NFZ. That is nothing new. Had I hit the station or a clean ship while doing so, I would have been insta-killed (and there is an example of that a few posts up).

Weapons discharge fines in the NFZ aren't broken or a loophole. They are by design.
 
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Deleted member 115407

D
It seems they changed the mission so that scanning the data point gives you a fine each time, even if the mission is legal on the mission board.

A bounty, not a fine. People need to stop conflating the two, as they are very different things.
 
I was fined multiple times and had to pay the fines upon docking.

Players have always been free to engage wanted ships in the NFZ. That is nothing new. Had I hit the station or a clean ship while doing so, I would have been insta-killed (and there is an example of that a few posts up).

Weapons discharge fines in the NFZ aren't broken or a loophole. They are by design.

Bit confused, I thought you could only legally attack a player if they are wanted in the current system.

But on initial scan he wasn't wanted, and your KWSing revealed a bounty in other systems?

So essentially if you can make a wanted status appear next to the ship in the bottom left target panel, you're good to go, regardless of how that wanted status indicator appeared or where or by who the bounty was issued?
 
R-H control panel; Stats tab; Crimes.

Personally, I think it needs to be in the Transactions tab, where your bounties are tracked and are easily visible.

Thank you. I will have to check that when I get home today.

Does it prevent you from clearing bounties if your Notoriety is 1 (or whatever value is used), or is there a certain threshold before the can't-clear-bounties-anymore kicks in?
 
Thank you. I will have to check that when I get home today.

Does it prevent you from clearing bounties if your Notoriety is 1 (or whatever value is used), or is there a certain threshold before the can't-clear-bounties-anymore kicks in?

You'll need to clear all notoriety before you can use IF.
 
While I am totally in favour of the concept, I think it still needs tweaking.
Yesterday I was in a Hi-Res, and suddenly found myself wanted for no known reason. The cops started shooting at me, so I Brave Sir Robin'd out, found an Interstellar Factor, paid my fine and went back - Clean.
Within 10 minutes I was wanted again.
IMHO the friendly fire threshold needs to be raised.
 
While I am totally in favour of the concept, I think it still needs tweaking.
Yesterday I was in a Hi-Res, and suddenly found myself wanted for no known reason. The cops started shooting at me, so I Brave Sir Robin'd out, found an Interstellar Factor, paid my fine and went back - Clean.
Within 10 minutes I was wanted again.
IMHO the friendly fire threshold needs to be raised.

Hm... I accidentally shot the cops a few times this weekend while in a High-RES. They didn't go aggro on me at least.

But that was with pulse lasers on my Chieftain.

They might be more angry if you accidentally shoot them in the butt with one shot from a plasma accelerator than they do if you just zap them with a blast or two with a pulse laser.

I dunno how they calculate the aggro threshold though.

Is it based on number of hits within a certain timeframe or amount of damage done in a certain timeframe?

Cause even a single hit from the right type/size weapon could do huge damage.
 
I think it also has a lot to do with having the target selected.

For example I shot a ship before scan finished: instant bounty. I shot a ship crossing my path with the same weapon. Nothing at all.
 
Hm... I accidentally shot the cops a few times this weekend while in a High-RES. They didn't go aggro on me at least.

But that was with pulse lasers on my Chieftain.

They might be more angry if you accidentally shoot them in the butt with one shot from a plasma accelerator than they do if you just zap them with a blast or two with a pulse laser.

I dunno how they calculate the aggro threshold though.

Is it based on number of hits within a certain timeframe or amount of damage done in a certain timeframe?

Cause even a single hit from the right type/size weapon could do huge damage.

Then I suppose a pair of huge multicannons might do it, LOL
I was very careful about scanning before shooting.
 
On a slightly different tangeant...I always said if criminality ever got real consequences, I start playing in open after two years in solo. True to me word, Ive been in open 100% since 3.0 dropped and I can honestly say, Im havin a lotta fun and even though the system isnt perfect, its a helluva lot more than what was there before.

That being said, Id like the ATR to be even tougher...as in they should be pure poison to even the strongest players...cos thats their job is it not?

That is nice to hear![yesnod]
 

Deleted member 115407

D
Oooh! Those new KWS rules just hit. Nice!

Don't think that these new rules are going to save you people. Nothing can save you people.

I will find you, and I will kill you.
 
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Over the past 4-6 weeks, I've been slowly converting the systems in my neck of the woods to Anarchies. 5 have so far been flipped ;) - 2 more are looking good.
Somewhat bizarrely, I think it's just safer and more convenient in Anarchy systems now...
Converting all stations in the systems to anarchies to avoid those unhelpful law-abiding jurisdictions might take a bit more work, though. :)
 
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