You Can Still Kill Skimmers from Your Ship

Thanks, but ideally I REALLY wouldn't want to pay a 6T tax on my stripped down Eagle just for the privilege of destroying skimmers!
 
it was alreqady a bad mission deisgn when they tried to make them "only appear when SRV is around" and kinda gave skimmers magical resistance vs ships. (or was that turrets?) if elite ever wants to be a whole as a game, then features need to be a whole, and this means planetary stuff needs to consider the existence of ships AND SRV's.

A better implementation would be making bases partially underground or in huge bulding complexes thatg ships can't enter. So that only the SRV's can be utilsied there. Thebn make the abov defences anti ship based. This would then mean someone approaching has to deal with anti ship measurement as the first stage and then with the anti SRV underground defenses. That is the only proper way to seperate both Ship and SRV mission involvement.
 
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Then use a different ship for killing skimmers.

But... but... my zooming at 850 m/s while firing rockets and listening to Highway to the Danger Zone... :(

EDIT: wait, so I can just get REAL close with my Eagle and they will still spawn? I know what I'm testing tonight...
 
But... but... my zooming at 850 m/s while firing rockets and listening to Highway to the Danger Zone... :(

EDIT: wait, so I can just get REAL close with my Eagle and they will still spawn? I know what I'm testing tonight...
Sounds like it. I think FDev might have just made the skimmers wait until something was super close (thinking people would only ever get that close in an SRV) instead of making them specifically wait for an SRV. Give it a go!
 
Sounds like it. I think FDev might have just made the skimmers wait until something was super close (thinking people would only ever get that close in an SRV) instead of making them specifically wait for an SRV. Give it a go!

So all we need now is missions to a Low Sec base in Anarchy and we're back to pre skimmer mission nerf or did they remove skimmer missions to Low Sec bases?
 
It's not even smelling SRVs. I got skimmers to appear without having a SRV in my ship, killed them with a beam laser.

Although turrets respawn stupidly fast now. Killed the turrets, didn't go anywhere, about 3 minutes later they were up and shooting again. Muh realism.
 
Edit: You can do these quite quickly, if you don't mind getting in close. This "touch'n'go" method has you land smack-dab in the middle of the base, deploy the SRV to draw out the skimmers, immediately retreat back into the ship, and blow the skimmers away!

That was my usual method for skimmer missions. I'm sure that it used to be the case that skimmers only appeared when you got the SRV out (this may be a long time ago). It quite surprised me when I got too close to a base in my ship and they appeared (was in 2.4). :)
 
That was my usual method for skimmer missions. I'm sure that it used to be the case that skimmers only appeared when you got the SRV out (this may be a long time ago). It quite surprised me when I got too close to a base in my ship and they appeared (was in 2.4). :)

After you "activate" them by deploying & boarding the SRV, do they respawn as well or you need to land and redeploy the SRV for each "wave"?
 
After you "activate" them by deploying & boarding the SRV, do they respawn as well or you need to land and redeploy the SRV for each "wave"?

Are there meant to be waves? I've never seen any, no. Once the skimmers were destroyed, if I hadn't got enough of them I'd either have to go to supercruise and drop down again, or I'd just go exploring in the SRV and pick off the skimmers that guard cargo drops and suchlike.
 
I'm not sure the main goal of these missions needs to be "kill skimmers with SRV only." The original problem with dumbfires was that it was such a fast, low-effort method of completing the mission. Personally I would love it if an air approach *and* a ground approach were both viable, but with different sorts of attendant dangers and considerations. What happened to the whole discussion about making anti-air defenses actually *do* something instead of sitting there inert (and/or spawning underground)?
 
I'm not sure the main goal of these missions needs to be "kill skimmers with SRV only." The original problem with dumbfires was that it was such a fast, low-effort method of completing the mission. Personally I would love it if an air approach *and* a ground approach were both viable, but with different sorts of attendant dangers and considerations. What happened to the whole discussion about making anti-air defenses actually *do* something instead of sitting there inert (and/or spawning underground)?

Exactly. What it should be is: You can attack via the ground by landing 2 km out and driving in, then shooting skimmers. Avoiding the AA fire. *OR* hover over the base, raining fire down from above, but you're taking AA fire while you do it.
 
All this SRV / no-SRV stuff... it shouldn't matter.
They should equip these bases with a bunch of point defense turrets.
Problem solved. dumbfires would never get anywhere close.
 
I don't recall Frontier ever stating that they were going to nerf the ability to take out ground targets from the air. Its kind of part of the flight/combat mechanics, so cherry picking which ground based targets can get killed and which can't is probably too involved for them to want to get into.

From what I gathered before the previous missions were removed was that they needed to adjust everything to take ship based kills into consideration. Something I don' believe they seriously considered when the original mission version was built.
 
Hey Xean, I wanna be straight with you:

I.t.'s. b.a.d. m.i.s.s.i.o.n. d.e.s.i.g.n.

Not only that, but it's pretty clear that not how the devs want these missions to work. This may be a crazy concept, but despite the fact that I don't have enough money to buy all the stuff I want, I don't really care about preserving broken mechanics for the sake of easy money. I want this game to be the best it can be, and currently, these missions are far from that. Is this the only problem in the game? No. Is this even a major problem in the game? Not really. Does that mean it should just be ignored and never dealt with? Absolutely not.


Planetary stuff can be pretty cool. Good for shaking things up. It gets REALLY fun when you're working with somebody, such that one person's on the ground, and the other is in the air. It's cool being the eye in the sky providing directions, and laying down air strikes as needed. Highly recommended.

https://en.wikipedia.org/wiki/Stockholm_syndrome
 
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All this SRV / no-SRV stuff... it shouldn't matter.
They should equip these bases with a bunch of point defense turrets.
Problem solved. dumbfires would never get anywhere close.

The bases actually do have point defense of a story. The AA turrets launch anti missile missiles. If you watch for them, you can see them in the top video. When my missiles that are aimed at the ground (and not a structure) have a big firery explosion instead of kicking up a bunch of ice dust, that missile was intercepted. That's why I had to get closer to finish off those last few skimmers. If you're close enough, their point defense just doesn't have time to stop the missiles.
 
I'm not sure the main goal of these missions needs to be "kill skimmers with SRV only." The original problem with dumbfires was that it was such a fast, low-effort method of completing the mission. Personally I would love it if an air approach *and* a ground approach were both viable, but with different sorts of attendant dangers and considerations. What happened to the whole discussion about making anti-air defenses actually *do* something instead of sitting there inert (and/or spawning underground)?

This ^. There is clearly a desire for some "Air to Surface" content. Content for the SLF/main ship on planet surfaces would be most welcome.
 
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