A Pirate's Life for Me?

Way back when, while I was waiting for Elite to download, I toyed with the idea of being a Space Pirate. Then I did some reading, and the cons seemed to outweigh the pros, and I never dabbled in it. That is, until Maniac Monday, the day prior to the purging of old bounties for the new system of C&P in 3.0.

It was an entertaining and profitable day, more or less.

Then I got to thinking about it. Recalling my adventures from Maniac Monday, I decided to revisit my escapades, and wouldn't you know.. I happened upon a nice little Anarchy system that seems to generate a decent amount of traffic, no fines or bounties, and more than few NPC pirates trying to get rich too.

So I pulled the dust cover off my ship, fiddled with the hard points - option to go All Guardian - Gauss and Plasma Chargers along with Collectors and Hatch Breakers - and it's actually rather entertaining robbing thieves, mugging muggers, and if they happen to shoot - shooting back.

Now I'm not really feeling any urge to inflict myself on other players - we have enough to contend with already, but preying on NPC's does have a certain amusement value.

A few observations I have made so far:

1. Ships with fairly low value cargo don't really seem to care much if you're hatch-breaking them. Many will often just fly around in large circles or straight lines, bleeding cargo and making a mess.

2. Ships with valuable cargo are charging Frame Shift while you're still trying to wrest control of your own ship after interdiction.

3. Entering an instance behind another ship after winning interdiction seems to throw you into something of an odd, flat spin. Cutting throttle just before winning an interdiction seems to help.

4. Multiple hatchbreakers can be fired off, but seems like only 1 at a time will actually attach and function. Timing the release of a hatchbreaker with the completion of the previous is tricky, but appears to work.

5. NPC Pirates steal garbage, but are perfectly content to sit and scan you while you loose hatchbreakers on them.

6. Manifest scanners appear to "forget" what NPC's have in their holds.

Anything else I might want to know or find particularly useful while engaging in this little distraction?
 
Hi-diddle-dee-dee
A Pirate's life for me
A high wake out and a hot exhaust
A hold of gold and a victim quashed
Hi-diddle-dee-day
A Pirate's life is gay
It's great to be a celebrity
A Pirate's life for me
Hi-diddle-dee-dum
A Pirate's life is fun
 
Hi-diddle-dee-dee
A Pirate's life for me
A high wake out and a hot exhaust
A hold of gold and a victim quashed
Hi-diddle-dee-day
A Pirate's life is gay
It's great to be a celebrity
A Pirate's life for me
Hi-diddle-dee-dum
A Pirate's life is fun

More the Alestorm sort myself...
 
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